Motherload Suggestions For Patches and Expansions!!!
-
- Leprechaun
- Posts: 26
- Joined: 04 Jun 2006
Motherload Suggestions For Patches and Expansions!!!
I decided to compile a list of ideas how I think the game can be improved, plus some requests, suggestion, improvments, and error corrections. Let me know what I missed or forgot and what do you think. Hopefully Nival/Ubisoft gets to read it all.
P.S. sorry that it is in a random order and somewhat chaotic.
1. allow selling of Artifacts
2. improve Sacrificial buildings (Dungeon's should require less creatures to get extra growth and Inferno's should give 50% extra experience for what each creature is worth in battle)
3. fix Hellfire ability so that it costs 4 mana and doesn’t get activated when the stack is killed by initial damage
4. fix description of Assassin building
5. add Caravans
6. fix the No Eye Candy toggle so it makes some sense
7. provide in-game, accurate, clear, up-to-date, detailed description of all abilities, specializations, spells, formulas, etc.
8. provide in-game skill/ability tree for all hero types which can be accessed when you level up
9. give detailed hero statistics when you are starting a scenario
10. and give detailed hero statistics (including all the artifacts) in Duel mode
11. in Duel mode properly balance heroes because some have almost zero chance of winning (Razzak)
12. implement Wait and Split Troops buttons
13. add Kingdom Overview feature
14. add scoreboard and graphs when the scenario is won
15. clarify town bonuses by stating exact effects
16. give all hero types equal amount of available abilities(just fill in all the empty spots)
17. create proper models for Gargoyles and Treants
18. improve Djinns (slightly more health and an ability, I would suggest a Mirage ability where Djinns take no damage in the first physical attack of each battle)
19. make Recruitment work on the closest friendly city to your hero, without having to be in it
20. make Tactics ability also allow you to move any obstacles on the field anywhere you want within the neutral or friendly zone or completely remove them from the field, when 2 heroes with Tactics meet the battlefield is clear of all obstacles.
21. make Estates ability 250 + (Hero level)*10 or something similar
22. get rid of insane prerequisite for some non-ultimate abilities (ex. Mana Burst for Demon Lords)
23. create unique models for all heroes
24. improve Summoning magic a bit and improve its sub abilities
25. improve War Machines Skill and its sub abilities
26. improve Ultimate Counterstrike and Unstoppable Charge
27. change the way Necromancy works so it would raise fewer creatures but the creatures raised are not just Skeletons, but also Zombies and Ghosts
28. make hero Specializing in specific creature give that creature +1 to Speed just like in Heroes 3
29. fix Dungeon hero Lethos who is missing an ability/skill
30. fix Soulhunter specialization description
31. properly balance heroes and their specialties, the way it is now some totally suck while others totally rock
32. be more creative with Hero Specialties (for example Griffin Master’s Griffins should dive much faster instead of getting bonus to defense; or Unicorn specialist’s Unicorns could have better resistance aura and more likely to blind)
33. some specializations are almost totally useless or only useful on extremely rare occasions, revise them.
34. revise some useless abilities like Last Stand, Remote Control, Spoils of War, Scholar, Master of Earthblood, Familiar Ground, etc.
35. Destructive Magic spells need to do more base damage when you have Advanced and Expert Destructive Magic.(20-40 more damage difference between an expert and somebody who got no skill in it is an absolute joke)
36. make 2 hero types for each faction
37. give more special buildings to some factions
38. improve some high level spells like Puppet Master, Curse of the Netherworld, Chain Lightning, Word of Light, Arcane Armor, etc
39. make Fire Wall spell rotateable
40. make Raise Dead spell level 3 and weaken it at least 20%
41. make Instant Travel spell give either more distance or cost less mana and less movement points
42. Allow to Summon Creatures and Town Portal at 1.5 or 2 times the cost from/to towns which aren’t the closest
43. allow for a game option for flagable adventure structures like the Windmill, etc. so you don’t have to visit it every time
44. allow for a game option for creatures to accumulate in the adventure dwellings
45. make multiple paths to the Ultimate Abilities; make it a bit easier to acquire them by automatically gaining them when all prerequisites are met
46. allow for main hero to take a lesser hero under his wing or as his disciple either through Enlightenment or Scholar or available for everyone where main hero can: a)allocate % of his experience to his understudy; b)teach a few skills; c)take that hero along with him until that hero is “ready” to become a master—so that once your hero becomes level 15 he can take 1 lesser hero along with him until that hero becomes level 14. There are so many possibilities and strategies we can expand this into it is mind boggling.
47. give Obsidian Gargoyles an ability Turn to Stone where they become inactive(not moving or fighting) for few turns, but during the time they regenerate each turn a little and are indestructible except from Magic Fist, Irresistible Magic and Implosion and when they come alive again they are in an Enraged state; also decrease their growth a bit and give them better damage
48. make battlefields wider
49. allow for 8 slots in hero’s army
50. revise creature sizes into 3 categories Normal/Small=1 square; Large=2 squares; Enormous=4 squares
51. make Town towers deal more damage based on city level and level of your top hero.
52. increase Squire’s, Minotaur Guard’s, and Horned Demon/Overseer’s Initiative by 1
53. make level 7 creature more interesting by giving them some unique abilities
54. Conscripts don’t have shields so why do they have Shield Bash ability? Either give them shields or a new ability.
55. get rid of the immature 666, 13, 31, 66, 99, 999 theme with the Inferno creatures’ stats and give them proper balance
56. Inferno’s Spawn of Chaos building is a joke it is too expensive (5 Sulfur, 1500 Gold) and its bonus is too little (+2 Horned Overseers)
57. change the look of Cerberus to fit the “fiery theme” and make it a bit tougher in health/defense
58. please re-design Devil’s feet, horns and hands they look really bad and if possible please redesign the hands/feet of all creatures who have them out of proportions like Peasants, Djinns, Zombies, etc.
59. Scouts/Assassins as well as few others need an option to attack in melee instead of ranged
60. when you gain Spellpower it shouldn't show the icon for knowledge "flying" up
61. more terrain types especially Snow
62. new factions added, 3 would be nice
63. Map Editor and Random Map Generator
64. very important to add XXL map size!
65. fix the cursor to how it was in Heroes 3--so that the horse only rears when there is something there
66. when your hero travels he should unlock the unknown map areas as he walks, not just when he stops.
67. rename some units: Vampire to Vampire Fledgling; Lich to Power Lich; Zombie to ? Zombie; Skeleton to Skeleton Warrior; Treant to Old Dendroid; Ancient Treant to Ancient Dendroid; Unicorn to White Unicorn; Druid to Druid Disciple; Hunter to ? Hunter; Blade Dancer to Blade Joggler; Horned Demon to Demon Minion; Horned Overseer to Demon Overseer; Succubus to ? Succubus; Arch Devil to Satan; Griffin to Common Griffin; Inquisitor to Cleric; Cavalier to Knight; Footman to Squire; Squire to Mercenary; Dark Raider to Dark Rider; Grim Raider to Night Raider; Hydra to Deep Hydra; Deep Hydra to Chaos Hydra; Minotaur to Minotaur Guard; Minotaur Guard to Minotaur Sargeant; Gremlin to Gremlin Apprentice; Master Gremlin to Gremlin Master; Archmage to Sorcerer; Djinn to Djinn Eunuch
68. give Shadow Matriarch the long skirt and Witches can have the short one.
69. make Footmen and Squires taller and make Squire's helmet smaller
70. make Peasants/Conscripts skinny
71. When leveling up give a choice of 3 abilities instead of 2.
72. Healing and Plague Tents should have unlimited "shots"
73 Make Gems look like Gems
P.S. sorry that it is in a random order and somewhat chaotic.
1. allow selling of Artifacts
2. improve Sacrificial buildings (Dungeon's should require less creatures to get extra growth and Inferno's should give 50% extra experience for what each creature is worth in battle)
3. fix Hellfire ability so that it costs 4 mana and doesn’t get activated when the stack is killed by initial damage
4. fix description of Assassin building
5. add Caravans
6. fix the No Eye Candy toggle so it makes some sense
7. provide in-game, accurate, clear, up-to-date, detailed description of all abilities, specializations, spells, formulas, etc.
8. provide in-game skill/ability tree for all hero types which can be accessed when you level up
9. give detailed hero statistics when you are starting a scenario
10. and give detailed hero statistics (including all the artifacts) in Duel mode
11. in Duel mode properly balance heroes because some have almost zero chance of winning (Razzak)
12. implement Wait and Split Troops buttons
13. add Kingdom Overview feature
14. add scoreboard and graphs when the scenario is won
15. clarify town bonuses by stating exact effects
16. give all hero types equal amount of available abilities(just fill in all the empty spots)
17. create proper models for Gargoyles and Treants
18. improve Djinns (slightly more health and an ability, I would suggest a Mirage ability where Djinns take no damage in the first physical attack of each battle)
19. make Recruitment work on the closest friendly city to your hero, without having to be in it
20. make Tactics ability also allow you to move any obstacles on the field anywhere you want within the neutral or friendly zone or completely remove them from the field, when 2 heroes with Tactics meet the battlefield is clear of all obstacles.
21. make Estates ability 250 + (Hero level)*10 or something similar
22. get rid of insane prerequisite for some non-ultimate abilities (ex. Mana Burst for Demon Lords)
23. create unique models for all heroes
24. improve Summoning magic a bit and improve its sub abilities
25. improve War Machines Skill and its sub abilities
26. improve Ultimate Counterstrike and Unstoppable Charge
27. change the way Necromancy works so it would raise fewer creatures but the creatures raised are not just Skeletons, but also Zombies and Ghosts
28. make hero Specializing in specific creature give that creature +1 to Speed just like in Heroes 3
29. fix Dungeon hero Lethos who is missing an ability/skill
30. fix Soulhunter specialization description
31. properly balance heroes and their specialties, the way it is now some totally suck while others totally rock
32. be more creative with Hero Specialties (for example Griffin Master’s Griffins should dive much faster instead of getting bonus to defense; or Unicorn specialist’s Unicorns could have better resistance aura and more likely to blind)
33. some specializations are almost totally useless or only useful on extremely rare occasions, revise them.
34. revise some useless abilities like Last Stand, Remote Control, Spoils of War, Scholar, Master of Earthblood, Familiar Ground, etc.
35. Destructive Magic spells need to do more base damage when you have Advanced and Expert Destructive Magic.(20-40 more damage difference between an expert and somebody who got no skill in it is an absolute joke)
36. make 2 hero types for each faction
37. give more special buildings to some factions
38. improve some high level spells like Puppet Master, Curse of the Netherworld, Chain Lightning, Word of Light, Arcane Armor, etc
39. make Fire Wall spell rotateable
40. make Raise Dead spell level 3 and weaken it at least 20%
41. make Instant Travel spell give either more distance or cost less mana and less movement points
42. Allow to Summon Creatures and Town Portal at 1.5 or 2 times the cost from/to towns which aren’t the closest
43. allow for a game option for flagable adventure structures like the Windmill, etc. so you don’t have to visit it every time
44. allow for a game option for creatures to accumulate in the adventure dwellings
45. make multiple paths to the Ultimate Abilities; make it a bit easier to acquire them by automatically gaining them when all prerequisites are met
46. allow for main hero to take a lesser hero under his wing or as his disciple either through Enlightenment or Scholar or available for everyone where main hero can: a)allocate % of his experience to his understudy; b)teach a few skills; c)take that hero along with him until that hero is “ready” to become a master—so that once your hero becomes level 15 he can take 1 lesser hero along with him until that hero becomes level 14. There are so many possibilities and strategies we can expand this into it is mind boggling.
47. give Obsidian Gargoyles an ability Turn to Stone where they become inactive(not moving or fighting) for few turns, but during the time they regenerate each turn a little and are indestructible except from Magic Fist, Irresistible Magic and Implosion and when they come alive again they are in an Enraged state; also decrease their growth a bit and give them better damage
48. make battlefields wider
49. allow for 8 slots in hero’s army
50. revise creature sizes into 3 categories Normal/Small=1 square; Large=2 squares; Enormous=4 squares
51. make Town towers deal more damage based on city level and level of your top hero.
52. increase Squire’s, Minotaur Guard’s, and Horned Demon/Overseer’s Initiative by 1
53. make level 7 creature more interesting by giving them some unique abilities
54. Conscripts don’t have shields so why do they have Shield Bash ability? Either give them shields or a new ability.
55. get rid of the immature 666, 13, 31, 66, 99, 999 theme with the Inferno creatures’ stats and give them proper balance
56. Inferno’s Spawn of Chaos building is a joke it is too expensive (5 Sulfur, 1500 Gold) and its bonus is too little (+2 Horned Overseers)
57. change the look of Cerberus to fit the “fiery theme” and make it a bit tougher in health/defense
58. please re-design Devil’s feet, horns and hands they look really bad and if possible please redesign the hands/feet of all creatures who have them out of proportions like Peasants, Djinns, Zombies, etc.
59. Scouts/Assassins as well as few others need an option to attack in melee instead of ranged
60. when you gain Spellpower it shouldn't show the icon for knowledge "flying" up
61. more terrain types especially Snow
62. new factions added, 3 would be nice
63. Map Editor and Random Map Generator
64. very important to add XXL map size!
65. fix the cursor to how it was in Heroes 3--so that the horse only rears when there is something there
66. when your hero travels he should unlock the unknown map areas as he walks, not just when he stops.
67. rename some units: Vampire to Vampire Fledgling; Lich to Power Lich; Zombie to ? Zombie; Skeleton to Skeleton Warrior; Treant to Old Dendroid; Ancient Treant to Ancient Dendroid; Unicorn to White Unicorn; Druid to Druid Disciple; Hunter to ? Hunter; Blade Dancer to Blade Joggler; Horned Demon to Demon Minion; Horned Overseer to Demon Overseer; Succubus to ? Succubus; Arch Devil to Satan; Griffin to Common Griffin; Inquisitor to Cleric; Cavalier to Knight; Footman to Squire; Squire to Mercenary; Dark Raider to Dark Rider; Grim Raider to Night Raider; Hydra to Deep Hydra; Deep Hydra to Chaos Hydra; Minotaur to Minotaur Guard; Minotaur Guard to Minotaur Sargeant; Gremlin to Gremlin Apprentice; Master Gremlin to Gremlin Master; Archmage to Sorcerer; Djinn to Djinn Eunuch
68. give Shadow Matriarch the long skirt and Witches can have the short one.
69. make Footmen and Squires taller and make Squire's helmet smaller
70. make Peasants/Conscripts skinny
71. When leveling up give a choice of 3 abilities instead of 2.
72. Healing and Plague Tents should have unlimited "shots"
73 Make Gems look like Gems
Last edited by WinterIsComing on 09 Jun 2006, 09:33, edited 3 times in total.
if Nival fixed/complied with even 2 of the items on that list, i would be very, very suprised.
so far, from the very beginning, and during the beta, and even now, they have ignored every single person posting bugs and havn't done crap all about them, they ignore geniunely good suggestions by beta testers and the community as a whole, it's just not even funny anymore.
so far, from the very beginning, and during the beta, and even now, they have ignored every single person posting bugs and havn't done crap all about them, they ignore geniunely good suggestions by beta testers and the community as a whole, it's just not even funny anymore.
-
- Leprechaun
- Posts: 26
- Joined: 04 Jun 2006
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Hah,you wish.The only thing they listened to was postponing the game,although they didnt postpone it enough.And Im sure that if the fans didnt sign all those petitions,theyd say something like:"We know we promised the game,but its not finished,so well release it a bit later".WinterIsComing wrote:maybe fans could get together and petition to get their attention.
-
- Leprechaun
- Posts: 26
- Joined: 04 Jun 2006
thanks. I don't know what is wrong with Satan, to me it sounds much cooler of an upgrade to the Devil, besides the "Arch" thing is already overused IMOHumakt wrote:You have some good suggestions there. But especially some of the name chances you suggest are total crap (Arch Devil to Satan? Come on). And leave the Gargoyle alone.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Dont leave the gargoyle alone,change them!For the love of god,change them!!Humakt wrote:You have some good suggestions there. But especially some of the name chances you suggest are total crap (Arch Devil to Satan? Come on). And leave the Gargoyle alone.
WinterIsComing wrote:Djinn to Djinn Eunuch
Hellfire works fine the way it is now,and it should triger even if the creature is killed by the initial blow.Its not a controled reaction,and even if it was,the creature wont know if it will kill the enemy with its blow.
It's not "cool", it's silly. I mean Satan was the name of one only guy from our own mythology. It would be silly to have 10 Satans in an army. Just like having, for instance, 10 Arthurs for paladins, or 10 Merlins for archmages... As for the others... Djinn Eunuch ? Vampire Fledgling ? No way !WinterIsComing wrote:thanks. I don't know what is wrong with Satan, to me it sounds much cooler of an upgrade to the Devil, besides the "Arch" thing is already overused IMO
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Yes, we should say hundreds of gorgons... But in Heroes the name is already used for the cow-like creatureDaemianLucifer wrote:Or hundreds of medusas.Marzhin wrote:It's not "cool", it's silly. I mean Satan was the name of one only guy from our own mythology. It would be silly to have 10 Satans in an army. Just like having, for instance, 10 Arthurs for paladins, or 10 Merlins for archmages...
A lot of those suggestions should already be included in the game since they're features from previous Heroes games.
It would be better if you could just deactivate it.3. fix Hellfire ability so that it costs 4 mana and doesn’t get activated when the stack is killed by initial damage
That would make it way too powerful.20. make Tactics ability also allow you to move any obstacles on the field anywhere you want within the neutral or friendly zone or completely remove them from the field
The Heroes 5 war machines are already much better than the Heroes 3 war machines.25. improve War Machines Skill and its sub abilities
That was probably intentional since his ability makes clearing out early game neutrals much easier. Sort of like Havez, who also begins with only one skill but he also starts with all three war machines.29. fix Dungeon hero Lethos who is missing an ability/skill
Destructive Magic is not that underpowered. This isn't Heroes 3 where damaging spells were overpowered but creatures also had more hit points.35. Destructive Magic spells need to do more base damage when you have Advanced and Expert Destructive Magic.(20-40 more damage difference between an expert and somebody who got no skill in it is an absolute joke)
That would make them incredibly overpowered.47. give Obsidian Gargoyles an ability Turn to Stone where they become inactive for few turns but during the time they regenerate each turn and are indestructible except from Magic Fist, Irresistible Magic and Implosion; also decrease their growth a bit and give them better damage
Better yet, get rid of the S&M hooker theme with the Dark Elves.50. revise creature sizes into 3 categories Normal/Small=1 square; Large=2 squares; Enormous=4 squares[/quote[
2 squared creatures are going to be incredibly awkward since they won't be able to stand diagonally.
52. increase Squire’s, Minotaur Guard’s, and Horned Demon/Overseer’s Initiative by 1
It's supposed to be called pitchfork bash but I guess they got lazy.54. Conscripts don’t have shields so why do they have Shield Bash ability? Either give them shields or a new ability.
58. please re-design Devil’s feet, horns and hands they look really bad and if possible please redesign the hands/feet of all creatures who have them out of proportions like Peasants, Djinns, Zombies, etc.
Ctrl + click.59. Scouts/Assassins as well as few others need an option to attack in melee instead of ranged
68. give Shadow Matriarch the long skirt and Witches can have the short one.
Last edited by vicheron on 09 Jun 2006, 09:17, edited 1 time in total.
why? a medusa isn't a single individual creature like satan, arthur, merlin..DaemianLucifer wrote:Or hundreds of medusas.Marzhin wrote:It's not "cool", it's silly. I mean Satan was the name of one only guy from our own mythology. It would be silly to have 10 Satans in an army. Just like having, for instance, 10 Arthurs for paladins, or 10 Merlins for archmages...
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
I was just saying that just because a name is unique in the mythology,it mustnt necessarily mean it should be unique in a fantasy world.Marzhin wrote:Yes, we should say hundreds of gorgons... But in Heroes the name is already used for the cow-like creature
But satan as a creature I wouldnt like.I hate devils and angels as creatures as well,though.
Yes it is.Medusa is one of the three gorgon sisters.Paradox wrote:why? a medusa isn't a single individual creature like satan, arthur, merlin..
oh yeah, i had a brain fart or something and was thinking of something elseMarzhin wrote:Oh yes it is. Medusa was the name of one of the three Gorgons.Paradox wrote:why? a medusa isn't a single individual creature like satan, arthur, merlin..
edit : Damn, DL was faster than me
(10am and havn't slept all night!)
-
- Leprechaun
- Posts: 26
- Joined: 04 Jun 2006
problem is that it often triggers when it is least useful and it is not affected by ability that lowers the mana cost by 20% nor is it triggered more by Soldier's Luck. And 5 mana is not that cheap, so I think it would be great if it didn't get triggered if the stack dies from inital damage.Hellfire works fine the way it is now,and it should triger even if the creature is killed by the initial blow.Its not a controled reaction,and even if it was,the creature wont know if it will kill the enemy with its blow.
Who is online
Users browsing this forum: No registered users and 1 guest