New Combat JogDial - finalized - 1.2
- theGryphon
- Spectre
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New Combat JogDial - finalized - 1.2
Hi all!
I updated my mod according to patch 1.2. Since we now have the load function, my new mod adds buttons for only wait and save, and enables save with a hotkey. There is only one version.
In order to enable the save hotkey during combat, add the following line under "bindsection combat_screen" in input.cfg file:
bind input_combat_save 'F2'
To enable the hotkey during tactics phase, add the above line right under "bindsection combat_screen_tactic". For better tooltips, I also recommend copying and pasting the "bind input_Combat_Wait 'W'" line from combat screen hotkeys to tactics phase hotkeys. I hope you see what I mean
Note that you can use any keys you want other than those already assigned in these "bindsection"s. I'd like to know if you like it and/or if you have any problems...
Cheers!
Edit: Here's a another version with compact ATB bar and overall a compact combat interface!
I updated my mod according to patch 1.2. Since we now have the load function, my new mod adds buttons for only wait and save, and enables save with a hotkey. There is only one version.
In order to enable the save hotkey during combat, add the following line under "bindsection combat_screen" in input.cfg file:
bind input_combat_save 'F2'
To enable the hotkey during tactics phase, add the above line right under "bindsection combat_screen_tactic". For better tooltips, I also recommend copying and pasting the "bind input_Combat_Wait 'W'" line from combat screen hotkeys to tactics phase hotkeys. I hope you see what I mean
Note that you can use any keys you want other than those already assigned in these "bindsection"s. I'd like to know if you like it and/or if you have any problems...
Cheers!
Edit: Here's a another version with compact ATB bar and overall a compact combat interface!
Last edited by theGryphon on 27 Jul 2006, 04:25, edited 3 times in total.
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Because God has made it all work in such a beautiful way...
- dallasmavs41
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- theGryphon
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- Continuity
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- theGryphon
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Thanks, I searched through the data.pak for all available icons , and decided that these are the best fitting. I'm glad you like it!DuRieL wrote:Impressive work, Gryphon.
Nice new look for the wait-button .
As you may have noticed, the tooltips are fully functional. Save-load operations work perfectly during the battle. Moreover, even the ingame thumbnails for saved games (that you see in the save and load windows) show the battle screen as it is saved!
This actually means they could have done this with almost no additional effort. I don't understand why they ignored these options
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Because God has made it all work in such a beautiful way...
- ThunderTitan
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They were too busy staring at the strippers, of course.theGryphon wrote: This actually means they could have done this with almost no additional effort. I don't understand why they ignored these options
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Hey, theGryphon, you think you can also make the Wait button black out when it can't be used, so it can fit in better with the others?
Otherwise it's just peachy... great job.
Otherwise it's just peachy... great job.
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- ThunderTitan
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When none of ur creature are selected (enemy turn). Some of the other buttons are blacked out.Gus wrote:When is it you can't use "Wait" ? I have never noticed it =/
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- theGryphon
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Yeah, I know, looked into that but nope... The other buttons are recognized by the game exe and "disabled" when the enemy takes turn etc. But the buttons I created are not recognized so they stay "enabled". However, pressing the wait button while the enemy has his turn is equivalent to pressing "W", and does not trigger anything. There is no cache for these key strokes or button clicks, so next time you get your turn your stack does NOT automatically wait or anything. So, this is just an aesthetical glitch, which is not that bad.ThunderTitan wrote:Hey, theGryphon, you think you can also make the Wait button black out when it can't be used, so it can fit in better with the others?
Otherwise it's just peachy... great job.
Glad that you like it. Btw, which version did you guys like most? Just curious
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
i downloaded the most complete, i like exhaustivity =)
and i did not thank you for this work, so that's it: thanks a lot for working so fast and so well on something many people wanted, to you and to all modders =)
EDIT: funny, i had to rename your file (to CombatUI.pak but i guess a short name is enough) otherwise my game would crash to desktop, on startup.
Otherwise, the design is good =)
and i did not thank you for this work, so that's it: thanks a lot for working so fast and so well on something many people wanted, to you and to all modders =)
EDIT: funny, i had to rename your file (to CombatUI.pak but i guess a short name is enough) otherwise my game would crash to desktop, on startup.
Otherwise, the design is good =)
- ThunderTitan
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The most complete one of course.
I don't really mind about the button not being blacked out, but it would have been nice... too bad it can't be done. Nival should do it for real in patch IMO. Then again they should have done it from the begining.
I don't really mind about the button not being blacked out, but it would have been nice... too bad it can't be done. Nival should do it for real in patch IMO. Then again they should have done it from the begining.
Disclaimer: May contain sarcasm!
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Hi Folks!
Okay...I must be dense or something because I cannot get this or any mod to work for me.
For this particular mod I put only one of the .pak files in the following folder:
<LocalDrive>\Program Files\Nival Interactive\Heroes of Might and Magic V\data
(I hope that is the right path. I am at work right now and cannot double-check)
I also edited the input.cfg files as described at the top of this thread. I edited the one that was under my profile which is found somewhere near"
My Documents\My Games\Heroes of Might and Magic V\Profiles
Adding mods to the games seems so profoundly simple that I feel really dumb asking why I can't make it work. After all...how hard is it to drop a file into a folder?
Anyway, I appreciate any and all help that is offered.
Thanks
Okay...I must be dense or something because I cannot get this or any mod to work for me.
For this particular mod I put only one of the .pak files in the following folder:
<LocalDrive>\Program Files\Nival Interactive\Heroes of Might and Magic V\data
(I hope that is the right path. I am at work right now and cannot double-check)
I also edited the input.cfg files as described at the top of this thread. I edited the one that was under my profile which is found somewhere near"
My Documents\My Games\Heroes of Might and Magic V\Profiles
Adding mods to the games seems so profoundly simple that I feel really dumb asking why I can't make it work. After all...how hard is it to drop a file into a folder?
Anyway, I appreciate any and all help that is offered.
Thanks
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