Hammers of Fate Trailer

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Angelspit
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Hammers of Fate Trailer

Unread postby Angelspit » 03 Nov 2006, 02:23

There's a three minute trailer for the Hammers of Fate expansion on the official Might and Magic portal. Download it directly from <a href="/http://ftp.ubi.com/emea/homm5/videos/HV ... p">here</a>, or view a lower resolution version below:



<center><embed src="/http://www.youtube.com/v/WyTd8gWWi0Y" type="application/x-shockwave-flash" width="450" height="350"></embed>

</center>



A short cutscene introducing the protagonists of the campaigns is followed by a series of gameplay sequences. We can see various dwarven units in action, get a first glimpse at a Fortress town and visit the new and, allow me to say it, really cool snow environment. <a href="/http://www.amazon.co.uk/gp/product/B000 ... 9E">Heroes Of Might & Magic 5: Hammers Of Fate</a><img src="/http://www.assoc-amazon.co.uk/e/ir?t=ce ... B000JSFZ9E" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> will be out in two weeks, according to several retailers.

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1162520610
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Hammers of Fate Trailer

Unread postby soupnazii » 03 Nov 2006, 02:30

i really hope they add footprints to the snow environment before it out (or has it gone gold yet?. printless snow is like the battlefield when you turn off the shadows- its just unrealistic...

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Hammers of Fate Trailer

Unread postby Angelspit » 03 Nov 2006, 02:39

The character animations are a bit better during the cutscene; the dwarves look more alive than Isabel or Agrael. However, weren't we supposed to hear something where there was that huge explosion? A new music track would also have been appreciated, as the main menu theme is getting old.
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Unread postby asandir » 03 Nov 2006, 02:42

looks alright .... but then the best bit for me is the snow terrain
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Unread postby Mytical » 03 Nov 2006, 03:52

Hmm looks like one unit is able to teleport ala Devils. Yes looked great.. let it snow let it snow :).
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Unread postby Razeriel » 03 Nov 2006, 06:51

Looks interesting. And I also welcome the appearance of snow :)
It will be a valuable asset in mapcrafting.

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Hammers of Fate Trailer

Unread postby Darian Raketh » 03 Nov 2006, 07:43

A few negative comments here, I think the new faction looks magnificent and the snow really adds something to the game.



Here's my bit of negativity..... the dragon looks like it's constipated when it's walking ! Also reminds me a little of Godzilla, not a dragon.



Still, only a couple more weeks to wait :)
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Unread postby DaemianLucifer » 03 Nov 2006, 08:00

Did...did that dwarves lips just move 8| Also,it starts with a nice remark about isabel :devil: The dragon is pure crap,but its breath is excelent,and leaves a nice burned trace.Another teleporting unit.Talk about creativity :disagree: And the dwarven accent,such a cliche...I have many mixed feelings here.

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Unread postby asandir » 03 Nov 2006, 08:10

yeah i thought the breath attack seemed pretty cool, but didn't think a great deal of it's movement either .... or of the rest of the clip, but maybe I'm just in that kind of mood
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Unread postby arturchix » 03 Nov 2006, 08:23

Nice trailer, I liked the dwarven accent and their typical bragging. :) The battle sequence was too long though - I wish they showed more of the Fortress, snowy environment and new adventure objects. Can't wait for the game but right now my priority is Dark Messiah. ;)

P.S. Still no news about HoF in Ubi homepage.

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Unread postby ThunderTitan » 03 Nov 2006, 09:34

So wait, the Fortress is just a big hole in the ground?! :|

The dragon does look retarded while moving.

And why are there all those troops dieing in the backround when the two brothers we're talking?

But the cutscenes do seem to have improved (as if they could get any worse).
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Unread postby DaemianLucifer » 03 Nov 2006, 09:55

ThunderTitan wrote:So wait, the Fortress is just a big hole in the ground?! :|
A fortified hole in the ground :devious:
ThunderTitan wrote: The dragon does look retarded while moving.
Like they look any better while standing still.
ThunderTitan wrote: And why are there all those troops dieing in the backround when the two brothers we're talking?
Because this is a nival made cutscene,and we all know what those are like.
ThunderTitan wrote: But the cutscenes do seem to have improved (as if they could get any worse).
The lips are moving.Thats not improvement,thats renaissance!! :devil:

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Unread postby ThunderTitan » 03 Nov 2006, 10:10

DaemianLucifer wrote: A fortified hole in the ground :devious:
Only when you upgrade it...
DaemianLucifer wrote: Like they look any better while standing still.
Tehy only look stupid when standind. When moving they look as if they had a disability...
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Akul
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Hammers of Fate Trailer

Unread postby Akul » 03 Nov 2006, 10:30

Because of some reason, I liked the conversation betewen the two brothers who love one another
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Hammers of Fate Trailer

Unread postby MistWeaver » 03 Nov 2006, 12:08

Dwarfs voice - from Arcanum

Dwarfs mammoth - from Ice Age

Fortress - An Inferno town that started to freeze.



But with SNOW - Ill neglect all of these :)
Edited on Fri, Nov 03 2006, 05:09 by MistWeaver

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Hammers of Fate Trailer

Unread postby Skullmane » 03 Nov 2006, 12:46

And look they changed Flame Mage into Rune Patriarch, Stout Defender into Shieldguard, Axe Thrower into Skirmisher, Brute into Enforcer. I didn't see these changes mentioned anywhere...

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Hammers of Fate Trailer

Unread postby addicted » 03 Nov 2006, 16:37

Oh I loved it myself except for the looks of the fire dragon but loved his fire... I loved the snow and the dwarfs, especially the red-bearded dwarf.. Well this is changing my mind on getting the expansion, I was in some doubts before but now I will probably be one of the lame ones to be the first in line when my store gets it in! :)
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Hammers of Fate Trailer

Unread postby Akul » 03 Nov 2006, 19:08

Hey, I just saw the caravan! Cool!
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Hammers of Fate Trailer

Unread postby Labyrinth » 04 Nov 2006, 00:10

I would have liked to see more of the town.



Looks like they didn`t continue the "rotate around a central column" idea, but went the other way around, this time...



Anyway, the town looked pretty empty at townlevel 12 - I hope it doesn`t stay that way when it`s at 20!
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Unread postby Sherpa » 04 Nov 2006, 00:35

Nothing special :disagree:


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