Is instant travel working correctly?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
xiilus
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Is instant travel working correctly?

Unread postby xiilus » 24 Jun 2006, 00:48

In a custom single player game, I was chasing down an enemy hero when he started teleporting around making it impossible to follow. I thought I would be able to do the same with the Instant Travel spell, but I could not make the same jumps he could. First he teleported past a gatehouse to which I did not have a key. Then, just to make me mad, he teleported right past a group of 29 Black Dragons to grab the treasure and artifacts on the other side. Is the computer cheating or am I supposed to be able to warp around wherever I please as he does?

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Psychobabble
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Unread postby Psychobabble » 24 Jun 2006, 01:17

If you have learned the spell and at least half your movement points you can use it. You might be getting confused because it has a fairly limited range (you have to move your mouse icon around to find where you can go) or because it's greyed out if you have less than half your movement points.

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ThunderTitan
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Unread postby ThunderTitan » 24 Jun 2006, 01:23

He can probably calculate the distance better. You have to mostly guess and watch the mouse.

Then again the H5 AI isn't new to cheating, so....
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Psychobabble
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Unread postby Psychobabble » 24 Jun 2006, 01:34

ThunderTitan wrote: Then again the H5 AI isn't new to cheating, so....
See, the original poster might believe you here even though you're not being serious. Just to clarify - the AI doesn't do anything you can't do with the instant travel spell. If it is, then it probably just used the town portal spell instead :).

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djtc
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Unread postby djtc » 24 Jun 2006, 03:38

I have to admit I asked myself the same question... Instant Travel really doesn't go far at all.

Especially if you were used to HeroesIII and the "go wherever you can see on your screen" spell, 5 times a day... it really looks as a weak spell.

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erased. over. out
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Unread postby erased. over. out » 24 Jun 2006, 03:43

djtc wrote:I have to admit I asked myself the same question... Instant Travel really doesn't go far at all.

Especially if you were used to HeroesIII and the "go wherever you can see on your screen" spell, 5 times a day... it really looks as a weak spell.
Sometimes I find it more useful to ride around with Logistics and Pathfinding rather than use the Instant Travel spell. It eats up a lot of movement points. The spell was abused heavily in Heroes 3, but I feel they should've watered it down a tad- not this much!
Last edited by erased. over. out on 24 Jun 2006, 04:46, edited 1 time in total.

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Bandobras Took
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Unread postby Bandobras Took » 24 Jun 2006, 03:58

Its main use is now to hop over an inconvenient mountain later in the game. As opposed to H3, where its main use was to hop over half the map every single day. :)
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Unread postby Ari » 24 Jun 2006, 04:27

I don't think it was neccessarily flawed to use d-door to travel halfway across the map in earlier homm's. Given how short the range of each individual cast, and given that each casting ate 10 mana, this seemed like a "magic logistics," where a knowledge hero was finally rewarded for having amounts of mana that were otherwise massive overkill (a knowledge stat the player cursed every time they fought a spellpower, attack or defense hero).

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Indral
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Unread postby Indral » 24 Jun 2006, 07:19

dimension door, fly and town portal were almost always banned in any serious multiplayer game, anyway.

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Cunning Death
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Unread postby Cunning Death » 24 Jun 2006, 07:21

personally I would be happy with an increased range of instant travel
the least they could do: visually marking the accessible area, so I don't have to guess it for myself by moving the mouse around and watching the cursor
warning! there might be documented features in Heroes V
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Unread postby DaemianLucifer » 24 Jun 2006, 08:48

Ari wrote:I don't think it was neccessarily flawed to use d-door to travel halfway across the map in earlier homm's. Given how short the range of each individual cast, and given that each casting ate 10 mana, this seemed like a "magic logistics," where a knowledge hero was finally rewarded for having amounts of mana that were otherwise massive overkill (a knowledge stat the player cursed every time they fought a spellpower, attack or defense hero).
Short range?You could jump a whole screen with that one!A mountin the size of himalayas?No problem,Ill just DD over it.And it spent so little.10 mana?Pfft!But it is nerfed a bit too much.Now if it allowed to to go half your movement with eating your whole movement,and 4 mana for each tile,that would still be more useful than now,and still not overpowered.

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Unread postby Ethric » 24 Jun 2006, 11:52

Psychobabble wrote: See, the original poster might believe you here even though you're not being serious. Just to clarify - the AI doesn't do anything you can't do with the instant travel spell. If it is, then it probably just used the town portal spell instead :).
How do you know for sure? Just curious, not saying you're wrong.
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Gus
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Unread postby Gus » 24 Jun 2006, 12:11

*sigh*

guys, Instant Travel is not DD. DD was overpowered and allowed to travel the map easily. IT allows you to jump over obstacles, guards, garrisons, colour tents, etc. And that's enough.

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Unread postby ThunderTitan » 24 Jun 2006, 12:53

Psychobabble wrote:Just to clarify - the AI doesn't do anything you can't do with the instant travel spell.
As i haven't actualy tested that I wasn't going to say "it definatly doesn't cheat". But if you're sure good for you, I just don't think we should state something we're only 90% sure of as fact.
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