The Warlock → Raelag's Offer
The Warlock → Raelag's Offer
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/588
https://www.celestialheavens.com/588
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
The Warlock → Raelag's Offer
Yeah... I beat that garrison. No problem. I'm the man. You know. Like - THA man. *snif*
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
The Warlock → Raelag's Offer
While you have a spell power of 40+, nothing stands in your way.
Conclusion, I love warlocks.
Conclusion, I love warlocks.
I'm a wild man.
The Warlock → Raelag's Offer
Yeah! Except 3000 familiars. Now only if we have some "potion" thing as in HoMM 4...
Edited on Wed, Aug 02 2006, 22:18 by maltz
Edited on Wed, Aug 02 2006, 22:18 by maltz
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
The Warlock → Raelag's Offer
This mission wast that hard , played on normal and even my Raelag didnt have any magic schools :p I didnt go for any town but wiped out any resistance on my way to the finish line, I barely got Shadya through the last portal, thanks to that I left her somewhere underground, the enemy was sure on her heels, but luckily I cleared the mission by an acceptable margin.
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
The Warlock ¨ Raelag's Offer
I took option C and wiped out all the map, I mean "everything", except garrison G . My army was too worn out after I finished Grawl. Probably I was kind of late and he had like 40 AD, 80 PL, 100 HC, 150 SM, 450 HH, 500 HO and 800 IM. At the end Raelag had more than a million exp points! But his spell power was only 25
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
The Warlock ¨ Raelag's Offer
Wow spell power 25 sounds like a record low for me. However, you probably have gained more points in the might aspects that have helped you a lot in this mission.
- Lady Farquad
- Scout
- Posts: 179
- Joined: 28 Jun 2006
- Location: Hispanic heaven
The Warlock → Raelag's Offer
Thankyou soooo much Maltz
Are you a professor? I wish you had gone for the expansion first, but I managed...
Are you a professor? I wish you had gone for the expansion first, but I managed...
Morior, ergo sum
The Warlock → Raelag's Offer
I competed this map twice , each time with a different build for Raelag . Which RAelag would be in the last Academy , or Better Zehir missons ??
Re: The Warlock → Raelag's Offer
The later one will overwrite the earlier.
The Warlock → Raelag's Offer
On Heroic, wasn't too awful, though I'm grateful to the walkthrough for explaining that we need to get BOTH heroes through to the border - an event to that effect, or at least a clarification in the objectives, would be nice. I parked Shadya in the Sanctuary in the middle of the map and left her to read improving literature while we got on with the job, but then had to go and get her...
The Warlock → Raelag's Offer
I took option A, having the intention of destroying the castles and waiting my time to build up again, ended up having raelag behind the finish line. Shadya in a sanctuary and one annoying enemy hero, which i couldn't win from anymore. What i found out was, if raelag is behind the last garrison the enemy ignores him, take a step out and he goes after him. So i stepped in and out a couple of times and everytime he went towards me, away from me. etc.
This way i could get shadya in safety. Just barely,(one movementpoint less and she would have been killed) but i made it. (was my 3rd try, so i just wanted to get it over with and get on with the sylvan campaign
This way i could get shadya in safety. Just barely,(one movementpoint less and she would have been killed) but i made it. (was my 3rd try, so i just wanted to get it over with and get on with the sylvan campaign
-
- Leprechaun
- Posts: 13
- Joined: 02 Oct 2006
The Warlock → Raelag's Offer
I went option B, and was through the tunnel by mid week 2 and on my way to garrison I to finish, Grawl came along and just destroyed me, 40+ arch devil, hundreds of other units, its not even a fight.
And this was on normal difficulty. Very discouraging.
And this was on normal difficulty. Very discouraging.
The Warlock → Raelag's Offer
I must be doing something wrong, I keep getting my a$$ kicked here. Is the 1.4 patch version that much harder? Anyone done this map with 1.4 yet?
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Someone did:
https://www.celestialheavens.com/forums/
viewtopic.php?t=4205&postdays=0&postorder=asc&start=195
Try rushing through the garrisons and destroying the towns asap.After that,you can take your sweet time clearing the map.If that doesnt work,going through the underground and straight for the last garrison might.
Edited on Thu, Feb 08 2007, 15:35 by maltz
https://www.celestialheavens.com/forums/
viewtopic.php?t=4205&postdays=0&postorder=asc&start=195
Try rushing through the garrisons and destroying the towns asap.After that,you can take your sweet time clearing the map.If that doesnt work,going through the underground and straight for the last garrison might.
Edited on Thu, Feb 08 2007, 15:35 by maltz
- Grail Quest
- Scout
- Posts: 181
- Joined: 13 Jun 2007
The Warlock → Raelag's Offer
An astonishingly easy scenario on Heroic, and almost all the way through you can get by unscathed unless you tangle with an enemy hero, whose actions you generally can't block. Made it to the finish line before the end of Month 1!
Shadya actually performed better as she had the option of Puppet Master to seize control of the insane-sized stacks of imps and cerebuses in some of the garrisons. She did very well considering I sent her on the Blue Borderguard path with only 20 Hydra and 1 Dragon, she did fine except for the last city, which I declined to take and waited for Raelag's troops.
Also, if she has Decay and Mass Decay, she can sometimes inflict more _net_ damage with these spells than with her Destruction spells. In long fights with lots of enemy units, it can be worthwhile casting that instead.
Goes to show that everyone should take Sorcery and Dark Magic, regardless of their hero type. Dark Magic solves a LOT of problems. And if your mana pool is deep, you can even wait until all your hydras are ressurrected by continuously Puppet Mastering units that do not have no-retaliation attacks until you are ready.
*
Convert all chests to XP. You will be doing very little recruiting anyway, and in the worst case you can convert resources to gold.
And definitely rush, and do the overland route to take out the cities first.
*
Imps drain mana, so it's better to fight them with Shayda and her Puppet Master. If she has any left, she can still grab control of a Gated stack of imps to prevent them from draining her mana. If they are Familiars, you can in this way get some mana back by sucking it from the enemy hero.
*
The best bonus is the Horseshoe, IMO, especially if you developed Luck, and most expecially if you have Warlock's Luck. The boots are an interesting choice, but I found 3 pairs of boots on the map, one guarded by hell chargers near the start, so go for firepower with the Horseshoe.
*
All in all, an excellent scenario to highlight Dungeon's capabilities. For once, I used Hydra a lot, and it was interesting taking on groundpounders without Blood Maidens. Overall, however, I feel the Warlock campaign poor, as you received huge Knowledge bonuses (especially at the start of Mission 4), so that racial drawback is not enforced, whereas the other races must make do with their stat distributions.
Quest
Edited on Thu, Aug 30 2007, 22:18 by Grail Quest
Shadya actually performed better as she had the option of Puppet Master to seize control of the insane-sized stacks of imps and cerebuses in some of the garrisons. She did very well considering I sent her on the Blue Borderguard path with only 20 Hydra and 1 Dragon, she did fine except for the last city, which I declined to take and waited for Raelag's troops.
Also, if she has Decay and Mass Decay, she can sometimes inflict more _net_ damage with these spells than with her Destruction spells. In long fights with lots of enemy units, it can be worthwhile casting that instead.
Goes to show that everyone should take Sorcery and Dark Magic, regardless of their hero type. Dark Magic solves a LOT of problems. And if your mana pool is deep, you can even wait until all your hydras are ressurrected by continuously Puppet Mastering units that do not have no-retaliation attacks until you are ready.
*
Convert all chests to XP. You will be doing very little recruiting anyway, and in the worst case you can convert resources to gold.
And definitely rush, and do the overland route to take out the cities first.
*
Imps drain mana, so it's better to fight them with Shayda and her Puppet Master. If she has any left, she can still grab control of a Gated stack of imps to prevent them from draining her mana. If they are Familiars, you can in this way get some mana back by sucking it from the enemy hero.
*
The best bonus is the Horseshoe, IMO, especially if you developed Luck, and most expecially if you have Warlock's Luck. The boots are an interesting choice, but I found 3 pairs of boots on the map, one guarded by hell chargers near the start, so go for firepower with the Horseshoe.
*
All in all, an excellent scenario to highlight Dungeon's capabilities. For once, I used Hydra a lot, and it was interesting taking on groundpounders without Blood Maidens. Overall, however, I feel the Warlock campaign poor, as you received huge Knowledge bonuses (especially at the start of Mission 4), so that racial drawback is not enforced, whereas the other races must make do with their stat distributions.
Quest
Edited on Thu, Aug 30 2007, 22:18 by Grail Quest
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