The walkthrough for <a href="/https://www.celestialheavens.com/589">The March</a>, again written by Maltz and edited by Psychobabble, is fairly short and to the point: even the starting bonus is inconsequential. You are a Warlock with a small army and must use your destructive spells to wipe out the neutral stacks. The golden rule is to use Meteor Shower for multiple stacks and Implosion for individual stacks. The map contains no less than 15 portals so if you get lost, refer to the map provided my Maltz in his article.
Only two articles left before our <a href="/https://www.celestialheavens.com/119">journey through the Heroes V campaigns</a> is over.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/589
New Walkthrough: The March
The Warlock → The March
nice work - very thorough
Human madness is the howl of a child with a shattered heart.
The Warlock → The March
Brilliantly thorough walkthrough - thanks! I found the level fairly easy on Hard with the enhanced meteor and implosion spells, though at one point i was running low on troops - be careful not to actually run out and lose!
- Grail Quest
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The Warlock → The March
A surprisingly straightforward mission with a luxurious amount of time to complete it. In fact, I cleared the entire map and exited the maze by the very end of Month 1.
I recommend not bothering to use the teleporters at all. Instead, split up and clear the map. Once the map is fully revealed, click on the Border Guard and let the auto-movement show you the way out.
Convert all chests to XP. Even so, you may not hit the level cap unless the character defeated Grawl.
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For ranged/caster neutrals, an exception to stack splitting is when you use Deep Hydra. If you completely lose a stack of them, they won't regenerate. For huge stacks of ranged/caster neutrals, try either Master of Ice to delay them, or, failing that, open with Chain Lightning or Meteor Swarm to try to soften all stacks before they attack.
For fast-moving ground-pounders, try to herd them into a corner and field only minotaurs as they they are largely expendable. Used in this way, they can deliver a dangerous retaliation against stacks that you've softened up. And since they are 1-tile, you can often safely use Spike Stones or Circle of Winter near them. In critical fights, they are generally useless as they are too slow to really get to the enemy or get out of the way of your spells.
Edited on Wed, Aug 29 2007, 10:27 by Grail Quest
I recommend not bothering to use the teleporters at all. Instead, split up and clear the map. Once the map is fully revealed, click on the Border Guard and let the auto-movement show you the way out.
Convert all chests to XP. Even so, you may not hit the level cap unless the character defeated Grawl.
*
For ranged/caster neutrals, an exception to stack splitting is when you use Deep Hydra. If you completely lose a stack of them, they won't regenerate. For huge stacks of ranged/caster neutrals, try either Master of Ice to delay them, or, failing that, open with Chain Lightning or Meteor Swarm to try to soften all stacks before they attack.
For fast-moving ground-pounders, try to herd them into a corner and field only minotaurs as they they are largely expendable. Used in this way, they can deliver a dangerous retaliation against stacks that you've softened up. And since they are 1-tile, you can often safely use Spike Stones or Circle of Winter near them. In critical fights, they are generally useless as they are too slow to really get to the enemy or get out of the way of your spells.
Edited on Wed, Aug 29 2007, 10:27 by Grail Quest
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The Warlock → The March
I have a problem with this one, every time I male Raelag run up to slay Grawl i uses the tp constantly so i can reach him, and finally at some point Grawl reaches Shadya wich Don't have a big enough army to fight of Grawls minions? what do I do?
The Warlock → The March
Everyone is saying this is easy? Ha!
My observations, having just fought this on 1.60 Heroic:
don't assume Grawl will stand still. In fact, he came after me in Week 2! I had no warning and he just charged me out of the black (shroud underground, that is), with my Raelag only with 89 mana (and Grawl has a decent army of imps so that's very dangerous).
Remember that summoned imps WILL also suck your mana. KILL THEM BEFORE IT IS THEIR TURN TO ACT!
Grawl can cast Puppet Master on Heroic! It isn't that fatal, since it lowers initiative a lot, but he spams Puppet Master or Frenzy every turn so you had better play to your best. He starts out with 22 knowledge, and together with whatever mana his imps and their summons can steal from you, that means he should have 2x as much mana as Raelag if you didn't get Intelligence/ Enlightenment. It was a tense battle.
Playing on easier difficulties should be easier. I played on Normal in 2006 and remembered Grawl was stationary. Of course, that was before v1.60. Well, of course it makes sense for Grawl to attack you. In week 2 you would have a far smaller army and no artifacts - why would Grawl wait for you to keep recruiting, or to be at full mana, or whatever?
In any case, once you kill Grawl, rest of this map is indeed 'luxurious' as they say. On heroic you have the problem of not being able to level up your heroes fully. With careful management I got Raelag to 28 and Shadya to 27 at the last battle at the gate. I had converted every chest to experience and gotten the Turban of Enlightenment, so it was a close call.
btw I have no light magic, so no resurrection. Resurrection makes a difference on this map.
Totally not true that you don't need an army. You do, on Heroic. There are swarms of blood sisters that can't be taken out by Raelag alone (they all split into 4 huge stacks of 100+), and Grawl himself is tough enough to make sure you can't face him with 6 sacrificial stacks and 1 hydra stack.
Edited on Wed, May 02 2012, 11:50 by cjlee
My observations, having just fought this on 1.60 Heroic:
don't assume Grawl will stand still. In fact, he came after me in Week 2! I had no warning and he just charged me out of the black (shroud underground, that is), with my Raelag only with 89 mana (and Grawl has a decent army of imps so that's very dangerous).
Remember that summoned imps WILL also suck your mana. KILL THEM BEFORE IT IS THEIR TURN TO ACT!
Grawl can cast Puppet Master on Heroic! It isn't that fatal, since it lowers initiative a lot, but he spams Puppet Master or Frenzy every turn so you had better play to your best. He starts out with 22 knowledge, and together with whatever mana his imps and their summons can steal from you, that means he should have 2x as much mana as Raelag if you didn't get Intelligence/ Enlightenment. It was a tense battle.
Playing on easier difficulties should be easier. I played on Normal in 2006 and remembered Grawl was stationary. Of course, that was before v1.60. Well, of course it makes sense for Grawl to attack you. In week 2 you would have a far smaller army and no artifacts - why would Grawl wait for you to keep recruiting, or to be at full mana, or whatever?
In any case, once you kill Grawl, rest of this map is indeed 'luxurious' as they say. On heroic you have the problem of not being able to level up your heroes fully. With careful management I got Raelag to 28 and Shadya to 27 at the last battle at the gate. I had converted every chest to experience and gotten the Turban of Enlightenment, so it was a close call.
btw I have no light magic, so no resurrection. Resurrection makes a difference on this map.
Totally not true that you don't need an army. You do, on Heroic. There are swarms of blood sisters that can't be taken out by Raelag alone (they all split into 4 huge stacks of 100+), and Grawl himself is tough enough to make sure you can't face him with 6 sacrificial stacks and 1 hydra stack.
Edited on Wed, May 02 2012, 11:50 by cjlee
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