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besides that they simply rock!
I doubt that about the magic guild,since even the "might" factions have full guilds now.soupnazii wrote:they would probably do like in H#, with a limited magic guild onl going up to level 3. part of their faction skill might include the ability to learn level 3 spells, but restrict them from any higher spell level. they would also be restricted to "basic" of all magic schools.
you mean something like that only knight heroes could upgrade units in have town?Gaidal Cain wrote:Having not-full magic in H3 sucked. Now heroes can have special skills that make up for it, but they'd have to be linked to their hometown in some way if they aren't going to be abused by hiring a hero from the tavern fay 1.
DaemianLucifer wrote:I doubt that about the magic guild,since even the "might" factions have full guilds now.soupnazii wrote:they would probably do like in H#, with a limited magic guild onl going up to level 3. part of their faction skill might include the ability to learn level 3 spells, but restrict them from any higher spell level. they would also be restricted to "basic" of all magic schools.
Huh?! The Castle only had 4 levels of Magic Guild, and both Stronghold and Fortress had only 3.soupnazii wrote: in H3 there was also only one town that got partial magic guild, and it was still balanced easily.
Barbarians was a catch all term for those who's society didn't resemble the greek one. Not lacking a civilization.sylvanllewelyn wrote: The real question is: what creatures and what political system should characterise stronghold, and is not covered by the six existing factions?
sylvanllewelyn wrote:A stronghold idea seems plausible, but one has to be careful how to manage it. One of the characteristics of a stronghold town is barbarism, or having less characteristics of civilization than the average kingdom or nation. The problem with that is who's standards do you use.
Especially in Ashan, where all the factions are both good and evil (I really like the idea the Haven specializes in light and dark magic), you can't take the easy "evil means less civilized" cop-out. Dark-elves are still in tribes and clans, but they could hardly be considered uncivilized at all. Humans might find orcs uncivilized, but to elves, they are both far less sophisticated than themselves.
The real question is: what creatures and what political system should characterise stronghold, and is not covered by the six existing factions?
I care.And so does ubi/nival.Amazingly,the towns plauzability and consistence is one of the rare things they care about(although,why are dragons allied with elves is still a mystery to me).soupnazii wrote: who really cares? just take a couple of greenskins, a few wolves, some cyclops and behemoths, a barbarian or two, throw them in the middle of the Grand Canyon with a few straw huts and a stone fortress, and theres your stronghold!
It is? Sooo... where's the stronghold, that is there in H3?Metal Wolf wrote:Definately get those dudes back...The barbarian was my fav faction in HOMM II...However, I liked it a bit less in HOMM III (despite the cool addition of the roc/thunderbird) and even hated it in HOMM IV - all of its creatures in that title where plain ugly! But there is hope, after all, since HOMM V is based on HOMM III !
Academy isn't based on a race. There's 7 creatures, all of different race\type. Mage is a vocation, not a race.Metal Wolf wrote: Those of you who are fancy of a Fortress town - In my opinion it aint gonna happen, since Every town in HOMM V is based on some race (dark elves, mages, demons etc...)
Necropolis cannot be called a race either.Although,most of those creatures were humans,so...Ethric wrote:Academy isn't based on a race. There's 7 creatures, all of different race\type. Mage is a vocation, not a race.
Academy isnt a mishmash town,its unified by magic.Mages are the true masters behind this town,and all others are just their slaves/automatons.Ethric wrote: So if you can have one mishmash town, you can have another.
That's why I'm counting on it at the expansion pack! And yeah, sure its not a clone of H3 but its based on it (same magic system, same town hierarchy, large similarities in the Hero development)Definately get those dudes back...The barbarian was my fav faction in HOMM II...However, I liked it a bit less in HOMM III (despite the cool addition of the roc/thunderbird) and even hated it in HOMM IV - all of its creatures in that title where plain ugly! But there is hope, after all, since HOMM V is based on HOMM III !
It is? Sooo... where's the stronghold, that is there in H3?
wink
You're right to some extent but still there is a connection between the mages and every other creature in the academy (it just much less intense than in other towns) - every creature in the acadamy was either built by the mages, or is serving them... In my opinion Nival tried to create a "dominant race" for every fction (I even think that they said that somewhere) but they simply couldnt make other roles for the mages except a spellcaster unit since, well, they're mages! They can't be fighters, flyers (riding a flying unit still makes one a figher) or something else... and besides, a faction/castle can not consist of a bunch of animals, it just doesnt make sense (no matter how much one is fond of the gorgonThose of you who are fancy of a Fortress town - In my opinion it aint gonna happen, since Every town in HOMM V is based on some race (dark elves, mages, demons etc...)
Academy isn't based on a race. There's 7 creatures, all of different race\type. Mage is a vocation, not a race.
So if you can have one mishmash town, you can have another.
IMHO the Berserker looked cool. The Centaurs mohawk was interesting, and I loved the return of the pig-orc from H2. But yeah, the rest weren't very good looking.Metal Wolf wrote:The barbarian was my fav faction in HOMM II...However, I liked it a bit less in HOMM III (despite the cool addition of the roc/thunderbird) and even hated it in HOMM IV - all of its creatures in that title where plain ugly!
Mishmash as in there's no hard connection between the creatures. Sure, they all serve the mages, but that goes without saying in any town, that the creatures serve the heroes.DaemianLucifer wrote:
Academy isnt a mishmash town,its unified by magic.Mages are the true masters behind this town,and all others are just their slaves/automatons.
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