RPG OOC comments
Spells both clerical and magic. After you cast all your spells, regardless of clerical or magical, the only way to regain them is 8 hrs uninterrupted rest. Now I don't expect you to say "I rest to regain spells, ect." but just keep in mind non casters are not affected by this, and anything they do during your rest is their business. However, everybody needs rest (though elves a little less then humans) so ... eventually it evens out. If the party wants to stop long enough to rest and let mages/clerics refresh there abilities, then just keep in mind in wilderness there maybe wondering critters and a chance to interrupt the rest. That is all for now, please return to your 'normal' life.
Warning, may cause confusion, blindness, raising of eybrows, and insanity.
Dragon, um...yeah Stefan said it was a dragon, but how exactly is it you all know it IS a dragon hmm? Could be any number of flying creatures ...even Stefan isn't SURE it's a dragon, he suspects, but since it is impossible to make out what it is..could be anything. Just keeping you on your toes..not saying it is or it isn't a dragon .
Warning, may cause confusion, blindness, raising of eybrows, and insanity.
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Big flying creature = dragon. It's a common assumption, so it should be fine to call it that until he find out for sure what it is.
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Mytical,
Would it be ok for me not to necessairly post out of combat if someone needs healing? Like how Sir William said a cleric healed him. That way I don't have to make retroactive changes to reflect who was healed by me. Also, assuming the suggestion above is ok, I'm out of spells.
Also, how much experience did we get out the last fight?
Would it be ok for me not to necessairly post out of combat if someone needs healing? Like how Sir William said a cleric healed him. That way I don't have to make retroactive changes to reflect who was healed by me. Also, assuming the suggestion above is ok, I'm out of spells.
Also, how much experience did we get out the last fight?
And the chickens. Those damn chickens.
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What's this all about?gravyluvr wrote:As always... Look, Feel, Smell and Listen... Left, Right, Up, Down, Front and Back...
Mainly, are you saying this? Are you doing something that involves these actions? Is it your way of searching the area?
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Regarding the leader. A wisdom-based, character should also be looked into as being a leader.DaemianLucifer wrote:Magic missle is visible.I remember that it should be seen as a smal ray from the casters finger to the target.Something like a quick laser pulse.As for the leader,well it should be charisma and inteligence basedMytical wrote:Just a note for future reference. You can not 'see' magic missile, though you can the ray of frost, and you certainly can hear the chanting (casting magic is not a quiet art ) Magic missiles are invisible tho . Anyhow some are at the jail, some at the inn, some who knows where..any volunteers or nominations for leader of this marry band?? (Sunrunner is NOT an option, nor any NPC). Once we have some nominations you all can vote.
I looked at the character list I posted in the other thread and it appears the the best choices for leader would be a monk, or a cleric. Maybe DL's intellectual necro too. Of the clerics, Omega doesn't want to lead, and my character would not want to follow the one of chaos. As for monks, PandaTar also doesn't appear to be active. Either TT's monk or DL's necro may be a good leader of the group.
If not, then we'd likely have to look into either of the two fighters as being the leader. Caradoc is inactive, though, so it would be my character, then. I suppose that'd be alright. My character's int isn't bad. Cha and Wis are horrible, though.
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Charisma is for leadership. That one's for Sorcerers, Paladins and Bards. Wizards have little use for it.
Leadership
A character’s base Leadership score equals his level plus any Charisma modifier.
Wisdom isn't as important as this is what it affects:Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform, and Use Magic Device checks. These are the skills that have Charisma as their key ability.
Intelligence might be usefull, but i doubt it's really necesary:Heal, Listen, Profession, Sense Motive, Spot, and Survival checks. These are the skills that have Wisdom as their key ability.
Only Appraise and Knowledge might be usefull for a leader.Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft checks. These are the skills that have Intelligence as their key ability.
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Clerics may fit that bill too. Just not to the same degree. But the thing is, we don't have any of the three that you mentioned. So, I figure either a cleric, which we have, but not one who'd like to lead(except[maybe] chaos priest, which my character would rather not follow), a monk, being wise, or the necromancer, being intellectual, could lead the group.ThunderTitan wrote:Charisma is for leadership. That one's for Sorcerers, Paladins and Bards.
Leadership
A character’s base Leadership score equals his level plus any Charisma modifier.Wisdom isn't as important as this is what it affects:Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform, and Use Magic Device checks. These are the skills that have Charisma as their key ability.
Intelligence might be usefull, but i doubt it's really necesary:Heal, Listen, Profession, Sense Motive, Spot, and Survival checks. These are the skills that have Wisdom as their key ability.
Only Appraise and Knowledge might be usefull for a leader.Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft checks. These are the skills that have Intelligence as their key ability.
Last edited by Sir William S Titan on 27 Sep 2006, 17:57, edited 2 times in total.
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That would be a good idea.
To make things easier, I found my own stats.
Omega D.
Cleric
Human
Lathander
Neutral Good
Strength- 14
Dexterity- 10
Constitution- 14
Intelligence- 10
Wisdom- 16
Charisma- 12
I'll just go by Omega D. from now on just because it makes things easier.
Anybody have higher than 12?
To make things easier, I found my own stats.
Omega D.
Cleric
Human
Lathander
Neutral Good
Strength- 14
Dexterity- 10
Constitution- 14
Intelligence- 10
Wisdom- 16
Charisma- 12
I'll just go by Omega D. from now on just because it makes things easier.
Anybody have higher than 12?
And the chickens. Those damn chickens.
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What do you do with all that Charisma on a Wizard?!DaemianLucifer wrote:A necromancer.But I always go for high cha and low str and conSir William S Titan wrote:DL, are you a wizard or a sorc acting as a necromancer?
Disclaimer: May contain sarcasm!
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"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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