Mods not working after Patch 1.2

Mods and development for mods. Including WoG & Equilibris (RU) subforums.
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theGryphon
Spectre
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Joined: 06 Jan 2006

Mods not working after Patch 1.2

Unread postby theGryphon » 24 Jul 2006, 00:26

Anyone else having this problem? None of the fan-made mods works for me, it's like they don't exist...
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...

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Sir_Toejam
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Joined: 24 Jul 2006

Unread postby Sir_Toejam » 24 Jul 2006, 01:30

see the reply in made in your mod thread.

short answer:

some work completly for me (gargoyle mod), some work partially (yours), and some not at all (sev mod).

*shrug* really haven't a clue; I suspect some of the data files were changed, and that it has less to do with the exe file, but I could be wrong.

someone else mentioned repacking all the text-mod files together using winrar (with just the store option); it's somewhere in this forum, but I haven't tried that yet.

Overall, the game seems a bit clunkier with the new patch. 50/50 i might revert, depending on how spells work out.


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