No reason to flame tennis either.Ya5MieL wrote: tennis is more realistic, but it aint as fun as pong with 2 ppl
And Fun is different for everyone.
No reason to flame tennis either.Ya5MieL wrote: tennis is more realistic, but it aint as fun as pong with 2 ppl
Navigating the battlefield takes some time to get used to, but once you get the hang of it, the same tactical placement that is used in H3 can also be applied to H4. With additional factors like line of sight and the fact that the H4 battlefield is a lot bigger. Line of sight alone already greatly deepens combat tactics.Torur wrote:on the BF: Are you guys serious? The lack of grids takes out half of the tactics. The lack of a proper camera angle takes its part too. You have more options in H4, with spells and melee and ranged, but you do not need the tactical skills as much as in H3.
These can easilly be addresed to and still stay very important.For FoW,just increase the sight for flagable object,and there you have border marking.So you still have to be careful when entering enemy teritory,yet your borders are,relatively,safe.Heroes on BF needs a lot of balance.Assigning them to creature stacks still seems like a best solution for me.As for heroeless armies,I hate when the computer has loads of those running around,but it adds one of the best things to the game:Separate creature and hero movement.I hate hero chaning!Besides,why do you dislike this feature?You had loads of level 1 heroes in HIII running around,doing simple tasks.So whats the difference?Torur wrote: FoW: DL I have heard of reconnaissance, but I think it is a factor that takes something away from the game. I'll admit it takes a different strategy with FoW than without. Still my oppinion is that the game is better without the FoW. I am a lover of the old Heroes style, I have always disliked H4, mostly because of its new assests, here amongs is FoW, Heroes on the BF, Heroeless troops and more. The FoW in my oppinion is just a thing that is there to bugger you and makes you spend extra time making sure noone enters your territory and moving scouts.
Like wimfrits,its just hard to adjust to,but once you do,the grid is no longer needed,and the camera is not such a big problem anymore.If you think that tactics is just calculating how much your enemy can move,and how much you need to move in order to lure him,but prevent him from hitting you,then you are soooooo wrong.Torur wrote: Tactics on the BF: Are you guys serious? The lack of grids takes out half of the tactics. The lack of a proper camera angle takes its part too. You have more options in H4, with spells and melee and ranged, but you do not need the tactical skills as much as in H3.
If you had no expansions,how do you know about the mega drgon?And without patches it crashes a lot.That diminishes the game.vhilhu wrote:i gave it a 2.
but i didnt download any patches or expansions or equilibrium too, maybe because of that.
Graphics is discutable.Though the adventure map was better,not all creatures were.vhilhu wrote: graphics went better. music was overall worse, but battle music was much better than homm3, but in homm3 i replaced it anyway.
I repat grid does not enqual tactics.The BF camera is weird,but once you adjust,its easy to see the LoS.vhilhu wrote: tactics disappeared, so did grid. line of sight was nice but hard to find out where it goes exactly(no grid), so its more like a minus.
There were choices in HIV.Even more then in HIII because of the advanced classes.And its much better to limt spel like hat,then to allow any schmuck to get any spell he wants.vhilhu wrote: but the skill system! with homm3 skill system, i would have rated it about 6 or 7. i liked skill choices, but here in homm4 you just didnt get any, only when you found some school.
Not true.I always mix spells.Chaos is not useless(bloodlust and cat reflex are exelent),and neither is death(poison is reeeet for siging AI )vhilhu wrote: only 1 area of spells to each hero(2 different areas was meaningless, because your 1. choice would be much more upgraded). nature and order magic are outbalancing. death and chaos have just damage and average enchant spells(useful, but dont try to compare them to summon 5 mantises every turn or berserk or town gate or any that stuff).
Ad this is actually a good thing.vhilhu wrote: grail map went when-you-discover-ALL-pieces-you-get-the-map-but-before-that-you-dont-see-anything.
oder was excelent too.Chaos was also very good.vhilhu wrote: campaigns were not tied to each other, most were boring too(compared to homm3),death camp the was the only great.
I looked in wikipedia about HOMM4 expansions. they have a nice collection of pages about HOMM and MM. btw, there was some broken link to HOMM online? what is that? anybody?DaemianLucifer wrote:If you had no expansions,how do you know about the mega drgon?
choices? to get grandmaster in magic skill you had to have 2 other as grandmaster if i still remember? you could only choose which you take first. because you want grandmaster main skill anyway.DaemianLucifer wrote:There were choices in HIV.Even more then in HIII because of the advanced classes.
hand of death is kinda nice against demons and angels, gotta admit that. but chaos still doesnt get anywhere near. cat reflexes is weaker than dragon strength(lvl 5 nature). bloodlust-i hate bloodlust. with bless and curse its right clear how much bonus you get, not with bloodlust.DaemianLucifer wrote:Not true.I always mix spells.Chaos is not useless(bloodlust and cat reflex are exelent),and neither is death(poison is reeeet for siging AI )vhilhu wrote: only 1 area of spells to each hero(2 different areas was meaningless, because your 1. choice would be much more upgraded). nature and order magic are outbalancing. death and chaos have just damage and average enchant spells(useful, but dont try to compare them to summon 5 mantises every turn or berserk or town gate or any that stuff).
You should have read the post that were made before.tactics disappeared, so did grid. line of sight was nice but hard to find out where it goes exactly(no grid), so its more like a minus.
HOMM3 is (IMO) the worst skill system ever. The only usable skill was Wisdom and others give very little bonuses.but the skill system! with homm3 skill system, i would have rated it about 6 or 7. i liked skill choices, but here in homm4 you just didnt get any, only when you found some school.
IMO, H4 spell system is better then the H3 one and way much, much better then the H5 one. In fact, it is one of the best magic systems ever.only 1 area of spells to each hero(2 different areas was meaningless, because your 1. choice would be much more upgraded). nature and order magic are outbalancing. death and chaos have just damage and average enchant spells(useful, but dont try to compare them to summon 5 mantises every turn or berserk or town gate or any that stuff).
And the bad thing is...?grail map went when-you-discover-ALL-pieces-you-get-the-map-but-before-that-you-dont-see-anything.
The campaigns are tied but you need to read what is writen in texts. H4 stories (not expansions, they are s***t) feel like short novels which is again a big PLUS. Tied campaigns don't make a good story.campaigns were not tied to each other, most were boring too(compared to homm3),death camp the was the only great.
I bet you hate H5 too then. Join in Ethric flaming clubAND no fortress faction, that was a big minus for me too.
You need to choose advanced class for bonuses and you would wish to get those skills to grandmaster too. Later in the game the choice becomes critical.choices? to get grandmaster in magic skill you had to have 2 other as grandmaster if i still remember? you could only choose which you take first. because you want grandmaster main skill anyway.
Every magic school requires gameplay of different type. But most of theme know to use only one of theme.hand of death is kinda nice against demons and angels, gotta admit that. but chaos still doesnt get anywhere near. cat reflexes is weaker than dragon strength(lvl 5 nature). bloodlust-i hate bloodlust. with bless and curse its right clear how much bonus you get, not with bloodlust.
Combat - good for keeping your hero alive and a high ranking combat hero is a killing machine.magic is better than might anyway. scouting might be fun, but you will have whole army with you soon enough, scouting doesnt hide it all. or does it? correct me if im wrong.
You need to use more then 2 heores in harder games.but nobility makes sense only on secondary hero.
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