Warrior

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Vokial
Pixie
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Location: Bulgaria

Warrior

Unread postby Vokial » 02 Oct 2006, 17:58

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/593

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Vokial
Pixie
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Warrior

Unread postby Vokial » 02 Oct 2006, 17:58

He is very cool !

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Labyrinth
War Dancer
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Location: Germany

Warrior

Unread postby Labyrinth » 25 Oct 2006, 21:13

In Disciples of Sareth (http://www.disciplesofsareth.com/darkme ... end=q43qCA), there was a mission to show your preferred skill tree and write about it.



There I put down my experience and strategy tips for the warrior class:



Quoted from my submission:



----------------------------------------------------------------------



Your Tree'S Link::

http://darkmessiahmightandmagic.us.ubi. ... 0000000000



Why Your Tree Rocks::

Why my tree rocks...



Firstly, you might know that I'm all into warriors. That's the class I played most in the two betas, and that I was best in, at the end.



So I pretty much learned what's important to become a good warrior in this game.



My tree is - nearly - always developped like this:





1) At first, it's mostly important to cover more ground in less time. Especially as a warrior, STAMINA is of highest importance, for several reasons:



a) You need to use your melee strength against archers and priestesses mostly, who need to be taken away with their chance to counter your lack of ranged aggression. Your rangedness IS your speed!



b) Speed - and thus STAMINA (or Second Breath as it is called now, since beta 1.3.1) - is the main strength of warriors, so you should build on it from the very beginning. With your awesome running speed and stamina, you can run through half the map in the warm-up phase and start slaying your opponents at their home terrain flags before they know what happens to them.



c) Since the second push of the open beta, warriors need stamina for like everything. The decision to make the non-stance attacks have the need of stamina as well was a bad slap into every warrior's face. So now it is more important than ever before to have a lot of stamina. There is nothing worse for a warrior than standing in the middle of your demoralized and confused foes, and then, instead of mowing them all over, not being able to slay them for the sheer lack of stamina.





2) I am playing the warrior class in a very offensive way. Therefore, the next thoughts about where to spend my skill points is either on stance upgrade or on damage upgrade. (Which are now called "Combat Ready" and "Strength".) So which one to chose? The answer is pretty simple: Especially with the low-health blur, which was introduced in the latest open beta build, bringing more confusion, and with stance attacks being pretty slow in the beginning, it's not really worth using them against other classes than warriors (where you NEED them!).

The Damage Upgrade ("Strength") on the other hand, is effective against both classes.



Therefore, after fully upgrading stamina, the Damage Upgrade is my next choice. Useful about both warriors and non-warriors.



3) And the thinking goes on in the same way:

When you're playing offensively, running right into the hordes of archers, mages (with fire balls that would blow up all their friends standing around them) and maybe priests can be pretty dangerous, when you're playing against people who are good enough to be able to shoot at you and lower your health or even kill you (! O_o) before you have killed or confused them enough.



So what do you do to survive - or at least to survive longer, if there's no way to get out alive - and kill as many foes as possible (before you - optionally - die) ?



You need a good Armour! Therefore, I'm spending the next two levels on Armour upgrades. With the skill distribution in the lastest build, you always ended up with the second upgrade in one time, while you had to wait to get the third one through. So normally, when entering stage "4)", I'm having "Reinforced Armour Level 2".





4) Now that you're strong enough to do you main task - which is: slaying everyone BUT other warriors (!!!) - you can think about caring for those.

Why not earlier? Warrior duels are very uneffective in terms of team play and "value output". Using one life as a warrior, you can kill many more non-warrior/knight opponents than warrior/knight opponents: Not because they are any harder to kill, but simply because it takes much longer! The more skilled your warrior foe is, the longer will a duel take you (and still you could even lose in the end, if you happen to be not good enough! Or tired!). For all other classes, on the other side, one kill takes averagely the same time. If you die in the process, you simply die. But for the time you're not occupied with a long lasting warrior duel.



To counter warriors, the obvious means to choose now is the Stance Upgrade (now called "Combat Ready").



Just for fun you can now even think about killing other class players with stance attacks. Their health bar will shrink in huge leaps! =)



5) When you've gotten that far, it is pretty usual that other players have gotten rather good as well. So you will need advanced tactics to counter their new gained strengths.



a) Against a mighty high-level mage, especially one using fire balls and the nasty sticky fire bombs (now "orbs"), the best path to go for now is the shield. All those fire spells will jump off the 5-sec-growing shield and you will be very well protected to get near enough the mage to kill him off savely.



b) Against all other high level classes, you should rather chose the leaping attack (which means you need to save more skill points, so that you will either first buy and later un-buy the shield, or you will have the "new skill points available" message blinking for some time, until you can afford the high level leaping attack).

For all classes but mages, the goal of leveling up is killing you FASTER. Therefore, what you need is to get fast yourself. The leaping attack is a wonderful one-hit-kill that works perfectly well against tripple-arrowed archers, fast-corruption priestesses or other well-armoured warriors.



Nota Bene: There was never a way to kill another warrior/knight so quickly! No more stupid spending time with long duels. =)



6) Now you're pretty free to chose, depending on what's going on on the battlefield.



a) Magic Resistance. Nice thing to survive longer, but it does only work against mages and priestesses (though note: the latter ones are your most dangerous foes!), while it even increases the time AND mana (!) a friendly priestess need to heal your wounds. Choose wisely - handle with care. It really depends on the situation.



b) Shield Charge (Now only "Charge"): Can save your life in many situations, but it's not a preferred attacking weapon. It takes too long to trigger, you can hardly steer, you can quickly end up running against a wall without doing any harm and the cool-down phase is too long as well. Turning your mouse quickly you can do multikills with the leaping attack as well - so the shield charge is a nice addition, and it's easy to use against groups, but it's more like a toy.



c) Last Stand: Can be very nice, but more to save your honour (= win a hard warrior duel; but this can also be regarded as cheating ;) ) than to be of much use in battle. Sometimes it's better to die, not having the Last Stand boost, or even to NOT die, having spent your skill points in more valuable skills, than to survive on those costs.

The upgrade, Battle Cry, is a very nice feat as well, but you'll rarely find situations to bring it to its full use and your skill points are spent better somewhere else. (Although, note: I'd prefer Last Stand and Battly Cry to the three Magic Resistance upgrades!)



So, Phenrig, this is my very professional, much tested and approved, perfectly planned and well laid-out strategy for the character development of the warrior class.





-----

Labyrinth



----------------------------------------------------------------------



Hope you can make some good use of it :)
What the #$*! do we know?

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arturchix
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Unread postby arturchix » 26 Oct 2006, 06:18

OK, I'll post my entry of that mission as well. :)

Image

http://darkmessiahmightandmagic.us.ubi. ... 0000000000

I will choose the warrior – there are plenty of reasons. They are the best fighters in melee – all your enemies will flee from you once you are close. They are the fastest class around and have the most hitpoints.

After I will level up, no matter how and when, I will always invest my first skill points into Second Breath and upgrade it up to level 3. This is extremely important that I can prolong running for a significant time, making my enemies impossible to escape, once noticed. If they dare to fight against me in melee, I always go in lock-on mode and smack them down.

The next thing I need is to choose one of the instant-kill attacks, making life a lot easier. There are two choices – going for Charge or Leaping Attack. Both have their pros and cons but I usually choose Charge. The reason is simple – Charge is a lot easier to perform and can kill several enemies with one shot. The con – it makes you vulnerable if you miss and can kill your own teammates as well. Especially effective Charge is in tunnels, where your enemy basically has no place to escape. Meanwhile, Leaping attack requires very precise timing.

So, in order to get Charge, I need to go for Safeguard first as it is a prerequisite. Though comparing both prerequisites Safeguard (for Charge) and Combat Ready (for Leaping attack), the latter wins but let us also not forget that Safeguard requires only 1 skill point, while Combat Ready – 2. While Combat Ready really helps a warrior in melee, Safeguard is meant more for teamplay – protect teammates from enemies. This also means Charge is possible to get one level earlier than Leaping Attack which is important.

At level 4 I have expertised my Second Breath, have Safeguard but not enough skill points for Charge. In this situation I always reduce my Second Breath from level 3 to level 2 in order to get Charge. This way I’ll be already able to perform Charge while my running time will be somewhat shortly limited. I don’t think this will be a problem because with properly used Charge and enemy killings my levels will go up in no time.

After I will reach level 5 or higher, I’ll reinvest 1 skill point into Second Breath, 1 skill point into Strength to deal stronger attacks, and then go for Reinforced Armor level 3 which costs only 3 skill points in total. Very often a high level of armor can be decisive in any duels as I might kill my enemy with just 1 hit point left!

Now at level 7 I have Second Breath level 3, Strength, Safeguard with Charge, Reinforced Armor level 3 and Combat Ready. My character already is a killing machine but there still are ways to improve him. I would not suggest to go for Battle Cry – it costs you 5 (!!!) skill points and gives you no bonus, only to your teammates plus is temporary. Also a total waste of skill points would be Last Stand – it’s much easier to kill several enemies in a row with Charge to gain adrenaline with no penalty, rather than getting this skill, which costs 3 skill points and has a penalty once it runs out. So the best option at this moment would be spend 3 skill points for Leaping Attack which can be very strong in open battles and especially against another warrior. The last 2 skill points can be spent on Magic Resistance level 1 – this can reduce some damage nasty mages deal to you and give higher chance to avoid being poisoned which is a very critical condition for any character.

That’s it! Behold – a deadly, level 10 warrior, feared by all classes!


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