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protecyon
Golem
Golem
Posts: 628
Joined: 19 Nov 2005
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Unread postby protecyon » 13 Feb 2005, 15:52

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/26

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lpatenaude
Peasant
Peasant
Posts: 53
Joined: 06 Jan 2006
Location: 2031, Ogilvie Rd.; Ottawa, Ontario; Canada

Unread postby lpatenaude » 13 Feb 2005, 15:52

As a finalized conclusion:

The time needed to finish any sized map and any amount of towns owned at final victory brings the base score between 245 and 249=> Gold Golem rank(uppest available and giving the hint that is now time to engage in the newest version of Heroes IV).

A much better score is only according to the incredibly stupid player imposing him/herself to get 1st place on score rankings.

Therefore, I Orionpax already acheived the 1st place score and rank of Gold Golem since the launch year of 2000 of the Complete version of Heroes III; That was 5 years ago and, Celestial Heavens and Strategy Planet's web-sites weren't even existing since that time period. I automatically declare myself as the grandest original Champion of you all. Sorry for doing that to you all, Orionpax.
Earth is a large world.
So does our egos and opinions onto everything.

greenchylde
Lurker
Lurker
Posts: 2
Joined: 09 Jan 2006

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Unread postby greenchylde » 09 Jan 2006, 21:26

could you post a list of which beast is associated with which scores? i think that would be nice.

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Guarderman
Leprechaun
Leprechaun
Posts: 45
Joined: 22 Apr 2007

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Unread postby Guarderman » 23 Apr 2007, 15:23

please put the monster to the score that would be great

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Paladin
Pixie
Pixie
Posts: 148
Joined: 06 Jan 2006
Location: Between the keyboard and the chair.

Unread postby Paladin » 02 May 2007, 11:04

Yes, that shouldn't be too hard to do, should it?

Hellboy
Leprechaun
Leprechaun
Posts: 3
Joined: 28 Aug 2009

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Unread postby Hellboy » 30 Aug 2009, 17:40

So basically, just make a tiny island in the middle of the ocean with 8 towns crammed on it, all connected by roads, with plenty of gold and resources lying around, and 1 obelisk. Play on Impossible, kill most opponents on day 1, and buy all the creatures and put half your army on the grail site and the other half in a town. Next day, dig up and deliver the grail, and kill the last opponent.

I did something like that once on a map made for that purpose, but with less than 8 towns, I think.



I also did something similar on a random map, but without getting the Grail, I think. I think it was 8 players, size small, normal water, no underground, weak wandering monsters. Going first is a deadly advantage on such a map.



Scores are pretty meaningless.

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GreatEmerald
CH Staff
CH Staff
Posts: 3330
Joined: 24 Jul 2009
Location: Netherlands

Unread postby GreatEmerald » 30 Aug 2009, 19:32

Yea, I've generated a small map with 2 players and using it for WoG ERM scripts testing. Since by scripts are all for battle and creature abilities, I give myself powerful creatures to test and I always win on the 2nd day, thus cluttering my scoreboard... :disagree:


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