I miss the anecdotes :(
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- Pixie
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I miss the anecdotes :(
I'm not sure if this has been mentioned on this forum before, but since I am relatively new here and am too lazy to perform a search, I shall rant on this thread a little longer. Does anyone else miss the short anecdotes that would pop up whilst picking up a resource/artifact/entering a building, etc? I'm sure the old school players miss it terribly, as do I. I don't know if they were deliberately left out, or if Nival ran out of time, but they really did add to the whole atmosphere of the game. I doubt the expansion(s) will deal with this issue (what a shame!). Any thoughts?
Agreed wholeheartedly. It wasn't that I read every one every time, but I did at first, and occasionally later on, when I'd started to forget or just wanted too. They made you feel like you were actually in the gameworld, and not just moving playing pieces around a sterile mechanical playarea. And on the same basis, I miss the spell-descriptions of H4. Not the ones telling what the spells do, but the flavourtext underneath. Those were great, and those little details can often make a game.
As I understand it, these things were removed for the purpose of "speeding up gameplay", a task I feel they failed in anyway by introducing new timeconsuming factors, first and foremost the clumsy interface where showing of graphics takes precedent over showing of actual information. If they had kept the popups, how much more time would you use? You didn't have to read them, clicking OK takes about 0.2 seconds. Of course, if they had kept the descroptive popups, those too would have gotten in the way of the 3d graphics they are so proud of... maybe a bit of a stretch, but perhaps there is a connection there.
As I understand it, these things were removed for the purpose of "speeding up gameplay", a task I feel they failed in anyway by introducing new timeconsuming factors, first and foremost the clumsy interface where showing of graphics takes precedent over showing of actual information. If they had kept the popups, how much more time would you use? You didn't have to read them, clicking OK takes about 0.2 seconds. Of course, if they had kept the descroptive popups, those too would have gotten in the way of the 3d graphics they are so proud of... maybe a bit of a stretch, but perhaps there is a connection there.
Who the hell locks these things?
- Duke
- Duke
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- Pixie
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That would indeed be a nice addition, but it would mean they would actually have to write said anecdotes. Writing, translating and then of course the proofreading *cough*... it's a bit of work, and seeing the rushed release of H5 it does seem like a bit of wishful thinking.
Who the hell locks these things?
- Duke
- Duke
Does anyone know if the dialogs are moddable? It would make for an excellent mod, to add anecdotes to all the artifacts!
And not to be mean, but the language would probably be much more fluid and idiomatic if fans took care of this issue.
And not to be mean, but the language would probably be much more fluid and idiomatic if fans took care of this issue.
"Some play hard to get; I play hard to want."
http://www.cynicalstuff.com
http://www.cynicalstuff.com
Even the smallest things can change a whole game. I agree, they could have brought this back.
What else in a small scale I miss is the sound which apears when an enemy icon on the adventure map dissapears, right after you've defeated a stack of monsters or a hero, that lite wind swaying sound. Right now the stack is already gone when you return to the adventure map.
What else in a small scale I miss is the sound which apears when an enemy icon on the adventure map dissapears, right after you've defeated a stack of monsters or a hero, that lite wind swaying sound. Right now the stack is already gone when you return to the adventure map.
"DUVANS MAMMOR KOMMER BORTOT"
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I absolutely agree. It gave you kinda feelin' of powa even with the smallest armies.Safaex wrote:Even the smallest things can change a whole game. I agree, they could have brought this back.
What else in a small scale I miss is the sound which apears when an enemy icon on the adventure map dissapears, right after you've defeated a stack of monsters or a hero, that lite wind swaying sound. Right now the stack is already gone when you return to the adventure map.
C.D.
warning! there might be documented features in Heroes V
Water Polo European Championships Hajrá magyarok!
Water Polo European Championships Hajrá magyarok!
Ethric is absolutely right. those little things is what creates the atmosphere. and atmosphere is why I play games.
has anyone played chrono cross? the game has great atmosphere. the atmosphere alone kept me through the game, even though I thought it sucked running around as Lynx the cat.
oh and writing small pieces of interesting text revolving around each spell is impossible for nival considering their not-so-excellent english skills.
has anyone played chrono cross? the game has great atmosphere. the atmosphere alone kept me through the game, even though I thought it sucked running around as Lynx the cat.
oh and writing small pieces of interesting text revolving around each spell is impossible for nival considering their not-so-excellent english skills.
- cornellian
- Conscript
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A band of not so bright orcs ambushed you but you quickly defeated them. Running away, one of them dropped ....
or
You see a knight and a necromancer fight. The necromancer overwhelms the knight with a fireball, when you act and slay him. Grateful, the old knight gives ....
How can this not be missed? These little things are what give a game its character.
or
You see a knight and a necromancer fight. The necromancer overwhelms the knight with a fireball, when you act and slay him. Grateful, the old knight gives ....
How can this not be missed? These little things are what give a game its character.
damn you cornellian! just reading those ;____; great little stories.
At least with a map editor we might be able to add "Events" you remember, those little text popups..or did they remove *all* text popups even Events? anyway...if Events work as they used too, we could just make custom events in front of artifacts with these stories.
At least with a map editor we might be able to add "Events" you remember, those little text popups..or did they remove *all* text popups even Events? anyway...if Events work as they used too, we could just make custom events in front of artifacts with these stories.
- DaemianLucifer
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I miss those little texts too.Way better then the current fly by of what you picked.And they did it allegedly to speed up gameplay.More likely they did it becuase of laziness.
Well find out soon™,wont we?Paradox wrote:At least with a map editor we might be able to add "Events" you remember, those little text popups..or did they remove *all* text popups even Events? anyway...if Events work as they used too, we could just make custom events in front of artifacts with these stories.
- DaemianLucifer
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Agreed wholeheartedly on the spell descriptions.
I don't really understand what you guys mean by anecdotes, but if they served the same purpose as the spell information, I also miss those, whatever they are.
It makes you feel more "in" the game than just the way it is now.
5il
I don't really understand what you guys mean by anecdotes, but if they served the same purpose as the spell information, I also miss those, whatever they are.
It makes you feel more "in" the game than just the way it is now.
5il
The pen is deadlier than the sword;
if the pen is very sharp and the sword very short.
if the pen is very sharp and the sword very short.
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