What is the WEAKEST town in the game?
Even though inferno has its pitfalls, on a low-resource map academy can have a heck of a time getting on its feet.
I voted academy, simply due to its awkward early to middle game.
Inferno has weak units, but they seem to do well throughout most stages of the game. I was close to voting for this faction, but chose against it.
I voted academy, simply due to its awkward early to middle game.
Inferno has weak units, but they seem to do well throughout most stages of the game. I was close to voting for this faction, but chose against it.
Academy, mainly because Wizards suck. They get no progression in attack and defense and they rarely get offered the attack and defense secondary skills, which makes mini-artifacts a necessity. Their primary skill is knowledge but they get so much of it that it becomes useless except for the small boosts to the mini-artifacts. Their second highest skill is spell power but they don't get access to many destruction spells, even with the library, and they don't have many abilities to enhance the effectiveness of spells.
- DaemianLucifer
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Raise Archers and Eternal Servitude. Nuff' said.Babri wrote:I've only played the Nature and Necromancy angle and Necromancy sucks, as far as I can tell.
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Not quite 'Nuff'... there's another angle, because if that's ALL you do, you still suck as a Necro.ThunderTitan wrote:Raise Archers and Eternal Servitude. Nuff' said.Babri wrote:I've only played the Nature and Necromancy angle and Necromancy sucks, as far as I can tell.
With Raise Archers and Eternal Servitude (which is nice, but not a game winner), you need one more combo to make it complete...
Summoning Magic w/Master of Life + ANIMATE Dead spell.
Now you're TOTALLY unstoppable!
To the original "Necromacy sucks" poster, you're not playing the right strategy... building creatures and sending them into battle like any other race is the fast-track to defeat... a GOOD Necromancer never even bothers to go back to his castle once he's learned 'Animate Dead'.
Last edited by Wolfshanze on 01 Jun 2006, 15:47, edited 1 time in total.
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Which isn't Necromancy....Wolfshanze wrote: Summoning Magic w/Master of Life + Raise Dead spell.
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the best faction is Necropolis with animate dead ,expert dark magic and freneze or puppet master else they realy sucks.
animate dead helps but not enough in front of the heaven faction which is the strongest. trainig ability helps a lot and makes the difference. and ~700 or more marksmens well protected by footmans are invincibile (they can kill any unit stack on the battle field)
the third factions is dungeon, but when it is about rush games or fast maps the dungeon are the first. the lightning power or ice bolt it is unbeatable 600 dmg or more (empowerd plus 50% from that artefact ) rules.(my favorite race).
the fourth race are the elves good but not enough hit points to rezist in fornt of undead or lighning.
and the academy and inferno are the last too weak to uselles.
animate dead helps but not enough in front of the heaven faction which is the strongest. trainig ability helps a lot and makes the difference. and ~700 or more marksmens well protected by footmans are invincibile (they can kill any unit stack on the battle field)
the third factions is dungeon, but when it is about rush games or fast maps the dungeon are the first. the lightning power or ice bolt it is unbeatable 600 dmg or more (empowerd plus 50% from that artefact ) rules.(my favorite race).
the fourth race are the elves good but not enough hit points to rezist in fornt of undead or lighning.
and the academy and inferno are the last too weak to uselles.
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I notice you didn't mention EXPERT SUMMONING MAGIC... especially in conjunction with "Master of Life" ability. Perhaps this is why you don't hold Necromancy in a higher state of appreciation. You said "Animate Dead helps but not enough". I can assure you, a proper Necromancer with the abilities I mentioned will impress the heck out of you when he raises back 150 skeleton archers or 50 Vampire Lords in a single spell that you took several turns destroying.psychodoom wrote:the best faction is Necropolis with animate dead ,expert dark magic and freneze or puppet master else they realy sucks.
animate dead helps but not enough in front of the heaven faction which is the strongest.
Properly handled, a Necromancer is death incarnate on the battlefield... they're just trickier to wield then a run-of-the-mill Haven town.
I voted Inferno as the weakest town. IMO their succubi need to be toned down a bit, but their horned demons, pit fiends, and devils need some initiative/speed inscrease.
Inferno has to rely on Succubi so much that if they are neutralized the battle is over. Meanwhile the horned demons and pit fiends rarely get to act.
Inferno has to rely on Succubi so much that if they are neutralized the battle is over. Meanwhile the horned demons and pit fiends rarely get to act.
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