Game: Questions and answers - how well do you know Heroes?

Light-hearted discussions, forum games and anything that doesn't fit into the other forums.
Tech Corner - Firewalls, AV etc. - Report Bugs - Board Rules
User avatar
Qurqirish Dragon
Genie
Genie
Posts: 1011
Joined: 06 Jan 2006
Location: Flying the skies of Ohlam

Unread postby Qurqirish Dragon » 18 Mar 2007, 13:27

Sorry for taking so long - I forgot to check the game :ashamed:

Anyawy:

There are creatures that are melee fighters normally, but when upgraded become shooters (for example, titans). The question is:

Considering all official Heroes games (so no Wog / Equilibrus / H5 mod / &c.), how many creatures at one time was able to shoot, and at another time could not? The two forms can be in the same or different games, in either order.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 18 Mar 2007, 13:44

I can think of 8 creatures (if you consider spellcasdting as a distinct ability from shooting, otherwise 9).
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Mystic Phoenix
Peasant
Peasant
Posts: 59
Joined: 06 Jan 2006
Location: Germany
Contact:

Unread postby Mystic Phoenix » 18 Mar 2007, 13:55

Let's give it a try:

Same game:
Air Elemental - non-shooter; Storm Elemental - shooter (III)
Gremlin - non-shooter; Master Gremlin - shooter (III)
Giant - non-shooter; Titan - shooter (II; III; V)
Skeleton - non-shooter; Skeleton Archer - shooter (V)
Water Elemental - non-shooter; Ice Elemental - shooter (III)

Different games:
Centaur - shooter: I II IV; non-shooter: III
Fire Elemental - shooter IV V: ; non-shooter I II III
Gremlin - shooter: V; non-shooter: III
Medusa - shooter: III; IV; non-shooter: II
Troll - shooter: I II; non-shooter: III, IV

Considering skeletons as a unit in general, there you have non-shooters in II, III, IV and V (not upgraded) and shooters in V (upgraded). The same applies to dwarves and spear wielders/skirmishers or rune mages/rune patriarchs). Rogues, bandits and assassins are of a different kind, I think.
True heroes don't need a grid.
ImageImage

User avatar
Qurqirish Dragon
Genie
Genie
Posts: 1011
Joined: 06 Jan 2006
Location: Flying the skies of Ohlam

Unread postby Qurqirish Dragon » 18 Mar 2007, 14:11

Gaidal Cain wrote:I can think of 8 creatures (if you consider spellcasdting as a distinct ability from shooting, otherwise 9).
Yes, spellcasting is distinct from shooting. For example, in heroes 5, genies are not shooters, but druids are.

@ Mystic Phoenix: You got many of them, but I have more on my list. One of those, however, is debatable about being the "same creature" since there was a name change, so I won't wait for that one to be given before declaring the question done. (and no, it isn't the distinction between giant / colossus, as they definitely are the same creature)
The others are difinitely missing from your list.

Also, you are correct about the ones you were apparantly in doubt for- Dwarves count, but scouts/assassins are different from rogues (and yes, I debated this for a little while when making my list, but since you mention it already I don't have to worry anymore :D )

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 18 Mar 2007, 15:22

Well, now I can think of 13 creatures ;)
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Mystic Phoenix
Peasant
Peasant
Posts: 59
Joined: 06 Jan 2006
Location: Germany
Contact:

Unread postby Mystic Phoenix » 18 Mar 2007, 16:23

Qurqirish Dragon wrote:
Gaidal Cain wrote:I can think of 8 creatures (if you consider spellcasdting as a distinct ability from shooting, otherwise 9).
@ Mystic Phoenix: You got many of them, but I have more on my list.
Two more came to my mind yet, bur Gaidal Cain mentions 13. Is 113 the correct number?
True heroes don't need a grid.
ImageImage

User avatar
Qurqirish Dragon
Genie
Genie
Posts: 1011
Joined: 06 Jan 2006
Location: Flying the skies of Ohlam

Unread postby Qurqirish Dragon » 18 Mar 2007, 18:53

Gaidal Cain wrote:Well, now I can think of 13 creatures ;)
Considering Phoenix gave 10, and I said there are more, I would hope you could get at least 12 (since I also said one of the others was debatable- implying at least two more than was listed already). Anyway, care to list them?

I can't accept just a number, since random guessing will eventually get it that way. :)

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 18 Mar 2007, 19:18

Dwarves, Magi (non-shooter in H4) and Cyclops (non-shooter in h2) + Mystic Phoenixes. Hmm- he has gremlins twice (hadn't noticed that before), so that's only 12.

Though one could perhaps count some of the elves in H5 as nonshooters as well. And the Orcish boar riders in H3.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Mystic Phoenix
Peasant
Peasant
Posts: 59
Joined: 06 Jan 2006
Location: Germany
Contact:

Unread postby Mystic Phoenix » 18 Mar 2007, 21:43

There is one more left - and that's a tricky one... and maybe the debatable unit, Qurqirish Dragon speaks about.

The catapult from the H4 expansion is a shooter which it isn't in any of the other installments - at least not as a shooter defined in terms of game mechanism.
True heroes don't need a grid.
ImageImage

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 19 Mar 2007, 07:01

And the Last aid tent in H5...
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Qurqirish Dragon
Genie
Genie
Posts: 1011
Joined: 06 Jan 2006
Location: Flying the skies of Ohlam

Unread postby Qurqirish Dragon » 19 Mar 2007, 16:31

Mystic Phoenix wrote:There is one more left - and that's a tricky one... and maybe the debatable unit, Qurqirish Dragon speaks about.

The catapult from the H4 expansion is a shooter which it isn't in any of the other installments - at least not as a shooter defined in terms of game mechanism.
Actually, I didn't even think of that one, but isn't the difference simply a matter of target selection? It sill attacks in the same way.

I won't say what the correct number is, only if there are still some left.

@ Gaidal Cain:
Yes, elves qualify for the same reason that dwarves do. MP already listed dwarves.

I'm not at home (where I have my list), but I think that the only one left is my debatable one, so I'll list that one (as I said I would):
The Evil Sorceress (H4, non-shooted) vs. Shadow matron/matriarch (H5, shooter). They are similar creatures (female spellcaster, evil alignment), but may not be classified as the same unit.
Another one would be if you considered the Gnasher and Behemoth the same in H4, but I decided they are different (even though they have similar models)

I believe this means MP gave the most answers from the list, and GC the last one. I'm not certain by the rules of this game who gets the next question.

User avatar
Mystic Phoenix
Peasant
Peasant
Posts: 59
Joined: 06 Jan 2006
Location: Germany
Contact:

Unread postby Mystic Phoenix » 20 Mar 2007, 10:17

Since I don't see any specific rules here, I just take the opportunity to ask a question:

In Heroes III, which heroes are the ones who can have the most movement on land in spcific cases?
True heroes don't need a grid.
ImageImage

User avatar
Pol
Admin
Admin
Posts: 10249
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Unread postby Pol » 20 Mar 2007, 10:44

Normally it would be Gunnar, Kyre and Dessa. But I'm not sure what about specific situations. Spells, pathfinding all is related...
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Mystic Phoenix
Peasant
Peasant
Posts: 59
Joined: 06 Jan 2006
Location: Germany
Contact:

Unread postby Mystic Phoenix » 20 Mar 2007, 12:06

Pol wrote:Normally it would be Gunnar, Kyre and Dessa.
You wouldn't suppose, it is that easy :devil:.
Pol wrote:But I'm not sure what about specific situations. Spells, pathfinding all is related...


Think about all you can imagine, WoG excluded, just the basic game, patched to 1.4/3.2.
True heroes don't need a grid.
ImageImage

User avatar
Qurqirish Dragon
Genie
Genie
Posts: 1011
Joined: 06 Jan 2006
Location: Flying the skies of Ohlam

Unread postby Qurqirish Dragon » 20 Mar 2007, 14:15

Mystic Phoenix wrote:
Pol wrote:Normally it would be Gunnar, Kyre and Dessa.
You wouldn't suppose, it is that easy :devil:.
Pol wrote:But I'm not sure what about specific situations. Spells, pathfinding all is related...


Think about all you can imagine, WoG excluded, just the basic game, patched to 1.4/3.2.
With a sufficient number movement-boosting sites, monster stacks / battle sites, and an admiral's hat, any hero can go arbitrarily far on land, sea, or both. I think we need a little more clarification on what you are asking.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 20 Mar 2007, 14:43

I think he's fishing for a navigation specialists with an admiral's hat.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Mystic Phoenix
Peasant
Peasant
Posts: 59
Joined: 06 Jan 2006
Location: Germany
Contact:

Unread postby Mystic Phoenix » 20 Mar 2007, 19:10

For clarfication:

I want to know names of those heroes who have the most movement points on land (that means not in a boat). Assumption is, that all heroes have the same conditions... you are not supposed to answer, Crag Hack with boots and gloves can walk more tiles than Gunnar without.

Some heroes can walk more tiles than others (normally you would name Dessa, Kyrre, and Gunnar, but they are not the ones I'm looking for), but they can do it only in a special situation, under special circumstances.

So, give me the names and the reasons for your answer. Hope, that it gets clearer now.
True heroes don't need a grid.
ImageImage

User avatar
Pol
Admin
Admin
Posts: 10249
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Unread postby Pol » 20 Mar 2007, 23:08

Before we will move on (in thinking, that is it), I would like to ask, how much is important to having
...just the basic game, patched to 1.4/3.2.
such I have only complete version aka 4.0?

Also by using oasis and battling between thems I can travell very very(unlimitedly) far. This however is not pointing to any exact hero.
Last edited by Pol on 20 Mar 2007, 23:36, edited 1 time in total.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Paulus1
Archlich
Archlich
Posts: 1128
Joined: 06 Jan 2006
Location: Odense, Denmark

Unread postby Paulus1 » 20 Mar 2007, 23:20

AFAIK there's no difference in game mechanics between 3.2 and 4.0.
Only difference is, that AB is included in 4.0.
Image

User avatar
Mystic Phoenix
Peasant
Peasant
Posts: 59
Joined: 06 Jan 2006
Location: Germany
Contact:

Unread postby Mystic Phoenix » 20 Mar 2007, 23:34

Paulus1 wrote:AFAIK there's no difference in game mechanics between 3.2 and 4.0.
Only difference is, that AB is included in 4.0.
Sorry, I always forget about Complete. 4.0 is fine as well.
True heroes don't need a grid.
ImageImage


Return to “Campfire”

Who is online

Users browsing this forum: No registered users and 0 guests