What should an expainsion inclued???

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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ThunderTitan
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Unread postby ThunderTitan » 18 Jun 2006, 22:23

jeff wrote: Now I am sure someone somewhere has mentioned this, but it's worht repeating, how about a save option as you are quitting instead of saving and then quitting. ;|
Sounds like a good ideea. And I don't recall anyone else mentioning it either.
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Cunning Death
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Unread postby Cunning Death » 19 Jun 2006, 05:53

DaemianLucifer wrote:And Im not sure modders can add any of those stuff,since they should be very deep in the code.
I really don't know... ;| I'm not a modder myself, just saw these mods changing unit appearance, adding bunch of buttons... might be possible that .pak file magic has even more depths
warning! there might be documented features in Heroes V
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DaemianLucifer
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Unread postby DaemianLucifer » 19 Jun 2006, 09:05

Cunning Death wrote:I really don't know... ;| I'm not a modder myself, just saw these mods changing unit appearance, adding bunch of buttons... might be possible that .pak file magic has even more depths
They added nothing,just tweak the existing things.The save/load button is just a changed function of existing buttons.Chaging the appereance is just replacing an existing model with another already existing model.But adding something thats not there,thats quite tough.

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Unread postby Jimmpi » 19 Jun 2006, 13:02

jeff wrote:
Now I am sure someone somewhere has mentioned this, but it's worth repeating, how about a save option as you are quitting instead of saving and then quitting. ;|
You mean like you could i Heroes IV??

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Unread postby Gezz » 19 Jun 2006, 14:12

Haven't read all the thread, so sorry if somebody else already said this:

I'd like to have "just" or "even" as difficulty, where the AI gets as much income and creature growth as the player and does not discriminate between player(s) and other AIs as targets.
"Hard" is nice, but the AI is handicapped in its income and creature growth, OTOH it is picking on the player.

Weird, that they haven't thought of having a "just" (or whatever it might be called) difficulty.

tanaris
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expansion needs

Unread postby tanaris » 28 Jun 2006, 00:53

allied maps for hot seat. besides the single player campaign I spent a lot of time playing the previous HOMM games with my friend on hot seat. we load up a large or x-large map and play as allies. I don't think HOMM 5 has one multi- player map that has a team against all computer players.. we were very disappointed in this.

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RunningManDK
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Unread postby RunningManDK » 28 Jun 2006, 11:29

The expansion should include:

-1 or 2 new factions
-lots of new maps(a lot bigger than the currently largest maps)
-bug fixing
-new artifacts
-random map generator
-more neutral creatures
-improvement on the game engine
-High Score list with creature rankings(hopefully included before any expansion!)
-a bunch of new spells

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Unread postby Campaigner » 29 Jun 2006, 10:39

Things I want for the expansion:
  • Dwarf faction
  • Much more options in setting up a game (Creatures accumulating in external dwellings!)
  • More creatures
  • Snow terrain
  • Vastly improved A.I!
I assume that the highscore table will be out a LONG TIME before the expansion is here!


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