The Heroes V Wish List

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

The Heroes V Wish List

Unread postby Kalah » 01 Aug 2006, 18:43

Name one thing you want changed, tweaked or added to the game in a future update, regardless of whether it is realistic or not.

Mine: Better interlude graphics (and voiceovers). For a game with these system requirements, I find the current quality of said interludes and close-ups embarrassing.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

thecheese
Peasant
Peasant
Posts: 76
Joined: 07 Jun 2006

Unread postby thecheese » 01 Aug 2006, 18:44

INFINITELY larger maps, and a larger battlefield (allowing increases to the tier 7's speed, letting them move farther than their tier 3 counterparts).

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Unread postby Kalah » 01 Aug 2006, 18:52

And if you have to choose? Read it: ONE thing.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
stijn
Peasant
Peasant
Posts: 98
Joined: 02 Jul 2006
Location: netherlands

Unread postby stijn » 01 Aug 2006, 18:54

extra factions! (and if that doesn't count as one thing, i'll go with just one extra faction ;) )

thecheese
Peasant
Peasant
Posts: 76
Joined: 07 Jun 2006

Unread postby thecheese » 01 Aug 2006, 18:59

Kalah wrote:And if you have to choose? Read it: ONE thing.
If I had to pick one of them, then I guess infinitely larger maps.

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Unread postby Orfinn » 01 Aug 2006, 19:08

Oh my mother nature, this is difficult....but I have to go for Werewolves to be added in H5 :D If either in town as lvl 4 or Neutral as lvl 5, dosent matter that much :)
Last edited by Orfinn on 01 Aug 2006, 19:11, edited 1 time in total.

User avatar
Paulus1
Archlich
Archlich
Posts: 1128
Joined: 06 Jan 2006
Location: Odense, Denmark

Unread postby Paulus1 » 01 Aug 2006, 19:10

Random map generator.

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 01 Aug 2006, 19:26

Uh,oh...One thing?Hard to choose...Hmmm...How about different developer? :devious: :devil: Blizzard or firaxis would be my preference,but hey,lots of others could do it.

Taldaas
Leprechaun
Leprechaun
Posts: 4
Joined: 06 Jan 2006

Unread postby Taldaas » 01 Aug 2006, 19:35

Revamped battlefields (which should inherently include changes to speed to utilize it).

It is rediculous the way it is. Really there are only 3 movement amounts. Those who can cross the field in 1, 2, or 3 turns.

User avatar
borco
Peasant
Peasant
Posts: 65
Joined: 06 Jan 2006

Unread postby borco » 01 Aug 2006, 19:43

New skills and abilitys (There is no much variability in heroes development ).

User avatar
Meandor
Blood Fury
Blood Fury
Posts: 478
Joined: 01 Jul 2006
Location: Lithuania

Unread postby Meandor » 01 Aug 2006, 19:45

I want sleepless nights
...

User avatar
dallasmavs41
Demon
Demon
Posts: 331
Joined: 14 Mar 2006
Location: Fredericksburg, Virginia

Unread postby dallasmavs41 » 01 Aug 2006, 20:05

I'd love for the battlefield to be improved significantly.

User avatar
Zombie_Inc
Pixie
Pixie
Posts: 128
Joined: 06 Jan 2006
Location: Israel

Unread postby Zombie_Inc » 01 Aug 2006, 20:34

Well, since a lot of people demand a normal battlefield, I get to vote for something else! :D

Hard to choose, but I think I'll have to go for MORE SPELLS!!

User avatar
OliverFA
Scout
Scout
Posts: 164
Joined: 06 Jan 2006

Unread postby OliverFA » 01 Aug 2006, 20:51

Difficult to choose only one... But after thinking a lot about it, I will go for a better AI that can be a challenge in light scripted maps without having to use massive cheatings.

User avatar
cornellian
Conscript
Conscript
Posts: 233
Joined: 05 Jun 2006

Unread postby cornellian » 01 Aug 2006, 21:22

Better, more logical and human-like AI

User avatar
Marine OKeefe
Leprechaun
Leprechaun
Posts: 45
Joined: 24 Jul 2006

Unread postby Marine OKeefe » 01 Aug 2006, 21:37

More unit Balance, as in Low teir Units shouldnt be useless.
"Praised be Jesus Christ, our Lord and Saviour"
"Semper Fidelis - Always Faithful"

User avatar
Caradoc
Round Table Knight
Round Table Knight
Posts: 1780
Joined: 06 Jan 2006
Location: Marble Falls Texas

Unread postby Caradoc » 02 Aug 2006, 01:00

One thing? Zone of control (variable).
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.

User avatar
omegaweix
Scout
Scout
Posts: 177
Joined: 12 Jan 2006
Location: mainly the land of grumbling... oh yes, and Mozart

Unread postby omegaweix » 02 Aug 2006, 12:38

I know it becomes boring (but why not?)...... Caravans!

Otherwise:

Customizable difficulties (CIV comes to my mind) would be sooo great!
Options like "human/A.I. starting ressources", "neutral stack size/growth", player 1 to X overall behaviour (defensive/agressive/cautious..)"
.... and best of all: A.I. cheating on/off!!!!
plastic people

silicone

never let them in your home

User avatar
Corelanis
War Dancer
War Dancer
Posts: 359
Joined: 20 May 2006

Unread postby Corelanis » 02 Aug 2006, 17:34

Most of what i want has been said.
So im going with bringin back fairy dragons.

User avatar
Ethric
Round Table Hero
Round Table Hero
Posts: 4583
Joined: 27 Nov 2005

Unread postby Ethric » 02 Aug 2006, 17:46

Vulnerable, fighting heroes.
Who the hell locks these things?
- Duke


Return to “Heroes V-VI”

Who is online

Users browsing this forum: Majestic-12 [Bot] and 13 guests