HoMM V tracking well
Nival employee Evgeny "jackill-mf" Metlyaev blames Ubisoft for not giving them enough time to debug the game. Alexander Mishulin, who had given some pre-release interviews, says that they were on schedule when the FPP came out (the version with the old Isabel look), but Ubisoft didn't like the "too cartoonish" graphics so they had to remake them from scratch. And later Ubisoft continued to issue ever-changing and unpredictable requests. He does admit, however, that Nival overestimated its forces.
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