Hello,
I used the search function before posting the question but didn't find the answer I was looking for.
When playing the last Sylvan campaign, the game becomes almost unplayable after a while. The CPU takes almost more than 10 minutes between each turn.
Any idea what's wrong?
I have following PC configuration:
Win XP Pro
AMD 2.4GHz and 1024MB
ATI Radeon 9800 pro 256MB
Many thanks in advance!
Sylvan Campaign 5: CPU uses more than 10minutes/turn
- Lady Farquad
- Scout
- Posts: 179
- Joined: 28 Jun 2006
- Location: Hispanic heaven
in addition to Lady Farquad's comments about alt+tab, there are a couple of other things, firstly, is it TEAL that is taking a long time? cause on a couple of maps it is a known thing (i hesitate to use the word bug) with teal
also there is a bit of a memory leak, not on the same level as HIV, but it is there, are you all patched up, cause this should improve things
good luck
also there is a bit of a memory leak, not on the same level as HIV, but it is there, are you all patched up, cause this should improve things
good luck
Human madness is the howl of a child with a shattered heart.
yep the ole teal problem, but never known it to take 10 minutes, used to take maybe 30 seconds to a minute for his turn to go on my campaign maps where this happened
if this is a real killer, i suggest maybe a cheat to end the map, or even a movement cheat so he doesn't get a turn
if this is a real killer, i suggest maybe a cheat to end the map, or even a movement cheat so he doesn't get a turn
Human madness is the howl of a child with a shattered heart.
Argh, 10 minutes would be nice. I've been waiting 30 minutes now. It's still trying to do something. Here's a thread I found on UBI about it. Lots of people reporting this:
http://forums.ubi.com/eve/forums/a/tpc/ ... 9251064864
I'm assuming this was probably introuduced in 1.2.
http://forums.ubi.com/eve/forums/a/tpc/ ... 9251064864
I'm assuming this was probably introuduced in 1.2.
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
for me, the hang occured once i hit the surface after taking both castles in the underground.
I found that using the cheat code to keep giving myself movement points, that if i took the town farthest to the SW on the surface, this cleared the problem up.
nothing else i tried worked, and it wasn't due to the instant travel thing, as later turns where the AI used it had no problems at all.
It seems like the AI is trying to build or purchase something during its turn that causes the hang, but that's just a guess based on the results; there was nothing listed in the text of the AI's turn that suggested any kind of loop.
*shrug*
That mission starts off interesting, but the later it gets, the worse the AI seems to behave. By that, I mean it seems to make increasingly poor decisions about how to divide armies and resources.
Off all the missions, I think that one really needs the most work to make it acceptable.
I found that using the cheat code to keep giving myself movement points, that if i took the town farthest to the SW on the surface, this cleared the problem up.
nothing else i tried worked, and it wasn't due to the instant travel thing, as later turns where the AI used it had no problems at all.
It seems like the AI is trying to build or purchase something during its turn that causes the hang, but that's just a guess based on the results; there was nothing listed in the text of the AI's turn that suggested any kind of loop.
*shrug*
That mission starts off interesting, but the later it gets, the worse the AI seems to behave. By that, I mean it seems to make increasingly poor decisions about how to divide armies and resources.
Off all the missions, I think that one really needs the most work to make it acceptable.
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