Unread postby Idleness2 » 26 Sep 2006, 05:23
I dont think academy is underpowered, but they are rather lopsided...golems are just so strong (and so superior to the other academy teirs) that whether you chose academy or not pretty much should depend on whether the map you are playing has a teir 3 creature dwelling.
It seems like there is not much room for creativity with them. Rezzak, lots of golems, teleport assault. Period. Other factions can be played in a more creative and stylistic manner without sucking.
looking at academy, their abilities have so much potential and all that balancing them would be an intricate task and could easily make them extremely overpowered. I think if you simply make it easy for them to use the abilities they have, they are gonna be much too powerful, but as it is, its too hard for them for purely logistical reasons, it seems. As far as potential is concerned, both with their armies and their abilities, they seem totally unequalled...even with these obnoxiously weak teir 2 and slightly weak teir 5 units. Their Teir 3 is totally awesome, their teir 1 is nice and supports teir 3, their teir 4 is quite useful, their tier 6 is so-so but their teir 7, which in later part of game may become most important, assuming finite creature generation,is probably the best (upgraded)teir 7. Artificer meanwhile has limitless possibilities, and magic mirror is an awesome ability. So even as it is, you could go with academy and at least know that if you can just survive long enough, u will eventually become unbeatable. Their ultimate is ridiculous...cast all spells at expert level? So it would make sense to me, that the race with the greatest potential has the hardest time surviving early...