The Elrath Mod Manager

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Kalah
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The Elrath Mod Manager

Unread postby Kalah » 03 Jul 2006, 22:40

Elrath.com (a.k.a. Paradox) recently presented his <b>Elrath Mod Manager</b> in the <a href="/http://forums.ubi.com/eve/forums/a/tpc/ ... ">official forums</a>. In his own words, what it does is allow you to easily install/add a mod; enable or disable mods before running the game; and it contains a mod information window, showing you info on the selected mod. It sure looks great.



We have made it available for download from the CH <a href="/https://www.celestialheavens.com/527">mod page</a>.

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1151966432
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Unread postby gunsharp » 03 Jul 2006, 22:45

possibly the most useful mod yet, great job

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Unread postby Labyrinth » 04 Jul 2006, 08:25

Wow, great thing! Kudos, dude! :)
What the #$*! do we know?

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Unread postby Orfinn » 04 Jul 2006, 10:36

Sounds awesome, but one question, If I have installed mods before I intallalled this one will there be any complications? Will this mod manager recognise alredy added mods in the data folder?

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Unread postby unreal_az » 04 Jul 2006, 13:10

It will recongise any mods you have installed as long as they are paks (there are some mods that may be directy extracted into data folder).

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Unread postby Paradox » 04 Jul 2006, 13:15

Yeah, only mods in the form of a .pak file will be supported.

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Unread postby Orfinn » 04 Jul 2006, 13:17

right, so the tooltip and the sev. mod wont be recognised?

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Re: The Elrath Mod Manager

Unread postby ThunderTitan » 04 Jul 2006, 13:22

Orfinn wrote:right, so the tooltip and the sev. mod wont be recognised?
I'm pretty sure the sev. mod is a .pak file.
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Unread postby Sikon » 04 Jul 2006, 15:44

Well, this utility is simple enough, and I don't like the interface and the fact that it's closed-source. I think I'll write a replacement.

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Unread postby Paradox » 04 Jul 2006, 17:37

if you dont like the interface, then what do you suggest? thats why im asking for suggestions for improvements etc.

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Unread postby Labyrinth » 05 Jul 2006, 11:10

Open Source would be a fine idea! :)



Not keen to GPLing it, Elrath?
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Unread postby Paradox » 05 Jul 2006, 13:28

I might consider it when it's finished, heres some things im going to impliment for the next version:

conflict checker between mods
possibly online database of mods browsable via the program and able to be installed from the program - idea from Sikon

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Unread postby Sikon » 05 Jul 2006, 13:41

What language is it written in?
Edited on Wed, Jul 05 2006, 07:41 by Sikon

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Unread postby Orfinn » 05 Jul 2006, 16:58

is it possible to get this Elrath mod as zip file too?
Edited on Wed, Jul 05 2006, 11:03 by Orfinn

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Unread postby Paradox » 07 Jul 2006, 01:51

It was done in C++

Orfinn: do you mean instead of rar? or do you think because it's .exe it is an installer? because it doesnt need to be installed, just a single exe file.

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Unread postby Orfinn » 07 Jul 2006, 08:32

"do you mean instead of rar? or do you think because it's .exe it is an installer? because it doesnt need to be installed, just a single exe file."



that simple? yes I thought it was some kind of installer :embarresed: and since I dont have win rar I thought I wouldnt bother download it unless it was a zip file, but now I know that and one last thing...do I place the exe file in the H5 data folder? And how do I run it?

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Unread postby Paradox » 07 Jul 2006, 12:54

place the exe anywhere you like and just run it, then set your heroes5/data directory from the Change button at the top and its setup.

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Unread postby Orfinn » 07 Jul 2006, 14:15

ok, thanks for how to do it. but its not a single exe file its a rar file when I try to dowload it from the link here.
Edited on Fri, Jul 07 2006, 10:35 by Orfinn

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Unread postby Paradox » 07 Jul 2006, 22:41

a rar is an archive like zip


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