Master of... something

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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okrane
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Master of... something

Unread postby okrane » 10 Oct 2006, 21:34

It occured to me that every secondary skill from magic skills is a mastery of 2 spells. Before you are going to say "good job genius", I would like to point out that I believe these skills are way too dependant of your mage guild. I was really annoyed by this when getting Master of Pain with my wizard and never getting either of the spells that this skill affects, and I played all the game with a useless skill.
So I was thinking it would be better if when getting this skill you would randomly learn one of the two spells involved.

I mean:

- if you know none of the two spells: learn one of them, randomly
- if you know one of them: learn the other
- if you know both of them: well... you will already benefit from the skill so you don't really need anything.

Now I know that the chance of not getting any of the 2 spells is rather small(usually 25%) but it would be a nice bonus to have, and also it would save you a trip to your town just to learn that spell.

What do you think?

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Grumpy Old Wizard
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Unread postby Grumpy Old Wizard » 10 Oct 2006, 21:38

I agree with you. It is silly to be a master of a spell and yet not know the spell. Maybe when Nival adds moe spells (which they say they are doing in the expansion) they will do something like that.

I just hope the new spells they are touting are not just the racial dwarven spells.

GOW
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Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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DaemianLucifer
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Unread postby DaemianLucifer » 10 Oct 2006, 21:39

I disagree.It was made like this for a reason(and a good reason),so you cannot just rush your skills blindly.If you do,theres a risk you wont get a desired spell.So you have to invest in your mage guild first,and then pick your skills acordingly.

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Unread postby Adicto » 10 Oct 2006, 21:40

What do you think?
Then who needs the mage guild if you can get just the spell you want for free?

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okrane
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Unread postby okrane » 10 Oct 2006, 21:43

well as I said there is a randomness involved, and it doesn't incur with all the spells. After getting a certain mastery you would get one of the spells...
So you would at least need a Basic Magic skill and a Mastery... I don't think that using 2 skill points is too little to get one spell...

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DaemianLucifer
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Unread postby DaemianLucifer » 10 Oct 2006, 21:45

Still that would make those skills overpowered compared to the others.And there already are many underpowered skills that need a boost.

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Unread postby vhilhu » 10 Oct 2006, 21:51

a bit missing the topic, but i hate ultimates and i want them to disappear.

they dont let you choose the skills you like. you HAVE to choose some certain combo. and its tirering to look on the skill wheel all the time.

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Unread postby okrane » 10 Oct 2006, 21:54

DaemianLucifer wrote:Still that would make those skills overpowered compared to the others.And there already are many underpowered skills that need a boost.
Weeeeeell... maybe just a little overpowered... but who would take useless skills anyway ;)
a bit missing the topic, but i hate ultimates and i want them to disappear.

they dont let you choose the skills you like. you HAVE to choose some certain combo. and its tirering to look on the skill wheel all the time.
There is a very nice mod by Sir_Toejam that make ultimates much easier to get and they require pretty much the optimal skills for every class :)

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Unread postby mr.dna » 11 Oct 2006, 13:49

vhilhu wrote:a bit missing the topic, but i hate ultimates and i want them to disappear.

they dont let you choose the skills you like. you HAVE to choose some certain combo. and its tirering to look on the skill wheel all the time.
ignore the ultimates then, nobody forces you to go for them :devious:

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Unread postby vhilhu » 11 Oct 2006, 14:24

mr.dna wrote:
vhilhu wrote:a bit missing the topic, but i hate ultimates and i want them to disappear.

they dont let you choose the skills you like. you HAVE to choose some certain combo. and its tirering to look on the skill wheel all the time.
ignore the ultimates then, nobody forces you to go for them :devious:
thats easy to say, but enemies will go for it then and get a bonus while i am with some crappier skill. it would be nicer if no matter which way you advance, the bonuses are about the same.

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Unread postby Guz » 11 Oct 2006, 17:18

Hey,

-thats easy to say, but enemies will go for it then and get a bonus while i am with some crappier skill. - heh, ever just tried the (3) 4 L way ? and if you think that is crappy, well then you should play a bit more mate.

- it would be nicer if no matter which way you advance, the bonuses are about the same. - heh, now go and look yourself in a mirror and repeat that sentence a few times outloud, just by yourself.. then go edit your post ;)

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Unread postby Arqane » 11 Oct 2006, 18:29

Well, I suppose it would be nice if the skills gave you the non-mass version of the spell. If you learned it from the Mage Guild (or from another means like Power of Speed), then you would get the Mass version of the spell.

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Unread postby vhilhu » 11 Oct 2006, 20:45

Guz wrote: it would be nicer if no matter which way you advance, the bonuses are about the same. - heh, now go and look yourself in a mirror and repeat that sentence a few times outloud, just by yourself.. then go edit your post ;)


i keep repeating that sentence, but nothing happens, no demons are gated, no wasp swarms come out of anywhere, i must have done something wrong. but i suppose i just have to keep repeating it then.


nevertheless. IMO "masters of" are excellent abilities already. but "master of" skill choice should come up only if you already have at least one of the spells. thats my solution.

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Ethric
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Unread postby Ethric » 11 Oct 2006, 21:38

I believe what he was getting at was that it would be a bit pointless to let you choose skills at all if you got the same bonuses no matter what you pick...

And what if you could only be offered Master of etc if you already knew at least one of the spells it made you master of? At least that way you'd never get a skill you'd have no use for. Might not be a good idea if you're out of ways to get level's when you finally get the spell of course.
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Gaidal Cain
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Unread postby Gaidal Cain » 12 Oct 2006, 07:51

Also, sometimes you want the ability because it's a pre-req for something else, like Necromancers wanting Master of Curse for Spirit Link.
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Jolly Joker
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Unread postby Jolly Joker » 12 Oct 2006, 09:00

It makes a difference depending on the magic.
For Dark and Light you will always get 3 out of 6 possible Master of... spells for exactly 8 different combinations. 2 of these (25%) will leave you with 1 spell for each of the 3 masters... with 2 more each for having none spell out of 1 Master, 1 for another and 2 for the 3rd.
That means, if you make a blind pick you have a 75% chance of getting at least one of the spells in your guild and a 25% chance to get none or 2, which is not too bad.
For Destructive and Summoning it looks different. You can get 2-4 spells for destructive and even 1-5 for Summoning. You can't really pick abilities before knowing your spells.
Except, as GC says, if you want it as a prerequisite.
It's worth mentioning that for those who don't have a certain school guaranteed in their town some abilities aligned with that school will come with the spell.

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Unread postby BoardGuest808888 » 12 Oct 2006, 11:49

I don't understand this. If you are not getting the spell, then why'd you want to get the master of that kind of spell at the first place ?

If you do this, then it is of course your own decision, not the game's ?

If you take that for a certain goal (dunno, an ultimate something maybe, or certain set of skill ?) then it is that goal that's you're aimed at, not the spell itself ?


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