Unread postby Sir_Toejam » 24 Sep 2006, 00:34
so really, there's nothing right now to stop spamming animate dead, even with the 20% hp reduction.
all that means is that you will raise more individuals with each cast, as those individuals will have less hps to begin with.
*shrug*
if the idea is to prevent endless raising of your stack of skellie archers, how does this stop the "spamming"?
think about this scenario:
you attack with a normal army and a lage stack of skellie archers.
your other units go after whatever, and your skellie archers attack whatever would normally attack them (say an opposing stack of monks).
well, every time you cast animate dead on your skellie archer stack, sure their hps are going down by 20%, but every time they attack the monk stack, the opposition's ability to inflict damage is also going down.
seems to me that over time, this would even itself out, and the tweak to the spell would essentially have no effect in game.
I guess it would depend on the relative stack sizes, thoough.
OTOH, let's think about what DL said about spamming using mark of necromancer. what if it were changed so that each time you cast animate dead, there WAS a permanent reduction in the stacks hps. (only for undead troops)?
what if it was dependent on expertise level of summoning magic?
like this:
no training:
animate dead causes a stack to lose 3% hp permanently on every cast.
basic:
2%
advanced:
1%
expert:
0.5%
not saying this would be easy to implement at all, but it theoretically could be done.
moreover, the addition of "fresh" troops would add back some of the lost hp%, based on the % of troops that were added to the stack.
so say if you added 30 new skellie archers to a stack of 1000, you could get back 3% of the hps lost by casting animate dead on that stack.
so say you had no training in summoning magic, and you cast animate dead twice on that stack during the battle.
that stack would lose 6% of it's total hps, but gain 3% back from the addition of the new "blood" (pun intended), for a net hp loss of 3%.
this would sure stop spamming the spell, especially at lower skill levels.
a side note:
I found something interesting:
if you cast raise dead on a stack of regenerating hydras, it cancels out whatever hps they managed to regenerate during the battle.
so, say if your hydras managed to regen 1 of their number, that ressurected individual will not be there after the battle is over if you cast animate dead on that stack at any time during the battle.