Academy Walkthrough Started

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Angelspit
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Academy Walkthrough Started

Unread postby Angelspit » 20 Jun 2006, 18:07

<a href="/https://www.celestialheavens.com/558"><img src="/https://www.celestialheavens.com/featur ... emlins.jpg" align=right vspace=10 hspace=10></a>You will be in good hands if you're about to start playing the Academy campaign: Psychobabble posted the first of a series of articles about The Mage. <a href="/https://www.celestialheavens.com/558">The Defiant Mage</a> is the first part of an easy campaign, even at Heroic. However, you have to play it a certain

way if you want to get the most out of it, especially if you want to avoid a particularly difficult final battle.



Psychobabble provides tips for the starting bonus, hero development and the path you should follow, and includes a handy minimap with markers. A second article will follow up soon.

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/558
I'm on Steam and Xbox Live.

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Nebs
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Unread postby Nebs » 20 Jun 2006, 18:39

Pretty much the same way I've did it. Nothing other to recommend.



Thanks. :)

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Unread postby Omega_Destroyer » 20 Jun 2006, 21:58

Just my two cents: Don't bother going for Arcane Omniscience. It's very hard to get levels past 30 in the campaign.
And the chickens. Those damn chickens.

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Unread postby maltz » 20 Jul 2006, 03:31

On heroic it is so easy to reach level 10. Better not fight any neutral without a good purpose, or be prepare to miss out a few stat boosts. Here are a list of neutrals to fight:



-- Neutrals blocking stat boosters

-- Neutrals blocking saw mill, ore pit and mercury lab

-- Neutral blocking the mana well



That's it! I only fought these neutrals, plus the teal players, and I reached level 9. One more neutral and I am lv 10!

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Unread postby GatorG » 07 Aug 2006, 12:01

Heroic - You can visit the Skeleton dwelling, spell place, and +2 Att/Def and take the Necro town on the eighth day (before it can hire creatures).



It took me 7/8 times to get Summon Phoenix. Hopefully others will be more lucky. G (-:



Havez is a good secondary hero for this map and any Necro hero for Skeletal Archers is probably good too (if you can get them when you conquer the town).
Edited on Mon, Aug 07 2006, 15:38 by GatorG

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protput
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Unread postby protput » 06 Sep 2006, 09:33

I played this map more than 6 times and never got the summon phoenix spell.

However, on the next map I did get the summon phoenix spell when I upgraded to the required level5 mage guild.

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Unread postby raptorsnz » 17 Jul 2007, 07:15

When I attacked the base, I had 1 skeleton, 2 gremilins and 1 horned demon, while they had 3 towers, easily strong enough to destory my forces. But for some reason attacked my catapault, like the person in the walkthrough. Is there a reason for this? I easily killled his one skeleton archer aferwards and won the level.



Whats the reason for that "infernal danger awaits" teleporter anyway?
Edited on Tue, Jul 17 2007, 03:17 by raptorsnz

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Unread postby NickMP » 14 Aug 2007, 21:10

I found the horned demons at the first dwelling impossible to recruit - they showed up ready to be clicked on, but greyed out. (1.5, normal difficulty)

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Unread postby jmarling » 09 Dec 2007, 22:30

Yikes! Took me five tries to get Summon Phoenix. First four got Arcane Armor. I also got Puppet Master only one out of five tries. Was I just unlucky?

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Unread postby Wulfstan8182 » 22 Dec 2007, 01:55

lol, haven't played this campaign, not even close to, but i just noticed that Zehir changed his hairstyle in TotE
:hanged: <--- You're the guy hanged if you ever dare to touch my blacksmith!

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Unread postby stachnie » 28 Mar 2008, 12:21

About Zehir's setup: I think there are two keys to win. One is Summon Phoenix (for most of the campaign, I was lucky to get it in the first map) and the other is Banish ability (for battles with Markal, Biara and Demon Sovereign (sp.?)). In fact the other skills and magic schools don't matter, at least on Hard, v.1.6. I tried to give him AO but I failed and instead of an extra magic school he had War Machines. Lack of Resurrection is painful but Flaming Arrows + Ballista rock.

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Grail Quest
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Unread postby Grail Quest » 12 Jul 2009, 00:54

If you're not trying for level 5 spells in the town, then this can either be a rush map to grab the castle, or a stealth map. On my first try, I found the heroes turned away from the garrison and wandered in their own territory. This means there's a chance you can stealthily make a dash for the castle and take it without having to deal with their strongest hero.

If you wait till week 3+, you're in trouble because the Necropolis hero keeps recruiting from their creature generators and can overwhelm you.

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Unread postby Peredhil » 01 Aug 2009, 08:53

Heroic 1.6.You should reach the castle in day 5.No detours(but hiring demons).AI already recruited vampires and stayed in castle.You should have plenty of time to explore later.

And some skills that suits me best in campaigns:



*each hero needs Enlightenment(only Isabel below 30, Godric and Findan really over 40)



*also Dark,Light, Sorcery is best for knights, Findan and Zehir.Markal trade Light(doh!) for Summoning, warlocks get Destructive instead of Light or Dark and Agrael followed ultimate's path.
Edited on Sat, Aug 01 2009, 04:55 by Peredhil
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Unread postby obanvar » 25 May 2010, 19:37

How do you get the Conjure Phoenix if you don't get it on the first try? By re-starting the whole mission from the begining and praying that in the end you get it when you build the level 5 Mage Guild? By just saving before conquering the castle, and after wining each time then proceed to build the level 5 Mage Guild and pray it gets Phoenix, and if not, re-starting just that specific battle? anyone knows? it's kinda boring re-starting the whole mission...

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Unread postby ShadowLiberal » 14 Feb 2012, 22:40

This mission can either be somewhat simple if you rush towards the town fast enough, or impossible, depending on how difficult the computer wants to be for you.



If the AI sits in their town then you won't be able to beat them even during week #1. The only way to draw them out is to save your game and dump some of your army, so that the AI thinks it can beat you, then you have to defeat the AI with your weaker army. Once you beat the enemy hero the town should guarded by either no one or just 1 skeleton, a simple win.



Also advise on building Zehir, unless you want to do a LOT of reloading in mission #2 don't go with Destructive magic, as that's the only place you can get level 4 and 5 spells in that school. I'd suggest Light/Dark/Summoning magic, as well as Sorcery & Enlightenment.



Oh and next mission is absolute hell, so make sure you get the level 5 spells from the mage guilde, especially Summon Phoenix. You probably should build Zehir just to win that mission rather than long term strength if you're playing on Hard or Heroic.
Edited on Tue, Feb 14 2012, 17:51 by ShadowLiberal

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Unread postby Wheeler Dealer » 15 Nov 2013, 20:17

yikes, I bought an Elemental Waistband and now Zehir summons 3 elementals instead of 10!


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