1.2 cheats: newest command
Here is some more information about how @GiveHeroSkill works:
1) You can give any number and combination of second and third level skills without pre-requisites provided that you have at least 1 level in the primary skill.
2) You cannot give the hero a secondary skill if the hero does not yet have the primary skill (i.e. can't add Pathfinding if the hero does not have logistics).
3) Once all of the primary slots have been filled (6 skills), you can no longer give any new skills, regardless of the level of the primary skills.
Please note that all of this was tested using the primary hero.
Edit: I have verfied that you cannot give third level skills without having at least one level of the primary.
1) You can give any number and combination of second and third level skills without pre-requisites provided that you have at least 1 level in the primary skill.
2) You cannot give the hero a secondary skill if the hero does not yet have the primary skill (i.e. can't add Pathfinding if the hero does not have logistics).
3) Once all of the primary slots have been filled (6 skills), you can no longer give any new skills, regardless of the level of the primary skills.
Please note that all of this was tested using the primary hero.
Edit: I have verfied that you cannot give third level skills without having at least one level of the primary.
Last edited by Ketzal on 14 Aug 2006, 13:50, edited 1 time in total.
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
hmm, maybe that was it; there were secondary slots free, but no primaries.Do you have any empty primary skill slots?
I do recall the first time i used it that it worked just fine, but that was with a hero that didn't already have all the primary skill slots filled.
is that the reason? seems strange you wouldn't be able to add secondary skills once the primary slots are filled, since you can add abilities beyond the normal range anyway.
I'll try it on a noob hero and see what happens.
Edit:
You are correct, Sir! Tested and confirmed. if all primary skill slots are filled, you can't add any secondary skills. If they are not, you can. simple as that. somehow i missed that last bit in your previous post. must be all the late night gaming sessions :p
thanks
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- Leprechaun
- Posts: 8
- Joined: 31 Aug 2006
I've been trying to get Zehir to learn attack and archery...I'm almost down with part four of his quest and learned everything but. I used the @ cariant to give him attack but I can't seem to get it to work for archery and when I level up it just keeps giving me tactics or battle frenzy both of which I do not want. Can anyone help with this? Acording to the guide the code is as follows @GiveHeroSkill("Zehir", 35);
It's not working.
It's not working.
Note about the @cheat commands. Please keep in mind they are case sensitive. So if you see a capital letter in the cheat it must be capitol when you input it, that goes for lower case also. Just thought I would make sure everybody was aware of this. At least that is the way I have always found it to be, maybe other players have different experiences for whatever reason.
Warning, may cause confusion, blindness, raising of eybrows, and insanity.
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- Leprechaun
- Posts: 8
- Joined: 31 Aug 2006
It's not the secondary slots that matter, it's the primary slots. Do you have all six skill slots filled in? If so, you will not be able to add any more skills.Snook the Mighty wrote:I can get them all to work except for the skill one, I could give him attack, but I can't get him to learn archery, even though he has 3 empty slots, can anyone help?
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- Leprechaun
- Posts: 8
- Joined: 31 Aug 2006
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- Leprechaun
- Posts: 8
- Joined: 31 Aug 2006
I've tried and I've tried and I've tried and I cannot get the main magic dude from the last campaign ( I think his name is Zehir ) to learn archery, without archery he can't get his ultimate skill. I know about the cheats and I can get most of them to work, but not the skill one. I got it to work to teach him attack but that's it.
Can anyone ehlp me out by trying this out and seeing if they can get him to learn archery and if so how?
Thanks
Can anyone ehlp me out by trying this out and seeing if they can get him to learn archery and if so how?
Thanks
- joerginger
- Leprechaun
- Posts: 26
- Joined: 15 May 2006
- Location: Southern Germany
Unfortunately you can only add abilities as long as there is at least one free skill slot. I.e. when you gave Zehir the attack skill, you most likely filled the last remaining skill slot.Snook the Mighty wrote:I've tried and I've tried and I've tried and I cannot get the main magic dude from the last campaign ( I think his name is Zehir ) to learn archery, without archery he can't get his ultimate skill. I know about the cheats and I can get most of them to work, but not the skill one. I got it to work to teach him attack but that's it.
The only solution I can think of is adding the ultimate skill before you add the attack skill. It's possible to add abilities although their requirements aren't met.
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- Leprechaun
- Posts: 8
- Joined: 31 Aug 2006
What primary skills do you have?Snook the Mighty wrote:I gave him expert attack and all 3 of his secondarys in that skill are free, but he just won't learn attack, when he levels it gives me the choice of frenzy and tactics. What I need is archery but I can't seem to get the cheat code to work for it.
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- Leprechaun
- Posts: 8
- Joined: 31 Aug 2006
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- Leprechaun
- Posts: 8
- Joined: 31 Aug 2006
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