Good Sales + Arkane = Might and Magic X?
Good Sales + Arkane = Might and Magic X?
Let's do some math:
* Heroes V has been selling like hot cakes;
* Oblivion and Dungeon Siege II are the proof that RPG are still hot;
* Arkane was behind the critically-acclaimed Arx Fatalis, an innovative RPG;
* Arkane Studios is doing a great job so far with Dark Messiah;
* with Heroes V out for a while and Dark Messiah going gold before long, there soon won't be any announced Might and Magic game under development.
Isn't it time we suggest Ubisoft asks Arkane to start working on Might and Magic X? I feel like it's time to start making some noise. Who's with me?
* Heroes V has been selling like hot cakes;
* Oblivion and Dungeon Siege II are the proof that RPG are still hot;
* Arkane was behind the critically-acclaimed Arx Fatalis, an innovative RPG;
* Arkane Studios is doing a great job so far with Dark Messiah;
* with Heroes V out for a while and Dark Messiah going gold before long, there soon won't be any announced Might and Magic game under development.
Isn't it time we suggest Ubisoft asks Arkane to start working on Might and Magic X? I feel like it's time to start making some noise. Who's with me?
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Diablo-style RPGs, that is.* Oblivion and Dungeon Siege II are the proof that RPG are still hot;
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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Let's be realistic here. Bethesda is the only developer with experience with massive open-ended RPGs. While M&M had open-ended design, MM9 was supposed to implement NPC schedules and change the look of the 'dated' MM6 engine. Everyone knows how that turned out. I can't really comment on Arkane's Arx Fatalis, but it sounded more like a homage to Ultima Underworld.
A project like M&M 10 would be a massive and quite possibly impossible undertaking. As much as I hate to admit it, the emphasis is on graphics more than it was around the time of the demise of 3DO. Look at Oblivion and Knights of the Old Republic as examples. It's nice to see HoMM5 sell well, and I truly hope that if another HoMM game is made further improvements can be made to the series.
Here's where the challenges to MM10 lie: Keeping the game massive with multiple maps, lots of dungeons, and a huge range of quests which should include creative quests instead of the unimaginative FedEx quests that have been rampant in design. Keeping the open design that MM6 had would be a difficult challenge, but it could be achieved.
Personally, I'd like to see a lot of playable NPC types just like Phantasie for the 8 bit machines but would be willing to accept a minimum of 6 playable races. There's a huge opportunity in revamping the professions and giving a player freedom, and possibly allowing custom classes. This would be difficult in terms of the promotions players got used to starting in MM6. I think the lack of freedom in terms of skills hurt the subsequent sales of MM7 and especially MM8. Make Might oriented characters a bit better in terms of competing with the power of Magic in the mid to late game.
P.S. - I would not classify Dungeon Siege 2 as an RPG no matter what the box says. It's an action game with 'RPG' thrown in to make sales, just like Diablo and Diablo 2 were.
A project like M&M 10 would be a massive and quite possibly impossible undertaking. As much as I hate to admit it, the emphasis is on graphics more than it was around the time of the demise of 3DO. Look at Oblivion and Knights of the Old Republic as examples. It's nice to see HoMM5 sell well, and I truly hope that if another HoMM game is made further improvements can be made to the series.
Here's where the challenges to MM10 lie: Keeping the game massive with multiple maps, lots of dungeons, and a huge range of quests which should include creative quests instead of the unimaginative FedEx quests that have been rampant in design. Keeping the open design that MM6 had would be a difficult challenge, but it could be achieved.
Personally, I'd like to see a lot of playable NPC types just like Phantasie for the 8 bit machines but would be willing to accept a minimum of 6 playable races. There's a huge opportunity in revamping the professions and giving a player freedom, and possibly allowing custom classes. This would be difficult in terms of the promotions players got used to starting in MM6. I think the lack of freedom in terms of skills hurt the subsequent sales of MM7 and especially MM8. Make Might oriented characters a bit better in terms of competing with the power of Magic in the mid to late game.
P.S. - I would not classify Dungeon Siege 2 as an RPG no matter what the box says. It's an action game with 'RPG' thrown in to make sales, just like Diablo and Diablo 2 were.
I'd rather be part bull than a complete sheep.
MightMagic
I am all for chants for a new Might and Magic game.
If Ubisoft is going to farm out all the work, then I would rather see as many projects as possible. The Franchise will thrive when we start getting a variety of products that skew in many directions.
JVC always mentioned that he found recreating the games every two years very boring. But when you farm it out and get new fresh faces you start getting both originality to the new versions and (gulp) change.
If Nival does HOMM
If Arcane does DMMM
A 3rd party can do Might and Magic
In fact, I'd love to see Ubisoft start to look at additional directions for the franchise. Let HOMM be the TBS, let MM be the RPG, let DMMM be the FPS and then add an additional project in there.
I would love to see a Creatures of Might and Magic MMORPG come out where you can be a stack of creatures in an army. Wouldn't it be cool to be a huge stack of Griffins or the big blackie on the battlefields? When you die, you just reappear at your dwelling!
If Ubisoft is going to farm out all the work, then I would rather see as many projects as possible. The Franchise will thrive when we start getting a variety of products that skew in many directions.
JVC always mentioned that he found recreating the games every two years very boring. But when you farm it out and get new fresh faces you start getting both originality to the new versions and (gulp) change.
If Nival does HOMM
If Arcane does DMMM
A 3rd party can do Might and Magic
In fact, I'd love to see Ubisoft start to look at additional directions for the franchise. Let HOMM be the TBS, let MM be the RPG, let DMMM be the FPS and then add an additional project in there.
I would love to see a Creatures of Might and Magic MMORPG come out where you can be a stack of creatures in an army. Wouldn't it be cool to be a huge stack of Griffins or the big blackie on the battlefields? When you die, you just reappear at your dwelling!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If I were a flower, I'd be a really big flame-throwing flower with five heads.
If I were a flower, I'd be a really big flame-throwing flower with five heads.
I found Arx Fatalis a very good CRPG. But i would not prefer
to see this dev. team to create the new MnM(is it really sure that
a new MnM is going to come out??). The reason is this dev. team
from the 2 projects that became famous are two not-so-classic rpgs,
as MnM series are.
As for my dreams about a new MnM: I would prefer to see a new
graphick engine, but i really don't care if it is smth special. But
I am sure that I want to see again a totaly free-to-explore huge
world, many many quests, detailed and clever skill system and
of-course a new story based on the already rich history of MnM
serie. I don't want to see the mistakes of MnM 9 again: many bugs,
poor skill system, empty rooms n places, poor sound, poor maps
and of-course I want our paper-dolls back :p
The idea of a MMORPG based on MnM series is smth really great.
And my opinion is that is more possible to hear an anouc. about
a MMORPG than a RPG, because the game industry realize how
much it earns for the mmorpg(count how many mmorpgs gone
out the last year, we see a mmo-revolution :p).And the MnM games
have a rich backround/world that can be easily part of a mmo game.
But my hope is to see the father of the series JVC back to MnM,
then I am sure we will see a great RPG.
to see this dev. team to create the new MnM(is it really sure that
a new MnM is going to come out??). The reason is this dev. team
from the 2 projects that became famous are two not-so-classic rpgs,
as MnM series are.
As for my dreams about a new MnM: I would prefer to see a new
graphick engine, but i really don't care if it is smth special. But
I am sure that I want to see again a totaly free-to-explore huge
world, many many quests, detailed and clever skill system and
of-course a new story based on the already rich history of MnM
serie. I don't want to see the mistakes of MnM 9 again: many bugs,
poor skill system, empty rooms n places, poor sound, poor maps
and of-course I want our paper-dolls back :p
The idea of a MMORPG based on MnM series is smth really great.
And my opinion is that is more possible to hear an anouc. about
a MMORPG than a RPG, because the game industry realize how
much it earns for the mmorpg(count how many mmorpgs gone
out the last year, we see a mmo-revolution :p).And the MnM games
have a rich backround/world that can be easily part of a mmo game.
But my hope is to see the father of the series JVC back to MnM,
then I am sure we will see a great RPG.
Every man dies...
Every beast dies...
Only heroes live forever!
Every beast dies...
Only heroes live forever!
Re: Good Sales + Arkane = Might and Magic X?
I'm with you, there should be new might and magic at least every yearAngelspit wrote:Isn't it time we suggest Ubisoft asks Arkane to start working on Might and Magic X? I feel like it's time to start making some noise. Who's with me?
Part of the reason of the demise of 3DO was the push to release a new M&M game every year. Going into 3D was definitely breaking new ground with MM6, but that took a long time to be developed and released. Subsequent M&M games did not provide much improvement, and MM9 may have been better with more time put into it. Let's not push any development of MMX to be rushed into release. The last thing a series revival needs is to be labeled as unfinished and needing patches in order to fix design or game bugs.
I'd rather be part bull than a complete sheep.
I think Tim Lang (;)) was referring to Nival's project. But perhaps Ubisoft had discussions with other companies, including Arkane.
By the way, my original plan was to create a small Web site (something like celestialheavens.com/mm10, or perhaps a domain name of its own) that would explain what MM10 could be like, using screenshots from DM, M&M games, and Arx Fatalis. An open letter to Ubisoft combined with a petition.
In any case, I think it might be better to wait until Dark Messiah is out before making any noise. If the game gets scores in the 90s, it will be easy to get the support of RPG fans among the Dark Messiah players. I'm afraid that my word alone won't have more weight than any other fan's.
By the way, my original plan was to create a small Web site (something like celestialheavens.com/mm10, or perhaps a domain name of its own) that would explain what MM10 could be like, using screenshots from DM, M&M games, and Arx Fatalis. An open letter to Ubisoft combined with a petition.
In any case, I think it might be better to wait until Dark Messiah is out before making any noise. If the game gets scores in the 90s, it will be easy to get the support of RPG fans among the Dark Messiah players. I'm afraid that my word alone won't have more weight than any other fan's.
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