I've been having some troubles with this game lately and I wonder anyone here had play the game AND finish it. There are some quest that I can't complete.
I'll post more when there's response.
Kult: Heretic Kingdoms
Kult: Heretic Kingdoms
Round Table Olympics '07
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
I've been having problem with the quests: Solve Marriage Dispute. I just don't know what does the miller want. After paying the dowry, I've completed the Appease the Miller quest, but the Marriage still stays. I thought I should be looking for someone to work for him, but there's no one.
Another is the Find Lost Eremite quest. Where did he go? I've searched around the Monastery, he wasn't there. Am I missing something?
Technically, this game reminds me of MM9, there's just too many glitches and bugs. But on the bright side, the grapfics are beautiful.
Another is the Find Lost Eremite quest. Where did he go? I've searched around the Monastery, he wasn't there. Am I missing something?
Technically, this game reminds me of MM9, there's just too many glitches and bugs. But on the bright side, the grapfics are beautiful.
Round Table Olympics '07
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
I remember those quest,but the solutions...
I think that youll find them later in the game.The eremite is in the badlands(youll have to pass them when you go to that big city).
There is only one thing intruiging in the game,and that is one of the final quests that involves a profecy.Other then that,its pretty predictable and linear hack and slash.
I think that youll find them later in the game.The eremite is in the badlands(youll have to pass them when you go to that big city).
There is only one thing intruiging in the game,and that is one of the final quests that involves a profecy.Other then that,its pretty predictable and linear hack and slash.
Right. I have finish the game, and wrote a review about it, just in case some of you are curious about it. And here's a little info about the game, there are some 'interesting' finds in the brothel too!
REVIEW
A RPG with a twist
And when I say twist, I didn’t mean it is a good one. A standard RPG: Create a character, run around, chop enemies, loot their bodies, gain level, repeating the process until level 99. Not for this RPG. Kult – Heretic Kingdom may not have the best graphics or the best music, but the storyline is one of the features that should be praise. Developed by Project 3 Interactive, this game has a lot of potential. Sadly, many things didn’t turn out very well. Elaborations below.
Storyline – 9
What most RPG bores me is the same stereotype storyline. A big bad demon is on the loose, the whole world is thrown into chaos, what stands between the baddy and the world eternal doom is our one and only hero/heroine(which is destined to prevail). Heretic Kingdom is different.
It is a tale of a world when corrupted religion is slowly evolving into cults which their cores rituals involve brutal sacrifice and cruel stuff. You are the female heroine aptly named Alita, an inquisitioner whose task is to hunt and destroy a sword called the Godslayer, which ultimately wiped out religion once and for all. The storyline here is completely original, with unexpected twists thrown in here and there, plus players will delved deeper into the complex relationship with the characters involve and your heroine’s identity throughout the tale. Your enemy at the beginning may not be the same to the end, as you’ll tend to switch sides occasionally. Like I said, many will disapprove with the story concept the game has, but it’s still worthy to be an interesting albeit short fiction.
Gameplay – 8
There’s nothing much to say about the gameplay in an RPG. It usually involves very simple hotkeys and some easy to learn instructions. Kult remains such. Other interesting feature the game has is the Attunement and the Dreamworld.
Attunements can be described as unique specialties hidden in every weapon, elemental weapons or focus, armour, rings and items. Players can unlock these attunements by fitting into the proper requirements and using it for a period of time. This actually makes the game interesting as players will tend to constantly change their weapons or other stuff to maximize their arsenal of attunements. Many attunements are useful at certain situations and are also “fine-tuned” by the developers so that none of them look completely useless or overpowering.
Kult also has two worlds to explore. One is the mundane world, while the other is the Dreamworld which can only be accessed by mages. The Dreamworld is exactly like the mundane world, which the settings(buildings, trees, plants...) are the same, but certain things and units like spirits and signs are revealed when you’re in the Dreamworld. They are many things worth exploring in the Dreamworld, and players can exploit this feature for certain benefits. Therefore the Dreamworld isn’t a waste.
Graphics – 7
Not that I’m complaining, but it could have done better. The character looks pretty crude at certain angles, and her face looks weird, whereas everything else from backgrounds to NPCs are beautiful. The developers do have a skill of creating sexy female characters too.
Sound – 6
From all the games I played, there are few that the music and sound effects really got me into the mood, some make me mute it, and others are just so-so. This one falls into the ‘less-average’ group. It’s nice, but quite short. So I often got bored with the 3 short combats themes each time I engage an enemy.
Replayability – 5
RPGs often have low replayability. Since Kult – Heretic Kingdoms has some options, other than choosing your element, the whole story seems pretty straightforward. Still, you get to choose your own ending, which is fairly interesting. Even though the game gives an overall ranking based on the options you choose throughout the game, it doesn’t make anyone want to play again.
Overall – 7
There are some ups and downs in this game, like the completely original albeit short storyline, creative features, somewhat lackluster music, but it’s just as good as any other well-known RPGs out there. It also worth the money, so I do recommend it for those who want a RPG with a short but complex tale and fascinating looking heroines.
REVIEW
A RPG with a twist
And when I say twist, I didn’t mean it is a good one. A standard RPG: Create a character, run around, chop enemies, loot their bodies, gain level, repeating the process until level 99. Not for this RPG. Kult – Heretic Kingdom may not have the best graphics or the best music, but the storyline is one of the features that should be praise. Developed by Project 3 Interactive, this game has a lot of potential. Sadly, many things didn’t turn out very well. Elaborations below.
Storyline – 9
What most RPG bores me is the same stereotype storyline. A big bad demon is on the loose, the whole world is thrown into chaos, what stands between the baddy and the world eternal doom is our one and only hero/heroine(which is destined to prevail). Heretic Kingdom is different.
It is a tale of a world when corrupted religion is slowly evolving into cults which their cores rituals involve brutal sacrifice and cruel stuff. You are the female heroine aptly named Alita, an inquisitioner whose task is to hunt and destroy a sword called the Godslayer, which ultimately wiped out religion once and for all. The storyline here is completely original, with unexpected twists thrown in here and there, plus players will delved deeper into the complex relationship with the characters involve and your heroine’s identity throughout the tale. Your enemy at the beginning may not be the same to the end, as you’ll tend to switch sides occasionally. Like I said, many will disapprove with the story concept the game has, but it’s still worthy to be an interesting albeit short fiction.
Gameplay – 8
There’s nothing much to say about the gameplay in an RPG. It usually involves very simple hotkeys and some easy to learn instructions. Kult remains such. Other interesting feature the game has is the Attunement and the Dreamworld.
Attunements can be described as unique specialties hidden in every weapon, elemental weapons or focus, armour, rings and items. Players can unlock these attunements by fitting into the proper requirements and using it for a period of time. This actually makes the game interesting as players will tend to constantly change their weapons or other stuff to maximize their arsenal of attunements. Many attunements are useful at certain situations and are also “fine-tuned” by the developers so that none of them look completely useless or overpowering.
Kult also has two worlds to explore. One is the mundane world, while the other is the Dreamworld which can only be accessed by mages. The Dreamworld is exactly like the mundane world, which the settings(buildings, trees, plants...) are the same, but certain things and units like spirits and signs are revealed when you’re in the Dreamworld. They are many things worth exploring in the Dreamworld, and players can exploit this feature for certain benefits. Therefore the Dreamworld isn’t a waste.
Graphics – 7
Not that I’m complaining, but it could have done better. The character looks pretty crude at certain angles, and her face looks weird, whereas everything else from backgrounds to NPCs are beautiful. The developers do have a skill of creating sexy female characters too.
Sound – 6
From all the games I played, there are few that the music and sound effects really got me into the mood, some make me mute it, and others are just so-so. This one falls into the ‘less-average’ group. It’s nice, but quite short. So I often got bored with the 3 short combats themes each time I engage an enemy.
Replayability – 5
RPGs often have low replayability. Since Kult – Heretic Kingdoms has some options, other than choosing your element, the whole story seems pretty straightforward. Still, you get to choose your own ending, which is fairly interesting. Even though the game gives an overall ranking based on the options you choose throughout the game, it doesn’t make anyone want to play again.
Overall – 7
There are some ups and downs in this game, like the completely original albeit short storyline, creative features, somewhat lackluster music, but it’s just as good as any other well-known RPGs out there. It also worth the money, so I do recommend it for those who want a RPG with a short but complex tale and fascinating looking heroines.
Round Table Olympics '07
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