First Aid Tent
First Aid Tent
I rather find useless a tent with only 3 actions... what do you think?
It is a first aid tent, so I think there should be unlimited uses. I don't think it should resurrect; however. Fully heal (with right skill), but not bring back the dead. It would not have the necessary equipment to do such, but that is just me. Since it can be destroyed it is not that big of a deal to have more uses in it.
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- DaemianLucifer
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I fully agree with MYtical.Mytical wrote:It is a first aid tent, so I think there should be unlimited uses. I don't think it should resurrect; however. Fully heal (with right skill), but not bring back the dead. It would not have the necessary equipment to do such, but that is just me. Since it can be destroyed it is not that big of a deal to have more uses in it.
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Well, I wouldn't mind mixing the Heal and Resurrect. The only problem is of course the difficulty in modding it. I suppose you could do it like other clickable abilities (Gating), so you could choose which time to Resurrect.
In that case, though, I think a nice compromise would be 1 Resurrect/skill in War Machines (1 for Basic, 2 for Advanced, 3 for Expert). Since unlimited heals can be very powerful, I think it would be best to weaken the Resurrection a bit until you master the skill.
In that case, though, I think a nice compromise would be 1 Resurrect/skill in War Machines (1 for Basic, 2 for Advanced, 3 for Expert). Since unlimited heals can be very powerful, I think it would be best to weaken the Resurrection a bit until you master the skill.
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True but there wasn't often agreement as to what exact form an implementation should take [caravans are invisible, attackable, cost $ for each usage, human controllable, etc.]DaemianLucifer wrote:Meh.Caravans had about 90% yes in any forum where the poll appeared.Alamar wrote:Can this be true .... a topic with mass agreement![]()
I voted yes, because IMO First Aid is the weakest perk from War Machines: only 3 shots, limited healing power (10, 10, 50 and 100 hit points with no WM, basic WM, advanced WM, expert WM). Even the ammo cart is better with unlimited shots (War Machines skill is not required) and it increase the attack of all shooters (including the ballista) when you pick the WM skill. IMO the First Aid should receive more number of shots and more healing power, for example: no WM skill - 10 hp healing and 3 shots, basic WM - 50 hp healing and 4 shots, advanced WM - 100 hp healing and 5 shots, expert WM - 200 hp healing and 6 shots. Ressurect should works only if you have First Aid perk. What do you think?
PS Also the perk should increase the initiative of the respective war machine by 1.
PS Also the perk should increase the initiative of the respective war machine by 1.
- ThunderTitan
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As JJ pointed out, that's Nivals job, as they know best.Alamar wrote:True but there wasn't often agreement as to what exact form an implementation should take [caravans are invisible, attackable, cost $ for each usage, human controllable, etc.]
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Last edited by ThunderTitan on 25 Sep 2006, 15:04, edited 1 time in total.
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And here i though you said you trust them.Jolly Joker wrote:No, it's Nival's job because it's their game.
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