I would like much you help has to create new Heroes IV to start again the play and to join the players of the 3 and the 4 if it is possible. The majority of the elements of Equilibris will be present.
Increased the strategy on the level of the contructions of buildings, and also to allow the players of used + units of low level (lvl 2). You undoubtedly know very although the rate of travel is determinante on the resulting one from a match. I suggere a new system of movement for favoured the units slower has to be more often used. To return the mines non-gold more attractive and important in the management of the cities.
*Buildings*
Fort: 5000 gold 20 woods 20 ores
Citadel: 2500 gold
Castle: 2500 gold 5 woods 5 ores
Village Hall: donne 500 gold
Town Hall: donne 1000 gold, 2500 gold 5 woods 5 ores
City Hall: donne 1500 gold, 2500 gold 5 wooods 5 ores
Tavern: 500 gold 5 woods
Caravan: 2000 gold 10 woods 2 ores
Shipward: 2000 gold 10 woods
Buildings lvl 1: 1500 gold
Academy
Magic Tower lvl 1: 1000 gold 5 woods 5 ores 2 gems
Magic Tower lvl 2: 1000 gold 5 woods 5 ores 4 gems
Magic Tower lvl 3: 1000 gold 5 woods 5 ores 6 gems
Magic Tower lvl 4: 1000 gold 5 woods 5 ores 8 gems
Magic Tower lvl 5: 1000 gold 5 woods 5 ores 10 gems
Clerical Library: 3000 gold 8 woods 8 ores
Necromantic Library: 3000 4 woods 4 ores 4 sulfurs
Treasury: 1500 gold 5 woods 10 ores
Alchemist Shop: 4000 gold 6 woods 6 ores 2 crystals 2 sulfurs 2 mercury 2 gems
University: 6000 gold 5 woods 5 ores 4 souffres 4 gems
Mage Tower: 4000 gold 2 crystals 2 sulfurs 2 mercury 2 gems
Golem Factgoldy: 4500 gold 12 ores
Alter of Wishes: 7500 gold 24 gems Prere. Clerical Library
golden Pavilion: 7500 gold 16 woods 16 ores 8 crystals Prere. Treasury
Dragon Factgoldy: 15000 gold 18 woods 45 ores 6 crystals 6 sulfurs 6 mercury 6 gems Prere. University
Cloud Castle: 15000 gold 24 woods 24 ores 30 gems Prere. castle
Necropolis
Magic Tower lvl 1: 1000 gold 5 woods 5 ores 2 sulfurs
Magic Tower lvl 2: 1000 gold 5 woods 5 ores 4 sulfurs
Magic Tower lvl 3: 1000 gold 5 woods 5 ores 6 sulfurs
Magic Tower lvl 4: 1000 gold 5 woods 5 ores 8 sulfurs
Magic Tower lvl 5: 1000 gold 5 woods 5 ores 10 sulfurs
Annex of Wizardry: 3000 gold 4 woods 4 ores 4 mercury
Chaos Annex: 3000 gold 4 woods 4 ores 4 sulfurs
Undead Transformer: 2500 gold 10 ores 5 mercury
Armory: 4000 gold 6 woods 15 ores
Necromancy Amplifier: 1500 gold 6 ores 3 sulfurs 3 mercury
Kennels: 4500 gold 8 woods 2 sulfurs
Barrow Mound: 5000 gold 6 crystals Prere. Necromancy Amplifier
Mansion: 7500 gold 16 woods 16 crystals Prere. Undead Transformer
Spawning Pit: 7500 gold 16 ores 16 mercury
Temple of the Damned: 15000 gold 9 woods 12 ores 30 sulfurs 15 mercury Prere. Chaos Annex
Dragon Graveyard: 15000 gold 18 woods 21 ores 9 crystals 9 sulfurs 9 mercury 9 gems Prere. Necromancy Amplifier
Preserve
Magic Tower lvl 1: 1000 gold 5 woods 5 ores 2 Crystals
Magic Tower lvl 2: 1000 gold 5 woods 5 ores 4 Crystals
Magic Tower lvl 3: 1000 gold 5 woods 5 ores 6 Crystals
Magic Tower lvl 4: 1000 gold 5 woods 5 ores 8 Crystals
Magic Tower lvl 5: 1000 gold 5 woods 5 ores 10 Crystals
Conservatory of Life: 3000 gold 8 woods 8 ores
Conservatory of Chaos: 3000 gold 4 woods 4 ores 4 mercury
Rainbow: +5 chance, 1500 gold 2 crystals 2 gems
Ranger's Guild: 4000 gold 21 woods
Sacred Grove: +5 PM 1500 gold 4 woods 2 crystals
Creature Portal : 8000 gold 15 ores 8 gems
Tiger Den: 4500 gold 12 ores Prere. Sacred Grove
Treetop Lodge: 4500 gold 12 woods Prere. Ranger's Guild
Griffin Cliffs: 7500 gold 12 woods 20 ores 8 crystals Prere. Citadel
Unicorn Glade: 7500 gold 24 woods 12 gems Prere. Rainbow
Magic Forest: 15000 gold 21 woods 9 pierre 11 crystals 10 sulfurs 10 mercury 11 gems Prere. Conservatgoldy of Chaos
Pyre: 15000 gold 24 woods 15 sulfurs 30 mercury Prere. Conservatory of Life
Asylum
Magic Tower lvl 1: 1000 gold 5 woods 5 ores 2 mercury
Magic Tower lvl 2: 1000 gold 5 woods 5 ores 4 mercury
Magic Tower lvl 3: 1000 gold 5 woods 5 ores 6 mercury
Magic Tower lvl 4: 1000 gold 5 woods 5 ores 8 mercury
Magic Tower lvl 5: 1000 gold 5 woods 5 ores 10 mercury
Witch Hall : 3000 gold 4 woods 4 ores 4 crystals
Hall of the Dead: 3000 gold 4 woods 4 ores 4 sulfurs
Thieves Gauntlets: + 5 mele/+4 range 1500 gold 8 ores
Rogue's Guild: 4000 gold 6 woods 15 ores
Battle Academy: 2500 gold 5 woods 5 ores
Mana Vortex: 2000 gold 2 crystals 2 mercury 2 sulfurs 2 gems
Statuary Garden: 4500 gold 12 ores Prere. Battle Academy
Labyrinth: 4500 gold 6 gems Prere. Thieves Gauntlets
Volcanic Vent: 7500 gold 28 ores 10 sulfurs Prere. Rogue's Guild
Black Wood: 7500 gold 28 woods 10 mercury Prere. Caravan
Dragon Cave: 15000 gold 12 woods 12 ores 45 sulfurs Prere. Hall of the Dead + Magic Tower lvl 3
Hydra Pond: 15000 gold 24 woods 6 crystals 9 sulfurs 30 mercury Prere. Witch Hall
Stronghold
Magic Dampener: 2000 gold 10 ores
Wrestling Pits: +5 mele/+4 range 1500 gold 6 ores
Arsenal: 4500 gold 12 woods 12 ores
Breeding Pens: 15000 gold 10 woods 30 ores
Arena of Honor: +5 defences 1500 gold 8 ores
Harpy Peak: 4500 gold 8 woods 2 mercury Prere. Cidatel
Nomad Tents: 4500 gold 12 woods Prere. Caravan
Cyclops Cave: 8000 gold 8 ores 20 Crystals Prere. Wrestling Pits
Ogre Fort: 7500 gold 16 ores 16 2 crystals 2 mercury 2 gems Prere. Magic Dampener
Behemot Crag: 15000 gold 9 woods 30 ores 36 crystals Prere. Arena of Honor
Cliff Nest: 15000 gold 30 woods 9 Crystals 9 sulfurs 24 mercury Prere. castle
Haven
Magic Tower lvl 1: 1000 gold 6 woods 6 ores
Magic Tower lvl 2: 1000 gold 8 woods 8 ores
Magic Tower lvl 3: 1000 gold 10 woods 10 ores
Magic Tower lvl 4: 1000 gold 12 woods 12 ores
Magic Tower lvl 5: 1000 gold 14 woods 14 ores
Order of Nature: 3000 gold 4 woods 4 ores 4 Crystals
Order of Enchantment: 3000 gold 4 woods 4 ores 4 gems
Stables: 2500 gold 10 woods
Order of Paladins: 4000 gold 21 ores
Seminary: 6000 gold 5 woods 5 ores 4 Crystals 4 gems
Abbey: + 5 mgoldal 1500 gold 4 woods 4 ores
Ballista Works: 4500 gold 12 ores
Guardhouse: 4500 gold 6 woods 6 ores
Barracks: 7500 gold 24 woods 24 ores Prere. Order of Paladins
Monastery: 7500 gold 8 woods 8 ores 16 Crystals Prere. Abbey
Altar of Light: 15000 gold 18 woods 15 ores 23 Crystals 18 gems Prere. Seminary
Knight's Chapter: 15000 gold 60 woods 48 ores Prere. Order of Paladins
New Heroes IV (with equilibris)
New Heroes IV (with equilibris)
Last edited by Wizhga on 10 Oct 2006, 11:10, edited 1 time in total.
*Creatures*
Academy
Halfling
(level 1 shooter)
8 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
21/5 Mov.
10 Shots
Xp 7
Growth 23
cost 22
Giantslayer
Dwarf
(level 1 walker)
12 HP
10 Attack
13 Defense
2-3 Dam.
3 Haste
22/5 Mov.
Xp 8
Growth 18
cost 28
50% Magic Resistance
Mage
(level 2 walker)
16 HP
6 Attack
12 Defense
3-4 Dam.
5 Haste
23/6 Mov.
18 Mana
Xp 38
Growth 8
cost 160
Spells: Blur, Curse, Magic Fist, Poison, Raise Skeletons
Gold Golem
(level 2 walker)
50 HP
16 Attack
16 Defense
9-13 Dam.
3 Haste
23/6 Mov.
Xp 51
Growth 6
cost 220
75% Magic Resistance, Mechanical
Genie
(level 3 flyer)
60 HP
10 Attack
18 Defense
9-12 Dam.
6 Haste
27/10 Mov.
38 Mana
Xp 120
Growth 5
cost 550
Spells: Cowardice, Create Illusion, Ice Bolt, Mirth, Slow, Song of Peace
Naga
(level 3 walker)
90 HP
22 Attack
22 Defense
14-22 Dam.
7 Haste
25/7 Mov.
Xp 170
Growth 4
cost 850
No Retaliation, 3-handed attack
Titan
(level 4 shooter)
210 HP
32 Attack
32 Defense
34-50 Dam.
6 Haste
25/7 Mov.
16 Shots
Xp 616
Growth 2
cost 4000 2 gems
Normal Melee, Chaos Ward
Dragon Golem
(level 4 walker)
220 HP
34 Attack
34 Defense
36-55 Dam.
9 Haste
27/12 Mov.
Xp 630
Growth 2
cost 4000 4 ores
Negate First Strike, Mechanical , first strike
Evil Sorceress
(level 4 walker)
100 HP
28 Attack
28 Defense
20-34 Dam.
7 Haste
30/50 Mov.
mana 50
Xp 750
Growth 2
cost 4000 2 mercury
Teleport, Magic Mirror, Spellcaster
Asylum
Orc
(level 1 shooter)
12 HP
11 Attack
9 Defense
1-3 Dam.
4 Haste
21/6 Mov.
6 Shots
Xp 10
Growth 16
cost 34
Short Range, Normal Melee Stun
Bandit
(level 1 walker)
10 HP
9 Attack
9 Defense
1-3 Dam.
7 Haste
23/9 Mov.
Xp 7
Growth 26
cost 24
Stealth
Medusa
(level 2 shooter)
24 HP
19 Attack
17 Defense
3-6 Dam.
5 Haste
21/6 Mov.
Xp 52
Growth 6
cost 220
Unlimited Shots
Stone Gaze, Normal Melee
Minotaur
(level 2 walker)
38 HP
19 Attack
15 Defense
5-10 Dam.
6 Haste
23/6 Mov.
Xp 53
Growth 7
cost 230
33% Block
Efreet
(level 3 flyer)
80 HP
25 Attack
23 Defense
10-20 Dam.
6 Haste
29/13 Mov.
Xp 161
Growth 4
cost 850
33% Fire Shield, Fire Resistance, Fire Attack
Nightmare
(level 3 walker)
110 HP
23 Attack
20 Defense
12-26 Dam.
6 Haste
25/9 Mov.
10 SP
Xp 148
Growth 4
cost 800
Terror
Hydra
(level 4 walker)
250 HP
30 Attack
26 Defense
28-60 Dam.
6 Haste
25/7 Mov.
Xp 617
Growth 2
cost 4000 2 mercury
Multiple Attack, No Retaliation
Black Dragon
(level 4 flyer)
400 HP
40 Attack
40 Defense
55-110 Dam.
7 Haste
30/15 Mov.
Xp 1233
Growth 1
cost 8000 4 sulfur
Magic Immunity, Breath Attack
Pirate
(level 1 walker)
12 HP
11 Attack
8 Defense
1-3 Dam.
5 Haste
23/6 Mov.
Xp 7
Growth 24
cost 22
Sea Bonus
Troglodyte
(level 1 walker)
14 HP
12 Attack
9 Defense
2-3 Dam.
5 Haste
23/6 Mov.
Xp 8
Growth 22
cost 28
Visual Immunity
Evil Eye
(level 2 shooter)
26 HP
16 Attack
15 Defense
3-7 Dam.
6 Haste
21/6 Mov.
15 Shots
Xp 51
Growth 6
cost 220
Flying, Random Spells: Curse, Disrupting Ray, Slow, Sorrow, Weakness, Magic Leech, Misfortune
Troll
(level 2 walker)
50 HP
15 Attack
20 Defense
6-12 Dam.
3 Haste
21/5 Mov.
Xp 54
Growth 6
cost 230
Regeneration
Goblin Knight
(level 3 walker)
120 HP
20 Attack
26 Defense
16-30 Dam.
7 Haste
27/15 Mov.
Xp 157
Growth 4
cost 1000
50% Magic Resistance, Stone Skin, Negate First Strike
Haven
Squire
(level 1 walker)
10 HP
9 Attack
11 Defense
2-3 Dam.
5 Haste
23/6 Mov.
Xp 7
Growth 21
cost 26
Stun
Crossbowman
(level 1 shooter)
10 HP
9 Attack
11 Defense
2-3 Dam.
2 Haste
21/6 Mov.
10 Shots
Xp 9
Growth 16
cost 32
No Distance Penalty
Ballista
(level 2 shooter)
28 HP
15 Attack
16 Defense
5-7 Dam.
0 Haste
19/3 Mov.
20 Shots
Xp 44
Growth 7
cost 190
No Range or Obstacle Penalty, Mechanical
Pikeman
(level 2 walker)
30 HP
12 Attack
14 Defense
6-8 Dam.
4 Haste
23/6 Mov.
Xp 35
Growth 9
cost 150
Long Weapon, Negate First Strike
Monk
(level 3 shooter)
55 HP
20 Attack
22 Defense
10-15 Dam.
5 Haste
21/6 Mov.
12 Shots
10 mana
Xp 107
Growth 6
cost 550
Death Ward Bless holy word
Crusader
(level 3 walker)
75 HP
22 Attack
23 Defense
10-16 Dam.
7 Haste
25/6 Mov.
Xp 124
Growth 5
cost 650
Strikes Twice, Death Ward
Champion
(level 4 walker)
150 HP
25 Attack
25 Defense
24-36 Dam.
6 Haste
28/10 Mov.
Xp 320
Growth 4
cost 2000 2 woods 2 ores
First Strike, Charge
Angel
(level 4 flyer)
230 HP
30 Attack
34 Defense
40-65 Dam.
10 Haste
30/15 Mov.
14 Mana
Xp 620
Growth 2
cost 4000 2 crystals
Resurrection
Peasant
(level 1 walker)
10 HP
6 Attack
7 Defense
2-3 Dam.
2 Haste
22/5 Mov.
Xp 4
Growth 36
cost 15
2 golds Taxpayer
Catapult
(Level 4 shooter)
200 HP
28 Attack
28 Defense
20-34 Dam.
0 Haste
19/4 Mov.
Xp 800
Growth 2
cost 3000 6 woods 2 ores
Mechanical, Ranged, Siege Capable, Greek Fire
Necropolis
Imp
(level 1 flyer)
7 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
28/13 Mov.
Xp 5
Growth 28
cost 18
Mana Leech
Skeleton
(level 1 walker)
9 HP
12 Attack
12 Defense
1-2 Dam.
4 Haste
23/6 Mov.
Xp 6
Growth 25
cost 22
Skeletal, Undead
Cerberus
(level 2 walker)
24 HP
16 Attack
16 Defense
4-6 Dam.
6 Haste
25/7 Mov.
Xp 44
Growth 7
cost 190
3-headed Attack, No Retaliation
Ghost
(level 2 flyer)
15 HP
15 Attack
15 Defense
2-4 Dam.
6 Haste
28/13 Mov.
Xp 35
Growth 9
cost 140
Aging, Insubstantial, Undead
Vampire
(level 3 flyer)
75 HP
28 Attack
28 Defense
12-18 Dam.
8 Haste
27/13 Mov.
Xp 275
Growth 3
cost 1100
Life Draining, No Retaliation, Undead
Venom Spawn
(level 3 shooter)
100 HP
26 Attack
26 Defense
16-24 Dam.
6 Haste
25/6 Mov.
15 Shots
Xp 201
Growth 3
cost 1100
Poison
Bone Dragon
(level 4 flyer)
250 HP
30 Attack
30 Defense
45-65 Dam.
5 Haste
28/13 Mov.
Xp 621
Growth 2
cost 4000 2 crystals
Panic, Skeletal, Undead
Devil
(level 4 teleporter)
210 HP
33 Attack
33 Defense
34-50 Dam.
7 Haste
30/50 Mov.
8 Mana
Xp 614
Growth 2
cost 4000 2 sulfur
Life Ward, Summon Demons
Zombie
(level 1 walker)
24 HP
8 Attack
10 Defense
2-4 Dam.
1 Haste
20/4 Mov.
Xp 8
Growth 15
cost 35
Toughness, Undead
Gargoyle
(level 2 flyer)
22 HP
14 Attack
16 Defense
4-6 Dam.
7 Haste
29/13 Mov.
Xp 38
Growth 8
cost 160
Stone Skin, Elemental
Mummy
(level 2 walker)
40 HP
15 Attack
18 Defense
5-8 Dam.
4 Haste
22/6 Mov.
Xp 28
Growth 8
cost 170
Curse, Undead
Ice Demon
(level 3 walker)
70 HP
30 Attack
30 Defense
12-16 Dam.
5 Haste
23/6 Mov.
Xp 157
Growth 4
cost 850
Freezing Attack, Cold Attack, Cold Resistance
Dark Champion
(level 4 walker)
200 HP
40 Attack
40 Defense
30-42 Dam.
6 Haste
28/15 Mov.
24 mana
Xp 1000
Growth 2
cost 4000 2 ores
Charge, Undead, Terror, Regeneration
Preserve
Sprite
(level 1 flyer)
7 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
29/13 Mov.
Xp 8
Growth 20
cost 22
No Retaliation
Wolf
(level 1 walker)
12 HP
9 Attack
9 Defense
2-3 Dam.
7 Haste
24/7 Mov.
Xp 9
Growth 17
cost 36
Double Strike
Elf
(level 2 shooter)
18 HP
16 Attack
16 Defense
4-5 Dam.
6 Haste
21/6 Mov.
Xp 43
Growth 7
cost 190
24 Shots
Shoots Twice, Ranged First Strike
White Tiger
(level 2 walker)
35 HP
19 Attack
19 Defense
6-8 Dam.
8 Haste
25/9 Mov.
Xp 53
Growth 6
cost 220
First Strike
Griffin
(level 3 flyer)
95 HP
19 Attack
19 Defense
16-22 Dam.
6 Haste
29/13 Mov.
Xp 154
Growth 4
cost 800
Unlimited Retaliation
Unicorn
(level 3 walker)
85 HP
20 Attack
20 Defense
13-20 Dam.
6 Haste
26/10 Mov.
Xp 120
Growth 5
cost 650
33% Blinding
Faerie Dragon
(level 4 flyer)
220 HP
15 Attack
29 Defense
35-50 Dam.
7 Haste
29/13 Mov.
40 Mana
Xp 612
Growth 2
cost 4000 2 gems
Magic Mirror, Spells: Confusion, Fireball, Fire Ring, Lightning
Phoenix
(level 4 flyer)
275 HP
28 Attack
28 Defense
45-65 Dam.
12 Haste
30/15 Mov.
14 Mana
Xp 609
Growth 2
cost 4000 2 mercury
Breath Attack, Fire Resistance, Rebirth
Leprechaun
(level 1 walker)
8 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
23/6 Mov.
3 Mana
Xp 7
Growth 22
cost 24
Fortune
Satyr
(level 2 walker)
36 HP
14 Attack
13 Defense
5-8 Dam.
8 Haste
24/7 Mov.
6 Mana
Xp 39
Growth 8
cost 170
Mirth
Air Elemental
(level 3 flyer)
40 HP
16 Attack
16 Defense
6-10 Dam.
7 Haste
29/13 Mov.
Xp 77
Growth 6
cost 350
Elemental, Insubstantial Negate First Strike
Water Elemental
(level 3 walker)
38 HP
17 Attack
17 Defense
6-9 Dam.
5 Haste
21/6 Mov.
24 Mana
Xp 90
Growth 6
cost 350
Elemental, Cold Resistance, Cold Attack, Spells: Ice Bolt, Slow, Weakness, Quicksand
Fire Elemental
(level 3 shooter)
50 HP
20 Attack
18 Defense
7-10 Dam.
6 Haste
21/7 Mov.
20 Shots.
Xp 72
Growth 6
cost 350
Elemental, Fire Attack, Fire Resistance
Earth Elemental
(level 3 walker)
50 HP
18 Attack
20 Defense
9-14 Dam.
1 Haste
20/5 Mov.
Xp 65
Growth 6
cost 375
50% Magic Resistance
Waspwort
(level 3 shooter)
60 HP
22 Attack
22 Defense
10-14 Dam.
4 Haste
19/3 Mov.
20 Shots
Xp 105
Growth 6
cost 550
Weakness
Mantis
(level 4 flyer)
210 HP
34 Attack
34 Defense
34-50 Dam.
8 Haste
29/13 Mov.
Xp 614
Growth 2
cost 4000 2 gems
First Strike, Binding
Gargantuan
(level 4 shooter)
300 HP
32 Attack
32 Defense
28-40 Dam.
4 Haste
21/10 Mov.
Xp 800
Growth 2
cost 4000 2 crystals
Shoots Twice, Area Attack, Normal Melee
Stronghold
Berserker
(level 1 walker)
18 HP
12 Attack
8 Defense
2-3 Damage
6 Haste
23/7 Mov.
Xp 8
Growth 19
cost 20
Berserk, Double Strike
Centaur
(level 1 shooter)
20 HP
10 Attack
10 Defense
3-5 Damage
4 Haste
25/10 Mov.
4 Shots
Xp 18
Growth 9
cost 40
Short Range, Normal Melee
Nomad
(level 2 walker)
45 HP
16 Attack
13 Defense
6-9 Damage
8 Haste
27/12 Mov.
Xp 52
Growth 6
cost 150
First Strike
Harpy
(level 2 flyer)
24 HP
16 Attack
15 Defense
4-5 Damage
5 Haste
28/13 Mov.
Xp 39
Growth 8
cost 110
Strike and Return, No Retaliation
Ogre Mage
(level 3 walker)
85 HP
24 Attack
22 Defense
12-18 Damage
5 Haste
23/6 Mov.
5 Mana
Xp 1030
Growth 5
cost 450
Bloodlust, magic resistance, mana drain, spell shackle, snake strike, sparks
Cyclops
(level 3 shooter)
95 HP
26 Attack
24 Defense
12-18 Damage
4 Haste
21/7 Mov.
7 shots
Xp 203
Growth 3
cost 750
Area Attack
Thunderbird
(level 4 flyer)
170 HP
30 Attack
30 Defense
28-40 Damage
6 Haste
29/13 Mov.
Xp 406
Growth 3
cost 1800 2 mercury
Lightning Attack
Behemoth
(level 4 walker)
240 HP
36 Attack
34 Defense
55-80 Damage
6 Haste
25/7 Mov.
Xp 630
Growth 2
cost 4000 2 crystals
Strength
Mermaid
(level 2 walker)
38 HP
15 Attack
13 Defense
5-8 Dam.
5 Haste
23/6 Mov.
Xp 39
Growth 8
cost -
Hypnotize
Sea Monster
(level 4 walker)
275 HP
35 Attack
34 Defense
45-65 Dam.
5 Haste
25/9 Mov.
Xp 624
Growth 2
cost -
Devouring
Frenzied Gnasher
Might Level 4 walker
300 HP
40 Attack
40 Defense
40-55 Dam.
4 Haste
23/7 Mov.
Xp 800
Growth 2
cost 4000 2 crystals
Magic Immunity, Berserk
Here an idea of the swinging of the units, I would like much to have your opinions and comments because you etes very important by your experiment with the play.
Thank you![
Academy
Halfling
(level 1 shooter)
8 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
21/5 Mov.
10 Shots
Xp 7
Growth 23
cost 22
Giantslayer
Dwarf
(level 1 walker)
12 HP
10 Attack
13 Defense
2-3 Dam.
3 Haste
22/5 Mov.
Xp 8
Growth 18
cost 28
50% Magic Resistance
Mage
(level 2 walker)
16 HP
6 Attack
12 Defense
3-4 Dam.
5 Haste
23/6 Mov.
18 Mana
Xp 38
Growth 8
cost 160
Spells: Blur, Curse, Magic Fist, Poison, Raise Skeletons
Gold Golem
(level 2 walker)
50 HP
16 Attack
16 Defense
9-13 Dam.
3 Haste
23/6 Mov.
Xp 51
Growth 6
cost 220
75% Magic Resistance, Mechanical
Genie
(level 3 flyer)
60 HP
10 Attack
18 Defense
9-12 Dam.
6 Haste
27/10 Mov.
38 Mana
Xp 120
Growth 5
cost 550
Spells: Cowardice, Create Illusion, Ice Bolt, Mirth, Slow, Song of Peace
Naga
(level 3 walker)
90 HP
22 Attack
22 Defense
14-22 Dam.
7 Haste
25/7 Mov.
Xp 170
Growth 4
cost 850
No Retaliation, 3-handed attack
Titan
(level 4 shooter)
210 HP
32 Attack
32 Defense
34-50 Dam.
6 Haste
25/7 Mov.
16 Shots
Xp 616
Growth 2
cost 4000 2 gems
Normal Melee, Chaos Ward
Dragon Golem
(level 4 walker)
220 HP
34 Attack
34 Defense
36-55 Dam.
9 Haste
27/12 Mov.
Xp 630
Growth 2
cost 4000 4 ores
Negate First Strike, Mechanical , first strike
Evil Sorceress
(level 4 walker)
100 HP
28 Attack
28 Defense
20-34 Dam.
7 Haste
30/50 Mov.
mana 50
Xp 750
Growth 2
cost 4000 2 mercury
Teleport, Magic Mirror, Spellcaster
Asylum
Orc
(level 1 shooter)
12 HP
11 Attack
9 Defense
1-3 Dam.
4 Haste
21/6 Mov.
6 Shots
Xp 10
Growth 16
cost 34
Short Range, Normal Melee Stun
Bandit
(level 1 walker)
10 HP
9 Attack
9 Defense
1-3 Dam.
7 Haste
23/9 Mov.
Xp 7
Growth 26
cost 24
Stealth
Medusa
(level 2 shooter)
24 HP
19 Attack
17 Defense
3-6 Dam.
5 Haste
21/6 Mov.
Xp 52
Growth 6
cost 220
Unlimited Shots
Stone Gaze, Normal Melee
Minotaur
(level 2 walker)
38 HP
19 Attack
15 Defense
5-10 Dam.
6 Haste
23/6 Mov.
Xp 53
Growth 7
cost 230
33% Block
Efreet
(level 3 flyer)
80 HP
25 Attack
23 Defense
10-20 Dam.
6 Haste
29/13 Mov.
Xp 161
Growth 4
cost 850
33% Fire Shield, Fire Resistance, Fire Attack
Nightmare
(level 3 walker)
110 HP
23 Attack
20 Defense
12-26 Dam.
6 Haste
25/9 Mov.
10 SP
Xp 148
Growth 4
cost 800
Terror
Hydra
(level 4 walker)
250 HP
30 Attack
26 Defense
28-60 Dam.
6 Haste
25/7 Mov.
Xp 617
Growth 2
cost 4000 2 mercury
Multiple Attack, No Retaliation
Black Dragon
(level 4 flyer)
400 HP
40 Attack
40 Defense
55-110 Dam.
7 Haste
30/15 Mov.
Xp 1233
Growth 1
cost 8000 4 sulfur
Magic Immunity, Breath Attack
Pirate
(level 1 walker)
12 HP
11 Attack
8 Defense
1-3 Dam.
5 Haste
23/6 Mov.
Xp 7
Growth 24
cost 22
Sea Bonus
Troglodyte
(level 1 walker)
14 HP
12 Attack
9 Defense
2-3 Dam.
5 Haste
23/6 Mov.
Xp 8
Growth 22
cost 28
Visual Immunity
Evil Eye
(level 2 shooter)
26 HP
16 Attack
15 Defense
3-7 Dam.
6 Haste
21/6 Mov.
15 Shots
Xp 51
Growth 6
cost 220
Flying, Random Spells: Curse, Disrupting Ray, Slow, Sorrow, Weakness, Magic Leech, Misfortune
Troll
(level 2 walker)
50 HP
15 Attack
20 Defense
6-12 Dam.
3 Haste
21/5 Mov.
Xp 54
Growth 6
cost 230
Regeneration
Goblin Knight
(level 3 walker)
120 HP
20 Attack
26 Defense
16-30 Dam.
7 Haste
27/15 Mov.
Xp 157
Growth 4
cost 1000
50% Magic Resistance, Stone Skin, Negate First Strike
Haven
Squire
(level 1 walker)
10 HP
9 Attack
11 Defense
2-3 Dam.
5 Haste
23/6 Mov.
Xp 7
Growth 21
cost 26
Stun
Crossbowman
(level 1 shooter)
10 HP
9 Attack
11 Defense
2-3 Dam.
2 Haste
21/6 Mov.
10 Shots
Xp 9
Growth 16
cost 32
No Distance Penalty
Ballista
(level 2 shooter)
28 HP
15 Attack
16 Defense
5-7 Dam.
0 Haste
19/3 Mov.
20 Shots
Xp 44
Growth 7
cost 190
No Range or Obstacle Penalty, Mechanical
Pikeman
(level 2 walker)
30 HP
12 Attack
14 Defense
6-8 Dam.
4 Haste
23/6 Mov.
Xp 35
Growth 9
cost 150
Long Weapon, Negate First Strike
Monk
(level 3 shooter)
55 HP
20 Attack
22 Defense
10-15 Dam.
5 Haste
21/6 Mov.
12 Shots
10 mana
Xp 107
Growth 6
cost 550
Death Ward Bless holy word
Crusader
(level 3 walker)
75 HP
22 Attack
23 Defense
10-16 Dam.
7 Haste
25/6 Mov.
Xp 124
Growth 5
cost 650
Strikes Twice, Death Ward
Champion
(level 4 walker)
150 HP
25 Attack
25 Defense
24-36 Dam.
6 Haste
28/10 Mov.
Xp 320
Growth 4
cost 2000 2 woods 2 ores
First Strike, Charge
Angel
(level 4 flyer)
230 HP
30 Attack
34 Defense
40-65 Dam.
10 Haste
30/15 Mov.
14 Mana
Xp 620
Growth 2
cost 4000 2 crystals
Resurrection
Peasant
(level 1 walker)
10 HP
6 Attack
7 Defense
2-3 Dam.
2 Haste
22/5 Mov.
Xp 4
Growth 36
cost 15
2 golds Taxpayer
Catapult
(Level 4 shooter)
200 HP
28 Attack
28 Defense
20-34 Dam.
0 Haste
19/4 Mov.
Xp 800
Growth 2
cost 3000 6 woods 2 ores
Mechanical, Ranged, Siege Capable, Greek Fire
Necropolis
Imp
(level 1 flyer)
7 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
28/13 Mov.
Xp 5
Growth 28
cost 18
Mana Leech
Skeleton
(level 1 walker)
9 HP
12 Attack
12 Defense
1-2 Dam.
4 Haste
23/6 Mov.
Xp 6
Growth 25
cost 22
Skeletal, Undead
Cerberus
(level 2 walker)
24 HP
16 Attack
16 Defense
4-6 Dam.
6 Haste
25/7 Mov.
Xp 44
Growth 7
cost 190
3-headed Attack, No Retaliation
Ghost
(level 2 flyer)
15 HP
15 Attack
15 Defense
2-4 Dam.
6 Haste
28/13 Mov.
Xp 35
Growth 9
cost 140
Aging, Insubstantial, Undead
Vampire
(level 3 flyer)
75 HP
28 Attack
28 Defense
12-18 Dam.
8 Haste
27/13 Mov.
Xp 275
Growth 3
cost 1100
Life Draining, No Retaliation, Undead
Venom Spawn
(level 3 shooter)
100 HP
26 Attack
26 Defense
16-24 Dam.
6 Haste
25/6 Mov.
15 Shots
Xp 201
Growth 3
cost 1100
Poison
Bone Dragon
(level 4 flyer)
250 HP
30 Attack
30 Defense
45-65 Dam.
5 Haste
28/13 Mov.
Xp 621
Growth 2
cost 4000 2 crystals
Panic, Skeletal, Undead
Devil
(level 4 teleporter)
210 HP
33 Attack
33 Defense
34-50 Dam.
7 Haste
30/50 Mov.
8 Mana
Xp 614
Growth 2
cost 4000 2 sulfur
Life Ward, Summon Demons
Zombie
(level 1 walker)
24 HP
8 Attack
10 Defense
2-4 Dam.
1 Haste
20/4 Mov.
Xp 8
Growth 15
cost 35
Toughness, Undead
Gargoyle
(level 2 flyer)
22 HP
14 Attack
16 Defense
4-6 Dam.
7 Haste
29/13 Mov.
Xp 38
Growth 8
cost 160
Stone Skin, Elemental
Mummy
(level 2 walker)
40 HP
15 Attack
18 Defense
5-8 Dam.
4 Haste
22/6 Mov.
Xp 28
Growth 8
cost 170
Curse, Undead
Ice Demon
(level 3 walker)
70 HP
30 Attack
30 Defense
12-16 Dam.
5 Haste
23/6 Mov.
Xp 157
Growth 4
cost 850
Freezing Attack, Cold Attack, Cold Resistance
Dark Champion
(level 4 walker)
200 HP
40 Attack
40 Defense
30-42 Dam.
6 Haste
28/15 Mov.
24 mana
Xp 1000
Growth 2
cost 4000 2 ores
Charge, Undead, Terror, Regeneration
Preserve
Sprite
(level 1 flyer)
7 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
29/13 Mov.
Xp 8
Growth 20
cost 22
No Retaliation
Wolf
(level 1 walker)
12 HP
9 Attack
9 Defense
2-3 Dam.
7 Haste
24/7 Mov.
Xp 9
Growth 17
cost 36
Double Strike
Elf
(level 2 shooter)
18 HP
16 Attack
16 Defense
4-5 Dam.
6 Haste
21/6 Mov.
Xp 43
Growth 7
cost 190
24 Shots
Shoots Twice, Ranged First Strike
White Tiger
(level 2 walker)
35 HP
19 Attack
19 Defense
6-8 Dam.
8 Haste
25/9 Mov.
Xp 53
Growth 6
cost 220
First Strike
Griffin
(level 3 flyer)
95 HP
19 Attack
19 Defense
16-22 Dam.
6 Haste
29/13 Mov.
Xp 154
Growth 4
cost 800
Unlimited Retaliation
Unicorn
(level 3 walker)
85 HP
20 Attack
20 Defense
13-20 Dam.
6 Haste
26/10 Mov.
Xp 120
Growth 5
cost 650
33% Blinding
Faerie Dragon
(level 4 flyer)
220 HP
15 Attack
29 Defense
35-50 Dam.
7 Haste
29/13 Mov.
40 Mana
Xp 612
Growth 2
cost 4000 2 gems
Magic Mirror, Spells: Confusion, Fireball, Fire Ring, Lightning
Phoenix
(level 4 flyer)
275 HP
28 Attack
28 Defense
45-65 Dam.
12 Haste
30/15 Mov.
14 Mana
Xp 609
Growth 2
cost 4000 2 mercury
Breath Attack, Fire Resistance, Rebirth
Leprechaun
(level 1 walker)
8 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
23/6 Mov.
3 Mana
Xp 7
Growth 22
cost 24
Fortune
Satyr
(level 2 walker)
36 HP
14 Attack
13 Defense
5-8 Dam.
8 Haste
24/7 Mov.
6 Mana
Xp 39
Growth 8
cost 170
Mirth
Air Elemental
(level 3 flyer)
40 HP
16 Attack
16 Defense
6-10 Dam.
7 Haste
29/13 Mov.
Xp 77
Growth 6
cost 350
Elemental, Insubstantial Negate First Strike
Water Elemental
(level 3 walker)
38 HP
17 Attack
17 Defense
6-9 Dam.
5 Haste
21/6 Mov.
24 Mana
Xp 90
Growth 6
cost 350
Elemental, Cold Resistance, Cold Attack, Spells: Ice Bolt, Slow, Weakness, Quicksand
Fire Elemental
(level 3 shooter)
50 HP
20 Attack
18 Defense
7-10 Dam.
6 Haste
21/7 Mov.
20 Shots.
Xp 72
Growth 6
cost 350
Elemental, Fire Attack, Fire Resistance
Earth Elemental
(level 3 walker)
50 HP
18 Attack
20 Defense
9-14 Dam.
1 Haste
20/5 Mov.
Xp 65
Growth 6
cost 375
50% Magic Resistance
Waspwort
(level 3 shooter)
60 HP
22 Attack
22 Defense
10-14 Dam.
4 Haste
19/3 Mov.
20 Shots
Xp 105
Growth 6
cost 550
Weakness
Mantis
(level 4 flyer)
210 HP
34 Attack
34 Defense
34-50 Dam.
8 Haste
29/13 Mov.
Xp 614
Growth 2
cost 4000 2 gems
First Strike, Binding
Gargantuan
(level 4 shooter)
300 HP
32 Attack
32 Defense
28-40 Dam.
4 Haste
21/10 Mov.
Xp 800
Growth 2
cost 4000 2 crystals
Shoots Twice, Area Attack, Normal Melee
Stronghold
Berserker
(level 1 walker)
18 HP
12 Attack
8 Defense
2-3 Damage
6 Haste
23/7 Mov.
Xp 8
Growth 19
cost 20
Berserk, Double Strike
Centaur
(level 1 shooter)
20 HP
10 Attack
10 Defense
3-5 Damage
4 Haste
25/10 Mov.
4 Shots
Xp 18
Growth 9
cost 40
Short Range, Normal Melee
Nomad
(level 2 walker)
45 HP
16 Attack
13 Defense
6-9 Damage
8 Haste
27/12 Mov.
Xp 52
Growth 6
cost 150
First Strike
Harpy
(level 2 flyer)
24 HP
16 Attack
15 Defense
4-5 Damage
5 Haste
28/13 Mov.
Xp 39
Growth 8
cost 110
Strike and Return, No Retaliation
Ogre Mage
(level 3 walker)
85 HP
24 Attack
22 Defense
12-18 Damage
5 Haste
23/6 Mov.
5 Mana
Xp 1030
Growth 5
cost 450
Bloodlust, magic resistance, mana drain, spell shackle, snake strike, sparks
Cyclops
(level 3 shooter)
95 HP
26 Attack
24 Defense
12-18 Damage
4 Haste
21/7 Mov.
7 shots
Xp 203
Growth 3
cost 750
Area Attack
Thunderbird
(level 4 flyer)
170 HP
30 Attack
30 Defense
28-40 Damage
6 Haste
29/13 Mov.
Xp 406
Growth 3
cost 1800 2 mercury
Lightning Attack
Behemoth
(level 4 walker)
240 HP
36 Attack
34 Defense
55-80 Damage
6 Haste
25/7 Mov.
Xp 630
Growth 2
cost 4000 2 crystals
Strength
Mermaid
(level 2 walker)
38 HP
15 Attack
13 Defense
5-8 Dam.
5 Haste
23/6 Mov.
Xp 39
Growth 8
cost -
Hypnotize
Sea Monster
(level 4 walker)
275 HP
35 Attack
34 Defense
45-65 Dam.
5 Haste
25/9 Mov.
Xp 624
Growth 2
cost -
Devouring
Frenzied Gnasher
Might Level 4 walker
300 HP
40 Attack
40 Defense
40-55 Dam.
4 Haste
23/7 Mov.
Xp 800
Growth 2
cost 4000 2 crystals
Magic Immunity, Berserk
Here an idea of the swinging of the units, I would like much to have your opinions and comments because you etes very important by your experiment with the play.
Thank you![
Last edited by Wizhga on 10 Oct 2006, 11:18, edited 1 time in total.
There is a special version of Equilibrius called Tournament Edition that is made for on-line playing. Thiese changes could be placed only in normal version so that you don't need to crypacobac wrote:h4 is the most strategik heroes games on multiplayer, h1, h2, h3 are beter solo game.....
h4 just need good equilibration, these large changes only will slow down the play, no interest !!!
I am back and ready to... ready to... post things.
-
- Leprechaun
- Posts: 41
- Joined: 28 May 2006
- Location: Israel
Hello,
Another development for increased the strategy and to return the units egale in the field of the use (already which are can many) J, had thought of putting displacement in an army has same the vitessse for all the creatures. To keep their speed standart only when it deplace only or without army.
You do not obstruct to say your opinion and comment:)
Another development for increased the strategy and to return the units egale in the field of the use (already which are can many) J, had thought of putting displacement in an army has same the vitessse for all the creatures. To keep their speed standart only when it deplace only or without army.
You do not obstruct to say your opinion and comment:)
Don't confuse people, please.Sauron wrote:There is a special version of Equilibrius called Tournament Edition that is made for on-line playing. Thiese changes could be placed only in normal version so that you don't need to cry
TE is for OFF-line playing, OFF-line tournments. In TE edition you can't start a saved game in multiplayer. We will fix it, but currently it's the way it is.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
Hello,
Afflicted to have put time for you give news, I awaits toujour an answer D' Ubisoft to allow me of me associated with them for the improvement with Heroes IV. I admire much the work made by Equilibris TEAM, I would like much work in co-operation with them if C possible. I am on if to ask it made close to Ubisoft is accepted we could set up together and asser quickly Heroes IV improved to allow a greater number of anybody has to come to play:)
I mentioned the aspects in the letter sent has Ubisoft according to whether I would like improved:
- New management of contruction of buildings to allow a larger variety of strategy. Adjustment of the costs and income for the cities.
- To return the mines of sulphurs, mercuries, gems and hooks more attractive and important in the evolution of the cities.
- To allow the differente units play to have identical displacement in a group with heroe(s). Used their single movement for this only moving or without heroe(s).
- Improvement of the different class advanced, allowing creer a broader variety of possibilities. Single graph and animations for each class.
- To return the play out of simultaneous turn for the parts multi-players and thus accelerated lasted.
- Improved articielle intelligence for the solo mode.
With are potential strategic immence, imagine the play with its improvements. Well on if we have the possibility of analyzed the source codes and to work with C derniere we will be able surely quickly finished its improvements. It is a continuation of the beautiful work achieves original programmers and originators and of Equilibris TEAM.
In the event of refut we can very of same achieving the premiere aspects to increase the possibilities of the play. I already supplemented the tactics of buildings as indicated in the first post. Remain has to change the rate of travel of the units to be of fixed displacement in an army made up of a heroe(s).
I invite the players and players delivered their opinions or opinions because it before very for them and their pleasures that it improvement will be completé!
Afflicted to have put time for you give news, I awaits toujour an answer D' Ubisoft to allow me of me associated with them for the improvement with Heroes IV. I admire much the work made by Equilibris TEAM, I would like much work in co-operation with them if C possible. I am on if to ask it made close to Ubisoft is accepted we could set up together and asser quickly Heroes IV improved to allow a greater number of anybody has to come to play:)
I mentioned the aspects in the letter sent has Ubisoft according to whether I would like improved:
- New management of contruction of buildings to allow a larger variety of strategy. Adjustment of the costs and income for the cities.
- To return the mines of sulphurs, mercuries, gems and hooks more attractive and important in the evolution of the cities.
- To allow the differente units play to have identical displacement in a group with heroe(s). Used their single movement for this only moving or without heroe(s).
- Improvement of the different class advanced, allowing creer a broader variety of possibilities. Single graph and animations for each class.
- To return the play out of simultaneous turn for the parts multi-players and thus accelerated lasted.
- Improved articielle intelligence for the solo mode.
With are potential strategic immence, imagine the play with its improvements. Well on if we have the possibility of analyzed the source codes and to work with C derniere we will be able surely quickly finished its improvements. It is a continuation of the beautiful work achieves original programmers and originators and of Equilibris TEAM.
In the event of refut we can very of same achieving the premiere aspects to increase the possibilities of the play. I already supplemented the tactics of buildings as indicated in the first post. Remain has to change the rate of travel of the units to be of fixed displacement in an army made up of a heroe(s).
I invite the players and players delivered their opinions or opinions because it before very for them and their pleasures that it improvement will be completé!
-
- Leprechaun
- Posts: 27
- Joined: 06 Jan 2006
Ubisoft has already stated they will not help support Equilibris, the fact that they have not told the tem to stop has already benn generous enough of themWizhga wrote:Hello,
Afflicted to have put time for you give news, I awaits toujour an answer D' Ubisoft to allow me of me associated with them for the improvement with Heroes IV. I admire much the work made by Equilibris TEAM, I would like much work in co-operation with them if C possible. I am on if to ask it made close to Ubisoft is accepted we could set up together and asser quickly Heroes IV improved to allow a greater number of anybody has to come to play:)
I mentioned the aspects in the letter sent has Ubisoft according to whether I would like improved:
- New management of contruction of buildings to allow a larger variety of strategy. Adjustment of the costs and income for the cities.
- To return the mines of sulphurs, mercuries, gems and hooks more attractive and important in the evolution of the cities.
- To allow the differente units play to have identical displacement in a group with heroe(s). Used their single movement for this only moving or without heroe(s).
- Improvement of the different class advanced, allowing creer a broader variety of possibilities. Single graph and animations for each class.
- To return the play out of simultaneous turn for the parts multi-players and thus accelerated lasted.
- Improved articielle intelligence for the solo mode.
With are potential strategic immence, imagine the play with its improvements. Well on if we have the possibility of analyzed the source codes and to work with C derniere we will be able surely quickly finished its improvements. It is a continuation of the beautiful work achieves original programmers and originators and of Equilibris TEAM.
In the event of refut we can very of same achieving the premiere aspects to increase the possibilities of the play. I already supplemented the tactics of buildings as indicated in the first post. Remain has to change the rate of travel of the units to be of fixed displacement in an army made up of a heroe(s).
I invite the players and players delivered their opinions or opinions because it before very for them and their pleasures that it improvement will be completé!
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- BrennusWhiskey
- Pixie
- Posts: 134
- Joined: 23 Feb 2007
- Contact:
- Black Ghost
- Conscript
- Posts: 219
- Joined: 06 Jan 2006
first you need new Equilibris to be released
And Wizhga, idea about making 1st and 2nd lev creatures more stratrgically useful is intersting but magic guilds are too expensive. Note you need 15 skills to use GM spells. Oh, and increased weekly growth for 1st and 2nd would be necessary since you wouldn't be able to fight a lot without high level units and heroes without high level spells
And gratulations for hard work, reading this all was time consuming, but writing it must have been even more time and patience consuming.
And Wizhga, idea about making 1st and 2nd lev creatures more stratrgically useful is intersting but magic guilds are too expensive. Note you need 15 skills to use GM spells. Oh, and increased weekly growth for 1st and 2nd would be necessary since you wouldn't be able to fight a lot without high level units and heroes without high level spells
And gratulations for hard work, reading this all was time consuming, but writing it must have been even more time and patience consuming.
"Set your enemies on fire, light a campfire, or roast a duck. It's an all purpose spell!"
- Firebolt (Chaos spell, level 2)
- Firebolt (Chaos spell, level 2)
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