For example:
1. Consumables for Heroes.
2. Caravans.
3. The different (and more realistic, IMO) combat system (I really enjoyed such abilities like First Strike and how they played into battles.)
The actual implementation of the combat system was horridly sloppy, but it had potential.
The perfect battle system, IMO, would be to use H5's initiative system and H4's combat system (units attack simultaneously, ranged retaliation, etc.)
True. But the actual races in 5 aren't as balanced as the ones in 3, IMO. Even in 2, there was a sort of balance (even though the units had wildly differing power levels...Crusaders vs Black Dragons comes to mind.)Jolly Joker wrote:If you disregard 3d, which is simply a sign of the times and nothing game specific, then 5 is a lot more 3 than 3 was. 5 is better than 3 in every major game design decision. The races are better designed, due to the fact that each race has a racial (something that H 3 should have already had after the introduction of Necromancy in 2), 5 has a brillant skill system - in H 2 we have 13 skills plus Necromancy, in H 5 we have 12 plus, currently, 7 racials, while they added sub-skills instead of simply throwing in more like in H 3 and so on.
I don't agree with that. I believe that 3 was, and still is, a stupendous game. Maybe I'm in the minority...but, until Nival finishes working out the kinks...5 < Heroes 3.Which is the problem: While 3 was great it left a lot to desire as well
For all the Nival bashing I tend to do...I'll admit that 5 is a great game too, especially because of such things like the racials. But, as of now, I like 3 more.