Simultaneous Turns?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Simultaneous Turns?

Unread postby bigsteve » 31 Jul 2006, 03:33

Stupid developers. Where's my simultaneous play that was mentioned to be a KEY FEATURE OF THE GAME. It's even still on their website listed under one of the key features of the game, but it's not there. That is just plain ridiculous, it was one of the main reasons I was looking forward to the game. I hate ubisoft.

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Unread postby MrSteamTank » 31 Jul 2006, 06:49

Ubisoft claimed they wanted to have a strong internet community by having fast multiplayer. This feature would speed up gameplay 10 times more than every other meaningless one they added. I am just as shocked it wasn't introduced as yourself. The lack of this feature has doomed this game to be single player only imho.

I want to know WHAT crack monkey at ubisoft decided to shrink battlefield size so 1/3 of the units can easily reach the enemy army in one turn? Considering hero vs hero battles are so rare in this game and battles against neutrals are generally the boring ones why not just keep the current size only against neutral stacks?

I'd also like to know who decided to increase the power of luck in this game? As if that was ever a complaint in the old homm games.

"Hmmmm.....it seems very few of my battles are resolved by the games random number generator. Please ubisoft save me from this terrible fate!"

Units like the ghost/spectre simply should not exist, luck is simply overpowered, tactics is a pure 100% luckfest, and excessive dmg to hp ratio on some units combined with the random initial attack generator really mess this game up.

To be honest even the old homm had a little too much luck in it. Changes such as making incoorporeal reduce all physical dmg by 50%, and blind/fear/shield bash a once per battle ability would be so welcome in this game.

Woops kind of went off topic. Still I definitely agree with you that claiming on the main webpage to have a feature that doesn't even seem to be in the planning stages is more than a little worrisome. Especially considering the lackluster patches we've had so far.

Anyways don't expect good things from ubisoft. They are barely ahead of EA in terms of customer support. The worst part is that these companies that lack so much customer support are by far the most successful. It shows that we, as a public, support their underhanded tactics due to their incredible success and personally it frustrates me.

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Unread postby asandir » 31 Jul 2006, 06:53

not being an mp player, this causes me not great loss, but it is symptomatic of the lacklustre effort that has gone into some of HV .... i have become quite disillusioned with ubival since patch 1.2

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Unread postby ThunderTitan » 31 Jul 2006, 10:40

MrSteamTank wrote: I'd also like to know who decided to increase the power of luck in this game? As if that was ever a complaint in the old homm games.
There were complains in the old homm games. About Luck being overpowered. That's why they changed it in HoMM4. Bt we all know H4 BAD, so we're back to the old way. :disagree:
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Unread postby Paulus1 » 31 Jul 2006, 11:41

ThunderTitan wrote: There were complains in the old homm games. About Luck being overpowered. That's why they changed it in HoMM4. Bt we all know H4 BAD, so we're back to the old way. :disagree:
That's a bit funny - I've always considered Luck to be a very weak skill in Heroes III. Of course that could also be partly contributed to the fact that +3 was max. morale and you could easily get +1 or +2 with artifacts.

At least in Heroes III, Morale was much better than Luck. I think that has changed in Heroes V though.

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Unread postby Orfinn » 31 Jul 2006, 14:08

Linked with this is the subject of feeling you didnt get what was promised.
I have always been very strict about what i announced. I'm quite sure i never promised any feature that was not delivered in the game release. I'll take a small example : simultaneous turns. This feature was never meant to be in the gold master, the one in the box. I said in a Q&A that this was being done, and will be delivered later. Please dont torture my words and read 'you will get it next week' I didnt set any date.
Fabrice

http://forums.ubi.com/eve/forums/a/tpc/ ... 3861089764

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Unread postby stijn » 31 Jul 2006, 14:48

At least in Heroes III, Morale was much better than Luck. I think that has changed in Heroes V though.
that was because a morale bonus granted you one extra entire turn. this is not the case anymore, and i'm not totally sure, but i didn't think luck doubled the damage in h2 and h3

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Unread postby thecheese » 31 Jul 2006, 15:09

I know for absolute fact that it doubled your damage in H2, since a luck shot always gave the message that the creature does double damage. I always assumed the same was true for H3.

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Unread postby DaemianLucifer » 31 Jul 2006, 15:11

stijn wrote:that was because a morale bonus granted you one extra entire turn. this is not the case anymore, and i'm not totally sure, but i didn't think luck doubled the damage in h2 and h3
Youre right,it didnt double the damage.It just doubled the base damage.Yet it was still very powerfull,and luck and leadership were among the top skills.They needed a nerf,noot a boost.

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Unread postby ThunderTitan » 31 Jul 2006, 15:53

FC wrote: I have always been very strict about what i announced. I'm quite sure i never promised any feature that was not delivered in the game release. I'll take a small example : simultaneous turns. This feature was never meant to be in the gold master, the one in the box. I said in a Q&A that this was being done, and will be delivered later. Please dont torture my words and read 'you will get it next week' I didnt set any date.
Perfect. Got to hand it too him, he didn't mention any dates or anything. So i guess if in 10 years from now we get all he promised he'd won't have lied. Long live marketing.
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Unread postby Paulus1 » 31 Jul 2006, 16:37

Has anyone considered, that Simultanious Turns could be added in an expansion pack, like RMG is supposed to be??

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Unread postby Campaigner » 31 Jul 2006, 18:09

Paulus1 wrote:Has anyone considered, that Simultanious Turns could be added in an expansion pack, like RMG is supposed to be??
Ofcourse! Considering how things have gone so far what else does people think??

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Unread postby stijn » 31 Jul 2006, 19:28

how do you know rmg is supposed to be added in an expansion pack?

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Unread postby Paulus1 » 31 Jul 2006, 19:47

It was stated in a Q & A with a Nival guy.
http://www.the-genies-lamp.com/heroes_5/reviews.htm (search for "random map")

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Unread postby LordErtz » 31 Jul 2006, 21:07

Paulus1 wrote:It was stated in a Q & A with a Nival guy.
http://www.the-genies-lamp.com/heroes_5/reviews.htm (search for "random map")
Q: Will there be a random map generator or at least a map editor in the game?
A: Yes.


Leads me to believe they meant YES just to the map editor...

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Unread postby stijn » 31 Jul 2006, 21:11

thnx. never saw that q & a. anyways, all he says is: (or i am missing something)
Q: Can you clarify the random map generator/map editor issue? Your previous answer doesn't state which one will be implemented.
A: Sorry 8|. There will be both a random map generator and a map editor. A boy and... a boy :).


btw:
Q: Will you be able, like in Heroes III, to perform all actions with mouse without touching the keyboard?
A: Yes.

wait button? :|

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Unread postby Paulus1 » 31 Jul 2006, 21:29

Ahh, after taking a detour around Nivals webpage, I found a link back to good old CH actually :)

It's a post from Fabrice made in May about the content of the game
viewtopic.php?t=1683

Including this:
"In the first addon, a lot of features will be added, notably a random map generator. I cant give more specifics on this addon yet, but the time to disclose more info is not far away. "

Phew, I just knew that I'd seen that somewhere...

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Unread postby LordErtz » 31 Jul 2006, 21:36

This makes me excited, but I am not holding my breath. The only reason I still play ANY of the HOMM series is because of the random map gen. But even so, HOMM V doesnt have enough interations on the map for me to keep interested, so we'll see.

4 different types of luck boosters is NOT my idea of interacting with the map. (rainbow fountain, swan lake, stone idol, farie ring,)

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Unread postby bigsteve » 31 Jul 2006, 23:01

Paulus1 wrote:Has anyone considered, that Simultanious Turns could be added in an expansion pack, like RMG is supposed to be??
That's really not my point. It says on the website that it is a key feature of the game. That leads people to assume that out of the box they will be able to play multiplayer with simultaneous turns. Why would I want to give them more money for an expansion when it should have been in the game already?

Oh yeah, it's also IN THE MANUAL!

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Unread postby chaosgorgon » 01 Aug 2006, 00:47

i find somewhat difficult that sim turns could be in the expansion, sim turns have a lot to do with the engine itself, adding in expansion could be risky and complicated, so H5 could be cursed with the same old turn sistem, of course i might be wong, really i hope so :devious:


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