The Return of the Dungeon Guide
The Return of the Dungeon Guide
<a href="/https://www.celestialheavens.com/550"><img src="/https://www.celestialheavens.com/homm5/ ... delink.jpg" align=right vspace=10 hspace=10></a>Infiltrator's Dungeon guide, published back in the days of the open beta test, was extremely popular and got very positive feedback from the community. Months before its release, Heroes of Might and Magic already had a decent strategy article. For the <a href="/https://www.celestialheavens.com/550">second version of the guide</a>, Infiltrator started from scratch and rewrote everything based on the retail version of the game. The longer version includes the following information:
<ul><li>hero and creature analysis;
<li>skill and ability recommendations;
<li>early, middle and end game strategies;
<li>explanation of elemental chains.</u>
A series of cool screenshots can be found inside. Have a look.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/550
<ul><li>hero and creature analysis;
<li>skill and ability recommendations;
<li>early, middle and end game strategies;
<li>explanation of elemental chains.</u>
A series of cool screenshots can be found inside. Have a look.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/550
- Psychobabble
- Spectre
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Dungeon Guide
Looks superb, just to nitpick, the sentence "In addition, summoning magic will" isn't finished .
Dungeon Guide
didnt read it all, but looks great so far. i cant believe you took the time to do this, i wouldnt nearly be patient enough. either way, good job.
Dungeon Guide
Nice job! 1 thing though, how do elemental chains work?
- Psychobabble
- Spectre
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Re: Dungeon Guide
He does explain it . Compared to the beta it's extremely simple/simplistic now. All it is is that creatures/spells of opposite element to the target get a bonus to damage. There is no 'chaining' as such anymore.socketboy wrote:Nice job! 1 thing though, how do elemental chains work?
Dungeon Guide
Great job. It was very helpful to me in many ways. Now I can do melee with my Scouts =) (I didnt know about the ctrl+click and it was nowhere to be found). Thanks a lot.
- Dark Uncle
- Leprechaun
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Dungeon Guide
we need one for the other towns, notably Haven
- DaemianLucifer
- Round Table Hero
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Dungeon Guide
Awesome is the word that comes to mind! Great job, I commend you.. I too, am glad to learn about the ctrl+click...
How you Treat people & what You Do or Don't Do will someday come back to "Bite You" or "Bless You". The Choice is Yours & will Affect You Today & Everyday of Your Future. Granny
- Infiltrator
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- Joined: 06 Jan 2006
Dungeon Guide
Thanks guys, as for:
You say that you need logistics for rage of elements, but unless I'm looking at the skill wheel wrong, it looks like you only need war machines, enlightenment, and luck.
Or do you need both death march and warlock's luck to get tear of asha vision? I took the arrows to mean one or the other to get it, not both.
You need Death March for the Tear of Asha Vision, and therefore you need Logistics as well, to get the Ultimate ability
You say that you need logistics for rage of elements, but unless I'm looking at the skill wheel wrong, it looks like you only need war machines, enlightenment, and luck.
Or do you need both death march and warlock's luck to get tear of asha vision? I took the arrows to mean one or the other to get it, not both.
You need Death March for the Tear of Asha Vision, and therefore you need Logistics as well, to get the Ultimate ability
Infiltrator out.
Dungeon Guide
Awesome! A very useful guide
but about the part of summoning magic you miss the lass part:
"Summoning Magic is a viable choice for a Warlock, as this is one of the two schools the Dungeon is aligned with (the other being destructive). Also, summoning magic benefits greatly from spellpower, something a Warlock certainly has. The abilities gained from summoning magic are pretty un-inventive, but useful non-the-less. Master of Life makes your Fist of Wrath and Raise Dead spells stronger by +4 spellpower. Master of Earthblood applies the same effect for the Earthquake and Firetrap spells, and similarly, Master of Conjuration adds +4 spellpower when casting either Summon Elementals or Summon Phoenix. Master of Conjuration also unlocks Exorcism, an ability that makes your destructive spells deal double damage to summoned or gated units, most useful against Inferno forces, as they rely heavily on gating. ""In addition, summoning magic will.......?????""
whats the last part? Not that important, just curious
but about the part of summoning magic you miss the lass part:
"Summoning Magic is a viable choice for a Warlock, as this is one of the two schools the Dungeon is aligned with (the other being destructive). Also, summoning magic benefits greatly from spellpower, something a Warlock certainly has. The abilities gained from summoning magic are pretty un-inventive, but useful non-the-less. Master of Life makes your Fist of Wrath and Raise Dead spells stronger by +4 spellpower. Master of Earthblood applies the same effect for the Earthquake and Firetrap spells, and similarly, Master of Conjuration adds +4 spellpower when casting either Summon Elementals or Summon Phoenix. Master of Conjuration also unlocks Exorcism, an ability that makes your destructive spells deal double damage to summoned or gated units, most useful against Inferno forces, as they rely heavily on gating. ""In addition, summoning magic will.......?????""
whats the last part? Not that important, just curious
Dungeon Guide
Infiltrator: never let it be said your anal retentive attention to detail never paid off. Outstanding work!
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
Dungeon Guide
"But, alas, this hero is ruined by starting out with Basic Dark Magic, a wasted skill slot that will make him a bad choice as this school is not only aligned with the Dungeon, but also not so much Spell Power dependent as Destructive or Summoning Magic."
it sounds like you're saying that dark magic IS aligned with dungeon, but it isn't AFAIK. otherwise excellent work. now if only we could see guide's of similar quality for the other factions..
it sounds like you're saying that dark magic IS aligned with dungeon, but it isn't AFAIK. otherwise excellent work. now if only we could see guide's of similar quality for the other factions..
- Infiltrator
- CH Staff
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Dungeon Guide
You are right.. I meant that it isn't aligned but english is my 3rd language so mistakes like that can happen :p
Infiltrator out.
- CloudRiderX
- Succubus
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- Location: USA
Dungeon Guide
Very in-depth and researched. Really well done!
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow
Dungeon Guide
well fixing it won't be hard.
and your english is excellent so no need to worry.
and your english is excellent so no need to worry.
Dungeon Guide
Am I allowed to translate it in french ? I already linked it in froggies forums, but some of the forum users can't read english. Unless, by chance, your 1st or 2nd langage is french
- DaemianLucifer
- Round Table Hero
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Re: Dungeon Guide
Im guessing it even isnt his third languageJeckhyl wrote:Am I allowed to translate it in french ? I already linked it in froggies forums, but some of the forum users can't read english. Unless, by chance, your 1st or 2nd langage is french
And this stuff isnt copyrighted,so you need no premision to translate it.
- Psychobabble
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Re: Dungeon Guide
That is absolutley incorrect. Please ask for permission (which will almost certainly be granted).DaemianLucifer wrote:And this stuff isnt copyrighted,so you need no premision to translate it.
- Gaidal Cain
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Agree with PB. You can read more at wikipedia.
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