Skills and Abilities rant!

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
User avatar
Jolly Joker
Round Table Hero
Round Table Hero
Posts: 3316
Joined: 06 Jan 2006

Unread postby Jolly Joker » 25 Jun 2006, 19:00

OliverFA wrote:
Jolly Joker wrote:
OliverFA wrote: Not if you give always the choice between improving an already existing skill or picking a new one.
No. It's about ABILITIES, not skills.
I think I didn't explain myself properly here. I don't want to change the way skills and abilities are offered. I just want to remove the limitation of 5 skills and 3 abilities per skill.

so basically, if your hero is level 9 he could either have 3 expert skills or 1 expert skill and 6 basic skills or any other combination you wanted, not having to be limited by the 5 skills limit.
You don't understand the point. If you are always qualified to get ALL abilities related to a skill, no matter how many you have taken, the abilities offered might be VERY annoying, because you may be offered a ton of abilities you just don't want - for a very long time.

User avatar
Bandobras Took
Genie
Genie
Posts: 1019
Joined: 06 Jan 2006

Unread postby Bandobras Took » 25 Jun 2006, 19:22

Great, now we've got someone suggesting that there shouldn't even be a limit on Basic Skills? Why don't we just save time and give every hero Expert Level in every skill and every subability and their ultimate skill at level one? It would certainly cut down on the chances of not getting that vital skill you really want, and you wouldn't even need a skill chart. :wall:
Far too many people speak their minds without first verifying the quality of their source material.

User avatar
Ethric
Round Table Hero
Round Table Hero
Posts: 4583
Joined: 27 Nov 2005

Unread postby Ethric » 25 Jun 2006, 19:33

I for one think that, in the context of H5's system, the limit to how many basic skills you can have (5+ the faction one) is fine. But then the 5x3 slots for the secondary stuff could be freed up so you could fill them as you saw fit based on what basic skills you otherwise have.

The ones you'd be offered at level up would be limited to the ones you have the prerequisites for, obviously. If it should then become a problem that you have to many choices and thus "never" get what you want it could be tweaked so that more secondary skills are based on others making the possible choices at any one time manageble.
Who the hell locks these things?
- Duke

Da' vane
Leprechaun
Leprechaun
Posts: 40
Joined: 06 Jan 2006

Unread postby Da' vane » 25 Jun 2006, 20:27

Ethric wrote:Poor documentation and that you can only have 3 of each. I don't like that limitation. I think it would be better if you allowed a hero to delve deep into the ablities of one or two skillsets, and get as many of them as he has the prerequiites for. Afterall, that's what people often do when they're good at something: they try to get even better, learn more, spcialise. Here you're basically told that sorry, your brain's full on logistics-related knowledge, so why not improve your knowledge on the dark arts instead (for example).

You might say that it's a good way to make sure your hero isn't rendered useless by only knowing one type of skills, but that's not a type of babysitting I care for in a game. And that also branches over in something else, namely that I think you should be allowed more than one hero per army. That way, you can have 2 or 3 specialists, instead of one generalist.
There is someone else where who gets what I'm complaining about.

However, I must admit that I thought there were more abilities for each skill (9 rather than 5, for some reason - I think I counted Skills as abilities). Saying that, one has to ask why they didn't put other abilities in, and why they only gave a single perk in each skill the advanced abilities. I mean, when you have abilities like dark revelation and graduation, there's lots of similar abilities you could have from other skill - like a bonus to your Hero's attack from attack, and a bonus to Defence from defence. Maybe a free minor artifact from luck, or some free resources. Even free creatures if they wanted. The whole "one-time bonus" thing could have provided a whole plethora of abilities...

Da' vane
Leprechaun
Leprechaun
Posts: 40
Joined: 06 Jan 2006

Unread postby Da' vane » 25 Jun 2006, 20:36

There are two main fixes to "not getting what you want" when you level up under the system without limits.

a) Offer more than 2 skills and 2 abilities. More choice means more getting what you want. In fact, should an EP add extra skills and abilites, you might just want to offer more per level up anyway, just so you can see the new stuff!

b) Restrict the list of abilities so that it works like skills does: offers a new skill or upgrade an existing skill. In this case, you get the highest ability you can qualify for or another perk.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 25 Jun 2006, 21:40

Da' vane wrote: Saying that, one has to ask why they didn't put other abilities in, and why they only gave a single perk in each skill the advanced abilities.
This I can agree with. It would be more interesting to have advanced abilities that excluded others. Even if there's a large number of abilities, some of which only seems as filler, I guess one always asks for more.

I mean, when you have abilities like dark revelation and graduation, there's lots of similar abilities you could have from other skill - like a bonus to your Hero's attack from attack, and a bonus to Defence from defence. Maybe a free minor artifact from luck, or some free resources. Even free creatures if they wanted. The whole "one-time bonus" thing could have provided a whole plethora of abilities...
No more of the boring +2 to a primary skill, please. There are so many other great bonuses that should be possible.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23271
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 25 Jun 2006, 21:43

Da' vane wrote: The whole "one-time bonus" thing could have provided a whole plethora of abilities...
I hate that one. It's so frivolous.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 26 Jun 2006, 00:03

Those one time bonuses are crap.Especially the 1000 gold and one time mana.Those that add primary abilitieas are ok,but could be way better.And the one giving you an additional level is just a space eater because it gives you +1 stat and you need more XP for the next skill/ability.

Da' vane
Leprechaun
Leprechaun
Posts: 40
Joined: 06 Jan 2006

Unread postby Da' vane » 26 Jun 2006, 00:13

Apparently, they are okay enough for Nival to include them... :|

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 26 Jun 2006, 00:45

Da' vane wrote:Apparently, they are okay enough for Nival to include them... :|
So is no caravans and unflagable windmills,but that doesnt mean its ok with the fans.

King Imp
Swordsman
Swordsman
Posts: 570
Joined: 06 Jan 2006

Unread postby King Imp » 26 Jun 2006, 07:30

HodgePodge wrote:
thragar wrote:What really aggravates the problem is that there is no prompt at a witch's hut. I end up never using them because you could end up with a skill that doesn't help you at all.
Just another lazy exclusion by Nival. I always save my game just before going to a witch's hut … if I don't like the skill, I reload … but people shouldn't have to do this. :mad:


Agreed 100%.

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 26 Jun 2006, 07:39

King Imp wrote:
HodgePodge wrote:
thragar wrote:What really aggravates the problem is that there is no prompt at a witch's hut. I end up never using them because you could end up with a skill that doesn't help you at all.
Just another lazy exclusion by Nival. I always save my game just before going to a witch's hut … if I don't like the skill, I reload … but people shouldn't have to do this. :mad:


Agreed 100%.
yep, really frustrating, i also save first, getting a good skill is really beneficial in the early game, but not if it's one you really don't want

User avatar
Jolly Joker
Round Table Hero
Round Table Hero
Posts: 3316
Joined: 06 Jan 2006

Unread postby Jolly Joker » 26 Jun 2006, 07:58

You COULD try the Hut with a secondary hero, could you? Just as well as you COULD try a really sensitive guard stack with a secondary hero, whether for example "horde" in this case means more like 55 or something like 95. Since this costs a hero a secondary SCOUTING hero would be even better. But of course save/reload is much more, uh, convenient.
Not in MP play, though. :)

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 26 Jun 2006, 08:06

indeed not :D

was thinking about SP, haven't got into MP yet (too many other priorities in life :D )

Da' vane
Leprechaun
Leprechaun
Posts: 40
Joined: 06 Jan 2006

Unread postby Da' vane » 26 Jun 2006, 11:52

But it's already been established that the fans don't count...

Otherwise, they'd accept what was good with H4, and we'd have creature XP from WoG incorporated in there too...

It almost makes me wish that the WoG and Equilibris teams could have got together and scraped the cash for the HoMM license... they'd probably have done a better job between them than Nival/Ubisoft...

The Frostraven
Leprechaun
Leprechaun
Posts: 3
Joined: 26 Jun 2006

Unread postby The Frostraven » 26 Jun 2006, 13:24

Bandobras Took wrote:Great, now we've got someone suggesting that there shouldn't even be a limit on Basic Skills? Why don't we just save time and give every hero Expert Level in every skill and every subability and their ultimate skill at level one? It would certainly cut down on the chances of not getting that vital skill you really want, and you wouldn't even need a skill chart. :wall:
Duh...

Having basic everything takes some well fifteen levels-- but could be doable with a cap of number of skill points per hero, so that he could never specialize in all skills...

Skills are a fine way to make every hero more unique.

Say, what if there were more skills, and more advanced abilities instead..?

For instance;
If:
Basic Attack only work for melee, and the abilities granted by Attack were melee battle-oriented
Then we would have the skills Basic Berserk (skill replacement for Blood Frenzy) and Basic Archery freed up...
Each having their own six abilities, whereof 2 abilities which require the Advanced and 1 ability that require Expert skill level.
Or that could been 2 basic abilities, 2 advanced abilities and 2 expert abilities... In the latter case, there is two paths where one basic ability advancement leads to speed, and the second basic advancement to raised Attack.

Ultimate skills could be reached upon maxing hero's starting skills, and two non-conflicting skills.

Defense and Light magic (as well as leadership- at least 19 levels) lead to Guardian Angel (Defensive)
while
Attack and Light Magic would lead to an offensive Guardian Angel which Kills off one of the strongest creatures in enemy's army in each combat.

Meh...

Maxed Archery and Logistics trees (as well as whatever witch skill) leads to Assailant -- Shoot and Run for all ranged attackers in army
while
Archery and Dark magic (and witch skill) leads to Blinding Arrows.
Dark Magic and Summoning Magic (and witch skill) leads to Stir the Fallen -- allows raising of dead enemies to fight for you for this battle only.

I would like to have seen three paths to three different mutually exclusive "ultimate abilities" which again are based on the base class of the hero, which in return require two very "hero-of-this-class-like" skills to be maxed with three of their abilities...

Again, each ultimate ability would be shared by forces of similar disposition, making each class have an option of three ultimate abilities, whereas one is *ment* for the class, and two other which are ment for heroes of similar disposition, on each side on them on the septagon...

Ban certain skills for certain towns-- no light magic for necromancer etc.

That's the changes I would have made anyways-- After playing the game for a month without realizing that there was any such thing *as* "ultimate abilities"
Last edited by The Frostraven on 26 Jun 2006, 13:29, edited 1 time in total.

User avatar
Bandobras Took
Genie
Genie
Posts: 1019
Joined: 06 Jan 2006

Unread postby Bandobras Took » 26 Jun 2006, 13:24

Da' vane wrote:But it's already been established that the fans don't count...

Otherwise, they'd accept what was good with H4, and we'd have creature XP from WoG incorporated in there too...
:vomit: That's it! It's only the fans who like everything in H4 and WoG that should count! Those of us with differing opinions should be completely ignored!

I'm not sure that you see the rampant hypocrisy in your statement.

Never mind that we've now got scripted town destruction/town type changing, and that's one of the first things WoG introduced.

With this you've gone from trying to contribute to the game to complaining for the sake of complaining. There are others on the forums who are far more adept at that particular kind of spam.
Da' vane wrote: It almost makes me wish that the WoG and Equilibris teams could have got together and scraped the cash for the HoMM license... they'd probably have done a better job between them than Nival/Ubisoft...
Let them. I could wish for a team of nine rabid rhinos to make Heroes 5, and say "they'd probably have done a better job."

But until they have, it's empty speculation, not anything constructive or useful.
Far too many people speak their minds without first verifying the quality of their source material.

User avatar
Bandobras Took
Genie
Genie
Posts: 1019
Joined: 06 Jan 2006

Unread postby Bandobras Took » 26 Jun 2006, 13:28

The Frostraven wrote:
Bandobras Took wrote:Great, now we've got someone suggesting that there shouldn't even be a limit on Basic Skills? Why don't we just save time and give every hero Expert Level in every skill and every subability and their ultimate skill at level one? It would certainly cut down on the chances of not getting that vital skill you really want, and you wouldn't even need a skill chart. :wall:
Duh...
Yes, that was my point as well.
The Frostraven wrote: Skills are a fine way to make every hero more unique.

Say, what if there were more skills, and more advanced abilities instead..?

For instance;
If:
Basic Attack only work for melee, and the abilities granted by Attack were melee battle-oriented
Then we would have the skills Basic Berserk (skill replacement for Blood Frenzy) and Basic Archery freed up...
Each having their own six abilities, whereof 2 abilities which require the Advanced and 1 ability that require Expert skill level.
Or that could been 2 basic abilities, 2 advanced abilities and 2 expert abilities... In the latter case, there is two paths where one basic ability advancement leads to speed, and the second basic advancement to raised Attack.

(...snip)

Ban certain skills for certain towns-- no light magic for necromancer etc.
I'd say that banning skills for certain towns while increasing the number of generic options tends to make heroes more similar, not less.
The Frostraven wrote: That's the changes I would have made anyways-- After playing the game for a month without realizing that there was any such thing *as* "ultimate abilities"
There's that documentation complaint again. :)
Far too many people speak their minds without first verifying the quality of their source material.

User avatar
OliverFA
Scout
Scout
Posts: 164
Joined: 06 Jan 2006

Unread postby OliverFA » 26 Jun 2006, 13:30

DaemianLucifer wrote:Those one time bonuses are crap.Especially the 1000 gold and one time mana.
Right now I agree with you. But imagine it was, not 1,000 gold but, let's say, 100,000 gold or even 1,000,000. That would make it a valuable bonus. Specially in a resource lacking map.
Last edited by OliverFA on 26 Jun 2006, 13:35, edited 1 time in total.

User avatar
Ethric
Round Table Hero
Round Table Hero
Posts: 4583
Joined: 27 Nov 2005

Unread postby Ethric » 26 Jun 2006, 13:31

Jolly Joker wrote:You COULD try the Hut with a secondary hero, could you?
Or they COULD have given you an OPTION on whether you WANTED the skill or not.

I mean, is the witch grabbing your hero by the neck and forcing the skill into his brain, is that's what's going on? Seems to me, as it says she teaches you the skill, it implies a voluntary action of getting taught.
Who the hell locks these things?
- Duke


Return to “Heroes V-VI”

Who is online

Users browsing this forum: Google [Bot] and 3 guests