An update about the compatibility of mods with this and upcoming patches:
Mods work if the modified files are newer than those that come with the patch(es). So, either every author should update his mod, or a tool has to be devised to do this automatically. I'm for the second option but cannot do it. Kudos to the first to do it
Patch 1.2 problems
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
Yeah that sound logical, hope someone could fix this mod-patch conflicts for future patches and expansions. Plenty creds to they who can do ittheGryphon wrote:An update about the compatibility of mods with this and upcoming patches:
Mods work if the modified files are newer than those that come with the patch(es). So, either every author should update his mod, or a tool has to be devised to do this automatically. I'm for the second option but cannot do it. Kudos to the first to do it
- howgrizzly
- Peasant
- Posts: 73
- Joined: 22 Jun 2006
- Location: Somewhere out there in the Infernal Plane (Near 52°07'N 20°38'E)
- Contact:
The same thing is with the polish version.TomVenom wrote:I'm playing with the french version of the game.
With Patch 1.2, I have not anymore the current Damage Points estimation for the destructive spells... Quite boring, isnt it ?
"Battle not with monsters, lest ye become a monster
and if you gaze into the abyss, the abyss gazes into you."
Friedrich Nietzsche
"How long can any man fight the darkness before he finds it in himself." - Sounds familiar?
and if you gaze into the abyss, the abyss gazes into you."
Friedrich Nietzsche
"How long can any man fight the darkness before he finds it in himself." - Sounds familiar?
What? As far as I tested 1.2 for some time ago, the descriptions for spells were much improved and full dmg estimation (not enopugh for me keeping the patch). Im really surprised too see so wide array of problems with each regions versions of the game some have one problem, while other have that + another while some have none at all. Also hardware , software and other complications makes the web of problems even worseI'm playing with the french version of the game.
With Patch 1.2, I have not anymore the current Damage Points estimation for the destructive spells... Quite boring, isnt it ?
yep ...Orfinn wrote:What? As far as I tested 1.2 for some time ago, the descriptions for spells were much improved and full dmg estimation (not enopugh for me keeping the patch). Im really surprised too see so wide array of problems with each regions versions of the game some have one problem, while other have that + another while some have none at all. Also hardware , software and other complications makes the web of problems even worseI'm playing with the french version of the game.
With Patch 1.2, I have not anymore the current Damage Points estimation for the destructive spells... Quite boring, isnt it ?
take a look at that :
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
well, based on other developers with first time releases (Troika comes to mind), Nival is actually doing pretty well. Progress is being made in reasonable time.
I agree with the idea of hotfixes; some fixes are easy and could be released as stand alone fixes.
overall, I'm very pleased with the look of the game, having played every HoMM that has ever been made, all the expansions, and even the fan made mods like equilibrus, this is the most gorgeous HoMM yet, IMO.
the map items and layout are quite beautiful, even with low texture settings and no antialiasing (playing on a laptop :p ). The animations are excellent, along with the unique random camera zooms during combat.
I'm seriously hoping Nival sticks with it and polishes it up a bit, and improves the performance issues on large and extra large dual level maps.
yeah, load times on very big dual level maps are like 3-4 minutes for me, and it takes about 2-3 minutes to fully unload the game when I quit to desktop.
I imagine the game would load and run smoother with at least a gig of ram, but c'mon, that's really just Nival being a bit inefficient with the way it handles caching map resources.
I agree with the idea of hotfixes; some fixes are easy and could be released as stand alone fixes.
overall, I'm very pleased with the look of the game, having played every HoMM that has ever been made, all the expansions, and even the fan made mods like equilibrus, this is the most gorgeous HoMM yet, IMO.
the map items and layout are quite beautiful, even with low texture settings and no antialiasing (playing on a laptop :p ). The animations are excellent, along with the unique random camera zooms during combat.
I'm seriously hoping Nival sticks with it and polishes it up a bit, and improves the performance issues on large and extra large dual level maps.
yeah, load times on very big dual level maps are like 3-4 minutes for me, and it takes about 2-3 minutes to fully unload the game when I quit to desktop.
I imagine the game would load and run smoother with at least a gig of ram, but c'mon, that's really just Nival being a bit inefficient with the way it handles caching map resources.
I have found only one problem after installing 1.2 : Sylvan campagin, map 5, after around 3 months Teal computers turn lasts forever, my computer dont block, i can normaly scroll/rotate map, view underground etc. I tried playing other maps, some longer than 5-6 months but they all work normaly.
Also beta Treant and Cleric mods work ok for me after 1.2...
Also beta Treant and Cleric mods work ok for me after 1.2...
-System of a down-
Who is online
Users browsing this forum: Ahrefs [Bot] and 1 guest