Dynamic battles?
Dynamic battles?
I have dynamic battles turned off ("standard", in other words), but in the third necro map, I'm getting a particular confrontation that's dynamic. This isn't the first time this has happened to me, but I can't recall what the others were. Has this happened to anyone else? Is is *supposed* to happen (like for dramatic effect, say)?
While we're on the subject, does anyone play with the dynamic battles? I don't hate the idea, but I think I prefer turn based (though ironically, this sense of time constraint is *precisely* what I liked about the early Final Fantasy games)
While we're on the subject, does anyone play with the dynamic battles? I don't hate the idea, but I think I prefer turn based (though ironically, this sense of time constraint is *precisely* what I liked about the early Final Fantasy games)
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It's good since it adds challenge. You have to think fast and if you're a slowhead then you lose.
I will always play with dynamic battles in MP. However, until they fixed the lag they should double the time you get since non-casters only get 3 seconds after the lag. My opponent didn't had time do to anything with his units.
I will always play with dynamic battles in MP. However, until they fixed the lag they should double the time you get since non-casters only get 3 seconds after the lag. My opponent didn't had time do to anything with his units.
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It's completly annoying if you don't notice from the beggining. Now. f they had some sort of huge announcement in the middle of the screen it be OK.
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Not entirely an honourable method of fighting, but I suppose fair enough if you announced that you were using dynamic battles at the beginning of the game.Campaigner wrote:It's good since it adds challenge. You have to think fast and if you're a slowhead then you lose.
I will always play with dynamic battles in MP. However, until they fixed the lag they should double the time you get since non-casters only get 3 seconds after the lag. My opponent didn't had time do to anything with his units.
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Did you try the same battle again? It's scripted in some battles, that's all.DaemianLucifer wrote: Then why isnt it always present?It happened to me just once.And I think it didnt happen to everyone.Therefore,its a bug.
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Duel mode should be disabled in SP, at least in the campaigns and definitely on Easy/Medium difficulty setting. I think it's a good feature for MP, so you don't run the risk of having to wait for ages for your opponent to move, but I think one should be able to customize the amount of time one has for each move. 10 seconds might be considered too little, and for beginners it would be nice to have a feature enabling you to set it to 20 or 30.
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Which is strange, since the battles really are scripted.DaemianLucifer wrote:Yes,the same battle after a load,and,suprise,suprise,no timer.ThunderTitan wrote: Did you try the same battle again? It's scripted in some battles, that's all.
This bit of code should help some:
The following code makes a certain battle dynamic in C3M3.if IsHuman(ATTACKER) == not nil then
print("Dinamic battle has been enabled. Human is Attacker.");
EnableDynamicBattleMode(1);
else
if IsHuman(DEFENDER) == not nil then
print("Dinamic battle has been enabled. Human is Defender.");
EnableDynamicBattleMode(1);
else
print("Nadaur fight vs not player hero or monster");
end;
end;
By the way, all the spelling errors are courtesy of Ubi.
There is a bug where Dynamic battle gets turned on, I've had it several times. In campains and scenarios.
I think it's a keybind bug with the spacebar, becuase I'll use it to defend and then for no reason one time the timer will start for a turn, and it'll stay on until I use spacebar to defend again.
However from that point on whenever I press spacebar it will give the defend order and switch me from dynamic battle mode to standard (or vice-versa), this doesn't happen if you click on the defend button.
It's not a feature, it doesn't happen in every fight, if it happens once it won't be present in the next fight (as far as I know, I've never had the bug and then left it timed at the end of the fight to see what effects that has).
I've played C3M3 and I didn't get a dynamic fight once in it. Maybe Dynamic in that case is being used for another meaning? There must be special code for the final fight of C3M5 too.
I think it's a keybind bug with the spacebar, becuase I'll use it to defend and then for no reason one time the timer will start for a turn, and it'll stay on until I use spacebar to defend again.
However from that point on whenever I press spacebar it will give the defend order and switch me from dynamic battle mode to standard (or vice-versa), this doesn't happen if you click on the defend button.
It's not a feature, it doesn't happen in every fight, if it happens once it won't be present in the next fight (as far as I know, I've never had the bug and then left it timed at the end of the fight to see what effects that has).
I've played C3M3 and I didn't get a dynamic fight once in it. Maybe Dynamic in that case is being used for another meaning? There must be special code for the final fight of C3M5 too.
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I really dont think it's a bug, it's inteded to be like that. In C2C3 u get the Dynamic battle, because of the story, Agrael's like "kill them" the druids are also attacking, so the battle should be swift, and since the druids shouldn't be a big match, you dont need much time to think. It adds some diversity to the campaigns.
Maybe it was bug that you didn't get the dynamic battle again DL, instead of getting it
Maybe it was bug that you didn't get the dynamic battle again DL, instead of getting it
What? No... it's the same thing.Rapier wrote:I've played C3M3 and I didn't get a dynamic fight once in it. Maybe Dynamic in that case is being used for another meaning?
Seriously, are you telling me the battle with the elven hero - the one on the boat - wasn't dynamic, as in turns-go-pretty-fast-in-battle dynamic?
It was for me, and it most probably was for you. The whole thing is scripted - i.e. intended to be so - and I think you just missed it.
As for that bug with space bar and so forth... never had it. I press "D" for Defend, and so should you, apparently.
Yeah, that was the battle I was talking about as well (wanted to be vague for fear of spoilers ). I haven't replayed since then, though, so I can't confirm that it's reproducable. Still, if people know which battle I'm talking about without my having said, I assume it *is* reproducable (and deliberate). Now that I think about it, I kinda like that it's doing this for dramatic effect (though like somebody mentioned above, I wish they'd *warn* you about it rather than me discovering it only after I skipped a stack or two).
Though if they're really going for dramatic effect, I wish you could have cut scenes within the battle engine. That would be sweet.
Though if they're really going for dramatic effect, I wish you could have cut scenes within the battle engine. That would be sweet.
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