MOD: Sev. (updated) 1.2
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
MOD: Sev. (updated) 1.2
After looking into the pak files for some time I achieved to make a small mod to change the number of creatures descriptions. Just put this file into the data folder and restart the game. From now on you'll see: (edited)
Few
1-4
Several
5-9
Pack
10-19
Lots
20-49
Horde
50-99
Throng
100-249
Swarm
250-499
Zounds
500-999
Legion
>1000
Hehe How do you like it DL?
Edit: Could someone host the file in a more user friendly place? Thanks. Then, mods, please update the above link
Edit: Link updated to CH server.
Edit: Non-fitting creatures number text issue is solved.
Edit: Updated for patch 1.2.
Few
1-4
Several
5-9
Pack
10-19
Lots
20-49
Horde
50-99
Throng
100-249
Swarm
250-499
Zounds
500-999
Legion
>1000
Hehe How do you like it DL?
Edit: Could someone host the file in a more user friendly place? Thanks. Then, mods, please update the above link
Edit: Link updated to CH server.
Edit: Non-fitting creatures number text issue is solved.
Edit: Updated for patch 1.2.
Last edited by theGryphon on 24 Jul 2006, 19:36, edited 4 times in total.
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
- Marine OKeefe
- Leprechaun
- Posts: 45
- Joined: 24 Jul 2006
I will host it on my private server alog with any other Mods you guys make.
Linky: http://www.4shared.com/dir/623308/cc90b ... gic_V.html
Linky: http://www.4shared.com/dir/623308/cc90b ... gic_V.html
"Praised be Jesus Christ, our Lord and Saviour"
"Semper Fidelis - Always Faithful"
"Semper Fidelis - Always Faithful"
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
always nice to have more mirrors, but just so you know, we host mod files here too:
https://www.celestialheavens.com/527
If some has specific suggestions for making the mod area "more user friendly", I'm all ears. I just got the job of managing that section of the site.
cheers
https://www.celestialheavens.com/527
If some has specific suggestions for making the mod area "more user friendly", I'm all ears. I just got the job of managing that section of the site.
cheers
Re: MOD: Sev. (updated) 1.2
Just how does this file work? I downloaded it. It came as a .zip file. I presume I am supposed to unzip it? But when I unzip it, there is no .pak file, just a bunch of text files and a .xdb file.theGryphon wrote:After looking into the pak files for some time I achieved to make a small mod to change the number of creatures descriptions. Just put this file into the data folder and restart the game. From now on you'll see: (edited).....
Am I doing something wrong or am I just too dense to understand?
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
Don't be hard on yourself LindaG The file you downloaded is already a .pak file. I understand that your zip software handles .pak files and you could see a zip file icon. No problem. Just put the file in your "data" folder and you're ready to go. This is the way (almost) all mods work. Let us know if you have any problems with locating your data folder. Cheers!
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
Re: MOD: Sev. (updated) 1.2
Blame Bill Gates. Some people have trouble with IE detecting the PAK files as ZIPs and automatically "fixing" the file extention when downloading. Try renaming the .ZIP to .PAK and all should be well.LindaG wrote:Just how does this file work? I downloaded it. It came as a .zip file. I presume I am supposed to unzip it? But when I unzip it, there is no .pak file, just a bunch of text files and a .xdb file.theGryphon wrote:After looking into the pak files for some time I achieved to make a small mod to change the number of creatures descriptions. Just put this file into the data folder and restart the game. From now on you'll see: (edited).....
Am I doing something wrong or am I just too dense to understand?
Forward going I think that it would be wise for all PAK files to be zipped for distribution. It seems silly to zip a zip file, but it will prevent people from having to rename files.
Thank you very much! ^_^theGryphon wrote:Don't be hard on yourself LindaG The file you downloaded is already a .pak file. I understand that your zip software handles .pak files and you could see a zip file icon. No problem. Just put the file in your "data" folder and you're ready to go. This is the way (almost) all mods work. Let us know if you have any problems with locating your data folder. Cheers!
Re: MOD: Sev. (updated) 1.2
Hm. I renamed the files, and I loaded the Elrath Mod manager. It sees them, but it gives me no descriptions. Though maybe there is not one for the Sev, Gargoyle or the hazardous combat mod?Arstahd wrote:Blame Bill Gates. Some people have trouble with IE detecting the PAK files as ZIPs and automatically "fixing" the file extention when downloading. Try renaming the .ZIP to .PAK and all should be well.
Forward going I think that it would be wise for all PAK files to be zipped for distribution. It seems silly to zip a zip file, but it will prevent people from having to rename files.
Mod Description
The mod should have an acompanying information file in order to see a description in the mod information pane to the right.
If you want to make your own descriptions for the mods you have to follow the instructions in the Readme.txt file that comes with the ModManager.
And if I may quote from this file :
"Question:
How do i add a description to my mod or a mod i've downloaded?
Answer:
There are two ways to do this, the first method is to create a readme.txt
file and place it inside the root of the .pak (zip) file, and write whatever
you like, and the program will read from this readme.txt file and display it
in the "Mod Information" window.
The second method is to create a .txt file with the same name of the mod
that you want to add a description to.
The readme.txt inside the pak file will take priority over the mod-name.txt"
End of Quote
If you want to make your own descriptions for the mods you have to follow the instructions in the Readme.txt file that comes with the ModManager.
And if I may quote from this file :
"Question:
How do i add a description to my mod or a mod i've downloaded?
Answer:
There are two ways to do this, the first method is to create a readme.txt
file and place it inside the root of the .pak (zip) file, and write whatever
you like, and the program will read from this readme.txt file and display it
in the "Mod Information" window.
The second method is to create a .txt file with the same name of the mod
that you want to add a description to.
The readme.txt inside the pak file will take priority over the mod-name.txt"
End of Quote
Live Long And Prosper ! \V/
Re: Mod Description
Seems easy enough. I'd probably blow up my computer or somthing, though. lol, because I am not technically competent to mess with things like that. But thank you for taking time to reply.RedViking wrote:The mod should have an acompanying information file in order to see a description in the mod information pane to the right.
If you want to make your own descriptions for the mods you have to follow the instructions in the Readme.txt file that comes with the ModManager.
And if I may quote from this file :
"Question:
How do i add a description to my mod or a mod i've downloaded?
Answer:
There are two ways to do this, the first method is to create a readme.txt
file and place it inside the root of the .pak (zip) file, and write whatever
you like, and the program will read from this readme.txt file and display it
in the "Mod Information" window.
The second method is to create a .txt file with the same name of the mod
that you want to add a description to.
The readme.txt inside the pak file will take priority over the mod-name.txt"
End of Quote
They work, so I guess that's the most important thing.
Who is online
Users browsing this forum: No registered users and 1 guest