Mods not working after Patch 1.2
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
Mods not working after Patch 1.2
Anyone else having this problem? None of the fan-made mods works for me, it's like they don't exist...
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
see the reply in made in your mod thread.
short answer:
some work completly for me (gargoyle mod), some work partially (yours), and some not at all (sev mod).
*shrug* really haven't a clue; I suspect some of the data files were changed, and that it has less to do with the exe file, but I could be wrong.
someone else mentioned repacking all the text-mod files together using winrar (with just the store option); it's somewhere in this forum, but I haven't tried that yet.
Overall, the game seems a bit clunkier with the new patch. 50/50 i might revert, depending on how spells work out.
short answer:
some work completly for me (gargoyle mod), some work partially (yours), and some not at all (sev mod).
*shrug* really haven't a clue; I suspect some of the data files were changed, and that it has less to do with the exe file, but I could be wrong.
someone else mentioned repacking all the text-mod files together using winrar (with just the store option); it's somewhere in this forum, but I haven't tried that yet.
Overall, the game seems a bit clunkier with the new patch. 50/50 i might revert, depending on how spells work out.
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