The Return of the Dungeon Guide

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Psychobabble
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Unread postby Psychobabble » 13 Jun 2006, 10:08

The classic 10 big myths about copyright explained is also a worthwhile read. Also, copyright laws are almost universal thanks to the number of international treaties and bodies in the area.

Jeckhyl
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Dungeon Guide

Unread postby Jeckhyl » 13 Jun 2006, 10:49

Copyright is one thing, politeness an other :)

Then I'll wait permission for translation (and I'll add the link and references for this original post, then I won't feel "work stealer".

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Psychobabble
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Unread postby Psychobabble » 13 Jun 2006, 11:06

Jeckhyl wrote:Copyright is one thing, politeness an other :)

Then I'll wait permission for translation (and I'll add the link and references for this original post, then I won't feel "work stealer".
Yes, please don't get me wrong. I wasn't trying to indicate that CH was going to go around suing people for posting a translated guide, but everything we post here is copyrighted, contra what was said, and it is polite to ask even apart from the legal position as you pointed out.

like I said, we 99% of the time have no problem with stuff being reproduced as long as it is done so with proper attribution. it's also nice to be notified so we can give you a news post if it's of interest to our readers :).

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Infiltrator
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Dungeon Guide

Unread postby Infiltrator » 13 Jun 2006, 11:45

You can translate it of course, just mention me as the author and link it here ;)
Infiltrator out.

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DaemianLucifer
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Unread postby DaemianLucifer » 13 Jun 2006, 12:47

Well,as long as they link to CH,or say they took from you,there shouldnt be any problem,right?

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Gaidal Cain
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Unread postby Gaidal Cain » 13 Jun 2006, 19:52

If one wishes to go by the law, it's still infringement. I, for one, wouldn't mind my PDF:s being hosted at other places than CH if I've been asked first.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Infiltrator
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Dungeon Guide

Unread postby Infiltrator » 15 Jun 2006, 14:13

The guide has undergone some minor adjustments and corrections, most notably the missing part of the Summoning Magic description ;)
Infiltrator out.

Jeckhyl
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Unread postby Jeckhyl » 16 Jun 2006, 19:05

Froggie's translation done & available in Archangel Castle's forums, link http://www.archangelcastle.com/acforum/ ... php?t=2557 :)

Thanks for your permission :)
Edited on Fri, Jun 16 2006, 13:07 by Jeckhyl

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Infiltrator
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Dungeon Guide

Unread postby Infiltrator » 17 Jun 2006, 17:53

Although my understanding of french is limited at best, I can see fairly positive comments on your forums, I appreciate you took the time to translate it :)
Infiltrator out.

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Vitirr
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Dungeon Guide

Unread postby Vitirr » 30 Jun 2006, 18:49

Infiltrator, if you don't mind we are going to translate your article and show it at La Torre de Marfil (http://www.torredemarfil.org). You will be credited as the author or course.



Oh and congratulations for the guide.

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Angelspit
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Unread postby Angelspit » 13 Jul 2006, 19:20

The guide is available in Russian, in case anyone is interested:

http://www.heroes.ag.ru/heroes5/advices/dungeon/
I'm on Steam and Xbox Live.

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Infiltrator
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Dungeon Strategy

Unread postby Infiltrator » 23 Jul 2006, 10:53

Go ahead Vitirr I don't mind at all ;)
Infiltrator out.

Shadiac
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Dungeon Strategy

Unread postby Shadiac » 07 Aug 2006, 18:42

Just to ask you something, ppl: Do you know how to split one army in two or more in HoMMV? Like, you know, when you have let's say 50 scouts in one army and you want to have an army of 30 scouts and an army of 20 scouts. Is this possible in HoMMV?

The rest is great stuff, really =)

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LordErtz
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Re: Dungeon Strategy

Unread postby LordErtz » 07 Aug 2006, 18:59

Shadiac wrote:Just to ask you something, ppl: Do you know how to split one army in two or more in HoMMV? Like, you know, when you have let's say 50 scouts in one army and you want to have an army of 30 scouts and an army of 20 scouts. Is this possible in HoMMV?

The rest is great stuff, really =)
Hold shift, then drag the scouts.

exxiler
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Dungeon Strategy

Unread postby exxiler » 09 Aug 2006, 17:14

warlock's luck affects empowered spells to?

good work on the guide!

DDT
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Dungeon Strategy

Unread postby DDT » 24 Aug 2006, 15:33

No, as per 1.2, luck rolls do not apply to empowered spells, and that's great - you have to choose between steady 50% more damage using empowering, or get a lucky double damage casting usual spell (and save some mana too).

BTW, It's The best guide I have seen so far. Infiltrator, would you like to write one about Haven or Sylvane? I'm sure, it would be very helpful)

Mr.Cold
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Dungeon Strategy

Unread postby Mr.Cold » 30 Oct 2006, 23:20

how is this setup to play along :p



leadership -> recruitment -> Swift thingy



Logistics -> all the way too teleport assault



attack -> all the way to retribution



and



dstruction : secret of dest. -> mana burst and Master of fire



is mana burst any good?:p

Grandmasta
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Dungeon Strategy

Unread postby Grandmasta » 11 Nov 2006, 18:02

That was one long guiiiiide!

Grandmasta
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Dungeon Strategy

Unread postby Grandmasta » 11 Nov 2006, 23:18

why is there ony eight out-of ten heroes?

pelezinjo
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Dungeon Strategy

Unread postby pelezinjo » 10 Jan 2007, 21:17

how to play against inferno with dark magic and mass slow and mass weakness? i have a big problem please help me


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