Patch Change Discussion
Not sure on its exact resources, but here are some interesting points:Paradox wrote:can anyone confirm how the Easy setting works? does the AI actually play dumber or does it simply get less starting resources and bonuses during the game? i think probably the latter.
- Doesn't cast spells higher than lvl 3 in combat.
- Centers area spells on creatures in combat, which is dumb.
- Can only build every other day, even if it has the resources.
- Does not check if towns are in danger.
- Considers threats from 2-days distances.
- Has a 0.5 creature growth multiplier.
- Has a 0.5 income multiplier.
An interesting sidenote: the AI values luck twice over morale, on all difficulty settings... scary.
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- Leprechaun
- Posts: 38
- Joined: 11 May 2006
I managed to get it previously. I don't know what they changed, but I was able to get urgash's call before the patch.theGryphon wrote:"Fixed prerequisites for Urgash's Call, it was impossible to take it." does anyone know about this? What are the new prerequisites?
Maybe they called it impossible to get because you needed too much of a high level to reach it?
I did obtain it on level 30-something...
5il
The pen is deadlier than the sword;
if the pen is very sharp and the sword very short.
if the pen is very sharp and the sword very short.
- Wolfshanze
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- Location: Florida, USA
We already discussed this earlier in the thread.Gaidal Cain wrote: As for the whole Demon thing- there are some files in the p0-data.pak files that seems to suggest that they've done something to the demons.
"Fixed Demon Character" listed in the patch is this:
They changed Jezebel's appearence from a Succubi to a Demon Lord. That's it.
It has nothing to do with the Horned Demon stats (unchanged) or Horned Demon icon.
- Gaidal Cain
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No? then tell me why there's four files in p0-data.pak_(Model)\Creatures\Inferno that's named something with "Demon" in them? As I said, I found it while exploring the data files. Just because you didn't notice whatever they did doesn't mean they didn't do anything, just that it might be hard to spot.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
- Qurqirish Dragon
- Genie
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I personally use option 3:addicted wrote:soupnazii wrote:name of a campaign map, apparently...addicted wrote:5. In the fix list, it also states, quote: "The Expansion campaign map multiple fixes added (hero skills, messages, added guards)." Unquote.. What Expansion?Yes, soupnazii, you were helpful.. thanx.. I had already did the latter..soupnazii wrote:
Also, if you really cant stand going back to your castle every week for new creatures, do one of the following:
1: only come back every few weeks, getting more reinforcements each time ans also getting less casualties overall (the ones who would be out dying are safe in the castle). or the much more popular
2: get a second hero just to go back and forth between your and the castle each week supplying you with creatures.
hope ive been helpful.
Gain a few levels, build to guild level 3, and use summon creature.
- Wolfshanze
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No... you're assuming again... I saw the same files myself (posted it earlier if you would ever notice).Gaidal Cain wrote:No? then tell me why there's four files in p0-data.pak_(Model)\Creatures\Inferno that's named something with "Demon" in them? As I said, I found it while exploring the data files. Just because you didn't notice whatever they did doesn't mean they didn't do anything, just that it might be hard to spot.
I've also looked over the Horned Demon, the Horned Oversear, their stats, and their models in v1.1.
NOTHING HAS CHANGED. STATS ARE IDENTICAL TO v1.1, MODEL IS THE SAME.
Once again, I posted this earlier too... not that you noticed that either.
Please tell me, what got changed with the Demons since you're so sure the Demons were changed?!?! They stated "Demon Character Fixed"... they're refering to Jezebel using the Demon Lord model.
Even if by some odd chance they did change something with the demons, I'm sure it's so small, and so minute, NOBODY can tell... because if anybody could, someone would be all over it like fat to a mother-in-law saying "see, see... you're wrong about Demons".
Simple fact is... Demons are UNCHANGED... nuff said.
- Gaidal Cain
- Round Table Hero
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Then you didn't bother to compare them to the older ones.Wolfshanze wrote: No... you're assuming again... I saw the same files myself (posted it earlier if you would ever notice).
From what I can see, they seem to have changed how the demon is placed in a square (parameters named "Size", "Center", and "BestFitPoint" have been adjusted). There are some parameters that are harder to see what they do that has been changed- "averagecolor", and"width" and "height", that has been increased 256 to 512.
My hearing is fine, thank you. No need to shout.NOTHING HAS CHANGED. STATS ARE IDENTICAL TO v1.1, MODEL IS THE SAME.
I read, checked up myself, and came to the conclusion that you're wrong.Once again, I posted this earlier too... not that you noticed that either.
And I'd prefer if you'd stop with all these ad hominem arguments.
Hmm. I can see two changes: one that adjusts a creature called "Horned demon", and one that adjusts a hero, that has a name of her own. I believe is that they're referring to the first. Unless you can get someone from Ubi or Nival to make a statement, I'll continue to do so.They stated "Demon Character Fixed"... they're refering to Jezebel using the Demon Lord model.
Even if by some odd chance they did change something with the demons, I'm sure it's so small, and so minute, NOBODY can tell... because if anybody could, someone would be all over it like fat to a mother-in-law saying "see, see... you're wrong about Demons".
You're probably right that nobody would have noticed if the pak files weren't so easily accesible, but they still have adjusted the demon model.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
Differnce between models:
http://i33.photobucket.com/albums/d54/u ... atched.jpg
http://i33.photobucket.com/albums/d54/u ... rginal.jpg
From what i see the cape colour modifed and the thorns on the hands are a little bigger in the patched version.
Another difference you may notice is the amount of troops between the normal and easy diff.
Btw another change, for me quite important o_O. When the hero moves you stop it with space or LEFT click. With Right click you can now look around the beautyfull and 2 fps max scenery .
http://i33.photobucket.com/albums/d54/u ... atched.jpg
http://i33.photobucket.com/albums/d54/u ... rginal.jpg
From what i see the cape colour modifed and the thorns on the hands are a little bigger in the patched version.
Another difference you may notice is the amount of troops between the normal and easy diff.
Btw another change, for me quite important o_O. When the hero moves you stop it with space or LEFT click. With Right click you can now look around the beautyfull and 2 fps max scenery .
- Wolfshanze
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well, i think the most obvious difference here is the different cape color, i dont know how you could have missed that one, both of you... also, correct me if im wrong, but i think that the whip is a bit less stiff now... i cant tell whats different abou the hands/thorns though...
Last edited by soupnazii on 07 Jun 2006, 22:21, edited 1 time in total.
- Wolfshanze
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The lighting probably has more to do with the cape then anything else... notice the "white" cape is in better lighting conditions, while the "dark" cape is in poorer lighting.soupnazii wrote:well, i think the most obvious difference here is the different cape color, i dont know how you could have missed that one, both of you... also, remind me if im wrong, but i think that the whip is a bit less stiff now... i cant tell whats different abou the hands/thorns though...
- DaemianLucifer
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Wow,such a radical change!unreal_az wrote:Differnce between models:
http://i33.photobucket.com/albums/d54/u ... atched.jpg
http://i33.photobucket.com/albums/d54/u ... rginal.jpg
From what i see the cape colour modifed and the thorns on the hands are a little bigger in the patched version.
You can do this without a patch as well.The only thing is that left click plots a new path.unreal_az wrote: Btw another change, for me quite important o_O. When the hero moves you stop it with space or LEFT click. With Right click you can now look around the beautyfull and 2 fps max scenery .
- Continuity
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No one said it would be a "radical change". Jesus, why do you have to whine about everything?DaemianLucifer wrote:Wow,such a radical change!unreal_az wrote:Differnce between models:
http://i33.photobucket.com/albums/d54/u ... atched.jpg
http://i33.photobucket.com/albums/d54/u ... rginal.jpg
From what i see the cape colour modifed and the thorns on the hands are a little bigger in the patched version.
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