HIV.. was a failure in many aspects. but the towns felt unique to some extent yes and the choices made in each town were kinda interesting. I won't say it didn't need anymore polish but what's the biggest choice you'll make in H3? the difficult choice of upgrading or not upgrading your gnolls?DaemianLucifer wrote:So your saying that HIV had too diverse towns?Not counting the demon necro.
If HIV had 6 instead of 7 stacks,it would bother me very much.But if HIII had 6,I wouldnt notice,since HII also had just 6 stacks.The more stacks you are able to bring into battle,the more diverse the combat becomes,and the number of tactics available increases,so more is better in this case.
and infernopolis was pretty diverse, at least to me. and it had a neat choice at level 3: either go for vampire and suffer from NO shooters or go with venom spawn and suffer from no vamp. personally I always went with vamps but the choice was there and theoretically each town could be very varied with each playthrough, even if some choices were very obvious..
and that last logic is not sensible to me. H4 needed the extra tactics gained from the seventh stack while H3 didn't because H2 only had six stacks? but hey, let's say you're right. more stacks=more tactics/strategy in battle.
how about outside of battle? you will need to leave some stacks at home, or with a secondary hero. one could leave the treant at home and not feel saddened since it has terrible speed, but what if it's extremely useful as sylvan fodder?
consider this and imagine only having 6 or even 5 stacks and one would have to really think some things through. which, to me, would be a better choice than the one present in Heroes 4. and that choice is IMO the strongest point in the entire game.