Well actually I noticed this oddity long ago in the sewers in the big gassy room with the weird ramp-thing in the middle. This time around I checked it out as I knew I had killed every puny rat that I could see, but still I could hear the rat-sound and the icons were yellow everywhere in the big room. I checked the walls all the way round and even saw the low torch that I hadn't noticed before, but nothing was triggerable. Then at each side of the middle block with the ramp inside the icons turned red - I tried hard to try and peep through the grafix but couldn't get any glance inthere. Nevertheless my sorcerer finished off the two rats with two fire rings and the icons went green and the rat sound was gone.
Is this some "genious" way to make the room more spooky to place rats that'll keep the atmosphere of rats being everywhere?
MMVI - hidden rats in the sewers...
- Bandobras Took
- Genie
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- Joined: 06 Jan 2006
Re: MMVI - hidden rats in the sewers...
I actually think it's an engine glitch; I have it happen to me often in MM7 in the tunnels to Eofol. You think rats behind a wall are annoying, try Medusae . . .rubiconiii wrote:Well actually I noticed this oddity long ago in the sewers in the big gassy room with the weird ramp-thing in the middle. This time around I checked it out as I knew I had killed every puny rat that I could see, but still I could hear the rat-sound and the icons were yellow everywhere in the big room. I checked the walls all the way round and even saw the low torch that I hadn't noticed before, but nothing was triggerable. Then at each side of the middle block with the ramp inside the icons turned red - I tried hard to try and peep through the grafix but couldn't get any glance inthere. Nevertheless my sorcerer finished off the two rats with two fire rings and the icons went green and the rat sound was gone.
Is this some "genious" way to make the room more spooky to place rats that'll keep the atmosphere of rats being everywhere?
Far too many people speak their minds without first verifying the quality of their source material.
- Kareeah Indaga
- Archlich
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