Godzilla! You the man … er I mean beast. I love you!Derek wrote:@TT
Godzilla is only a man in a costume!
![big smile :-D](/forums/images/smilies/big%20smile.gif)
Godzilla! You the man … er I mean beast. I love you!Derek wrote:@TT
Godzilla is only a man in a costume!
excellently doneYeah, and those who prefer 2d graphics can try gouging an eye out.
Yes there will be way to tell story. I hope they will allow map makers to add cutscenes, but cutscenes without animation and voice acting are inferior to message boxes.I am willing to bet that those of us who want to go to the trouble and to go through the countless time to write a story, lay down the terrain, objects, events, ect, and to spend oh so many, many other countless hours actually playtesting it will find a way to tell our story and to make the playing enjoyable and worth yoyr while.
Caradoc wrote:So, official modmaking support is being "worked over" by Ubisoft, but they do not have time to support modding.
I'm so confused!
And of course Episode VI: Return of the NWCCloudRiderX wrote:Episode V: Nival Strikes Back
umm where? my box says nothing like that at all.CloudRiderX wrote:"where mode 'simulationeus turns'?"
Yeah, are they ever gonna make that? I have tried it in the game and nothing happens, yet they advertise it on the cover of the game like it's already completed.
Episode V: Nival Strikes Back
Haha. Well said.Grumpy Old Wizard wrote:I have made 10 HOMM maps throught the years that I have published, all at the largest size allowed, so I think I qualify as a mapmaker. Each of those maps took a very very long time to make and test. Anyone who has ever tried making one such map knows what I am talking about.
For the love of God, chill out!! I don't want all of you to have a heart attack, them who will play my maps?!??!![]()
Mapmakers have always faced and overcome obstacles with their creativity and their will to produce. Even if the thing about textboxes is properly translated and true and will never be changed, I am willing to bet that those of us who want to go to the trouble and to go through the countless time to write a story, lay down the terrain, objects, events, ect, and to spend oh so many, many other countless hours actually playtesting it will find a way to tell our story and to make the playing enjoyable and worth yoyr while.
Please show a little patience and wait and see what the mapmakers can do with what comes next. As always, we will produce better maps than those those came with the game because ours is a "labor" of love.
Pleeeese don't have a heart attack! Think about your loved ones!!!![]()
GOW
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