Expansion HOMM 5

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Jolly Joker
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Unread postby Jolly Joker » 22 Aug 2006, 08:45

Have some faith. :)

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Unread postby vhilhu » 22 Aug 2006, 09:42

Do not have any faith. There will probably be even no Fortress town in h5. :( Despair and commit suicide now. Faith is for freeks.

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DaemianLucifer
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Unread postby DaemianLucifer » 22 Aug 2006, 11:02

Jolly Joker wrote: My personal announcement here is:
IF there was an official announcement about an addon to be heard there, said addon would clearly be the best HoMM addon ever with lots of content, lots of surprises and some REAL killers no one here or elsewhere including myself would have imagined. :)
Now where did I hear that before?
Jolly Joker wrote: While you can make of this what you want, I'd say that everyone who likes the game so far will wet their pants about it.
What about those that dont like the game,and almost lost hope of it ever improving?Will we finally be pleasantly suprised?

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Jolly Joker
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Unread postby Jolly Joker » 22 Aug 2006, 11:39

That on depends on WHY you don't like it and lost hope.

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asandir
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Unread postby asandir » 22 Aug 2006, 11:44

i had quite a lot of that in the beginning, but the release and patch 1.2 dampened that quite a bit

i do however, have some hope, will that do JJ
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DaemianLucifer
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Unread postby DaemianLucifer » 22 Aug 2006, 11:49

Jolly Joker wrote:That on depends on WHY you don't like it and lost hope.
Bugs,imbalances and story mostly.I can even go over the unflagable windmills.But caster splitting and griffin eternal,all mixed in bad haiku I cannot.

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Unread postby asandir » 23 Aug 2006, 01:32

:lolu: :lolu: :lolu:

very good DL
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Jolly Joker
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Unread postby Jolly Joker » 23 Aug 2006, 08:07

DaemianLucifer wrote:
Jolly Joker wrote:That on depends on WHY you don't like it and lost hope.
Bugs,imbalances and story mostly.I can even go over the unflagable windmills.But caster splitting and griffin eternal,all mixed in bad haiku I cannot.
Okay, let's see. I don't think, story is an important element for a strategy game. We are not talking about an adventure game a movie or a book, and story is definitely not what makes long time motivation. How often will you read a good book, watch a good movie, play a good adventure? How often will you play a story driven campaign, even with an exquisite story? That said, I don't think the story is bad. It had to fulfill the purpose of involving all six factions and in a certain order (from easy to hard) as well, and it does that. But most of all, it has to do something with taste - which you can't debate over.
Caster splitting won't change because it works well. It does make a difference in the beginning, but it doesn't later on which is rather neat, albeit a bit a-logical, but the game is stack-based which is a-logical in itself, so what, if it works? Griffin Eternal? Just skip it. For honour and glory isn't much better, or is it?
Unflaggable balance? If that's a reason, not to play the game the rest can't be too interesting for you.
That leaves bugs and balance.
Bugs, well. They have been there, they are there, they will be there - not just in HoMM V; if that's a serious point - well, how many pc games do you own or play? At least they are working on it.
And balance. Where's the problem with that?

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Unread postby vhilhu » 23 Aug 2006, 08:32

balance: ghosts are maybe the coolest-looking creatures, but their special get so much on my nerves, its like 100% depending on luck whether you win or lose.

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Unread postby Gaidal Cain » 23 Aug 2006, 08:33

Jolly Joker wrote:Okay, let's see. I don't think, story is an important element or a strategy game.
Heroes is a strategy/rpg hybrid. Story is a big part for me. It might not be important for you, but that doesn't mean there's not people who think it is. I could use the same kind of reasoning and claim that MP isn't important, and I'd be just as wrong.
Caster splitting won't change because it works well.
:lolu: Caster splitting sucks. Caster stack power scaling sucks. 100 or 200 mages makes almost no difference in terms of spell casting. That's a problem.
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Unread postby Jolly Joker » 23 Aug 2006, 09:12

Gaidal Cain wrote:
Jolly Joker wrote:Okay, let's see. I don't think, story is an important element or a strategy game.
Heroes is a strategy/rpg hybrid. Story is a big part for me. It might not be important for you, but that doesn't mean there's not people who think it is. I could use the same kind of reasoning and claim that MP isn't important, and I'd be just as wrong.
Caster splitting won't change because it works well.
:lolu: Caster splitting sucks. Caster stack power scaling sucks. 100 or 200 mages makes almost no difference in terms of spell casting. That's a problem.
First thing, I hate truncated quotes, GC. In this case I gave a reason why the story is not an important element which you chose to ignore. The reason is that no story of the world will keep you playing the same story over and over again, no matter how good. I've played the Heroes II expansion mini campaigns maybe half a dozen times, story or not, in ten years. Do you really think people would play the game in three months time because of the story (if it was a "good" story; we have the additional problem that this a question of taste). Moreover the story has to fulfill certain prerequisites.
The bottom line here is, simple and easy: They story can be as good or bad as it gets, it won't make the game in the long run (or what do you think why the map editor is wanted so much).
Now for single caster splitting.
It solves a problem, and there is no denying that. Because it just works. All the magic units are pretty important in the early stages, but get slowly more "regular" which is as it should be. It may suck for you, but it works well in the game, there is nothing wrong with it and it's not a problem at all. It just means that 5 single Druids will be pretty effective against small and medium forces, but that gets redundant later on. This in turn means you CAN have RELATIVELY powerful low troop scouting heroes that can deal with the usual crap without hurting your full strength units too much. I means further that the investment in those troops early on in the game pays. You can complain about it for whatever the reason, but it's certainly no problem and it certainly doesn't hurt the game.

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Unread postby ThunderTitan » 23 Aug 2006, 11:45

Jolly Joker wrote:The reason is that no story of the world will keep you playing the same story over and over again, no matter how good.
The bottom line here is, simple and easy: They story can be as good or bad as it gets, it won't make the game in the long run (or what do you think why the map editor is wanted so much).
No, but it might make people actualy finish the campaign, not just give up on it at the first corrupted save. It might also make people remember it fondly. Also, by your logic SP is pointless in a game.

Jolly Joker wrote: Now for single caster splitting.
It solves a problem, and there is no denying that. Because it just works. All the magic units are pretty important in the early stages, but get slowly more "regular" which is as it should be. It may suck for you, but it works well in the game, there is nothing wrong with it and it's not a problem at all. It just means that 5 single Druids will be pretty effective against small and medium forces, but that gets redundant later on.
No it means that if i have 20 druids and a free slot i'm better of having 10 and 10 druids. You can also multiply that by how much you want and it will always be true. Not a good thing.
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Jolly Joker
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Unread postby Jolly Joker » 23 Aug 2006, 12:04

When it counts, you don't have a free slot AND the dividing is only interesting with very few of them 20 or 10 and 10 makes not much difference.

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Unread postby ThunderTitan » 23 Aug 2006, 12:11

Jolly Joker wrote:When it counts, you don't have a free slot AND the dividing is only interesting with very few of them 20 or 10 and 10 makes not much difference.
Please, there are plenty of creatures that are better left at home in the game.
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Unread postby vhilhu » 23 Aug 2006, 12:13

i think only haven has that option(peasants, who either stay peasants and give money or train upwards, thus offering a free slot). but then again, haven is the strongest faction.

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Unread postby DaemianLucifer » 23 Aug 2006, 14:36

Jolly Joker wrote: Okay, let's see. I don't think, story is an important element for a strategy game. We are not talking about an adventure game a movie or a book, and story is definitely not what makes long time motivation. How often will you read a good book, watch a good movie, play a good adventure? How often will you play a story driven campaign, even with an exquisite story? That said, I don't think the story is bad. It had to fulfill the purpose of involving all six factions and in a certain order (from easy to hard) as well, and it does that. But most of all, it has to do something with taste - which you can't debate over.
You have no idea.I cannot even count the number of times I replayed starcraft campaign.Even though I know it by hard and probably can do it in three days now.And recently Ive replayed HIV half dead campaign.As for movies and books,it even goes further.Fightclub Ive watched at least five times.There are even better movies(most of them were made in serbia)that I watched dozens of times,and still will.

But replayability isnt the only thing that makes a game good.If the story is very good,it makes you want to play more,not quit at the middle and never return to it.

Sure,tastes differ,but griffin eternal sucks big time,no matter the taste.
Jolly Joker wrote: Caster splitting won't change because it works well. It does make a difference in the beginning, but it doesn't later on which is rather neat, albeit a bit a-logical, but the game is stack-based which is a-logical in itself, so what, if it works?
Stacks are a good model of real life,thats why they work(although some tweaking is still needed),but caster splitting is a bad model(and dont give me the "its fantasy,not real life" crap).In the end it doesnt balance out.Splitting your 100 druids into 50 50 stacks will almost double their damage.And neutral casters are almost imposible to win in the begining,while some even stronger units(colossi,treants),you can beat blindfolded.
Jolly Joker wrote: Griffin Eternal? Just skip it. For honour and glory isn't much better, or is it?
Indeed it is.
Jolly Joker wrote: Unflaggable balance? If that's a reason, not to play the game the rest can't be too interesting for you.
Its very tedious.It doesnt make the game unplayable,but does make it irritatying,and diminishes the good sides.Micromanagment is a bad thing almost always.
Jolly Joker wrote: That leaves bugs and balance.
Bugs, well. They have been there, they are there, they will be there - not just in HoMM V; if that's a serious point - well, how many pc games do you own or play? At least they are working on it.
Of course every game is bugged,but not many are shipped with bugs that prevent you from playing MP,finishing a mission,etc.Theyre working on it for months now,and still there are lots of them.Not to mention that instead of killing bugs they are redesigning mages cape and shadowitches heels :disagree:
Jolly Joker wrote: And balance. Where's the problem with that?
Ummm...Just read the comment for casters.Its enough by itself,but Ill add here initiative,ultimates and hunters.
vhilhu wrote:i think only haven has that option(peasants, who either stay peasants and give money or train upwards, thus offering a free slot). but then again, haven is the strongest faction.
Zombies are pretty useless too.Demons can also be played without.Pixies too,even though they are flyers,I prefer having my split druids,and giving pixies to secondaries.

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Unread postby asandir » 23 Aug 2006, 14:55

But most of all, it has to do something with taste - which you can't debate over.
that's a shocker, of course you can

but onto the story point, just about every campaing of heroes i have ever played (and that is virtually everyone) has a good story, some are better then others .... i just finished the hv campaign and the story is ordinary to say the least, to say that this is not important is a dsgraceful statement - of course it is important, if the storyline sucks then it will definately not be replayed, and it kills the enjoyment of seeing the world of ashan and it's major characters expand and grow, not to mention leaving a bit of a hollow feeling at the end of the campaign

is that the feeling Ubi want the players to walk away with?? geez
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Jolly Joker
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Unread postby Jolly Joker » 23 Aug 2006, 15:07

Hmm. Where's the story in H I-III campaigns? I mean, the STORY, not an explanation of why you are doing this or that.
And it never pays to debate over taste because it's strictly a personal thing. H IV has stories, but unconnected, at least in the main game.

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Unread postby ThunderTitan » 23 Aug 2006, 15:25

Jolly Joker wrote:Hmm. Where's the story in H I-III campaigns? I mean, the STORY, not an explanation of why you are doing this or that.
:lolu: :lolu: :lolu: :lolu: :lolu: :lolu: :lolu: :lolu: :lolu: :lolu:
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Unread postby vhilhu » 23 Aug 2006, 16:26

i think demons invading the world should NEVER EVER be the main storyline(im not finished with h5 campaigns yet, but it gives such impression, ill do it in autumn).


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