Bugs in HV...
- DaemianLucifer
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- Joined: 06 Jan 2006
- Location: City 17
Check your objectives.In the second and third map you have objectives that can be acomplished during your visit to the town,and once you acomplish them,you level up.Orfinn wrote:Ok Im playing the Haven campaign now, and while I was recruting haven troops from my dwellings I leveled up just after I purchased the troops Have happened twice once in the first mission now the second. Is this a bug?
Bugs:
1.Vampires drain life from undead and mechanical and elemental
2.Cold Bones always deals 3 damage
3.If you take raise archers after a battle you don't raise any creatures from that battle.
4.Units belong to one and ONLY one category : flying, walker, melee or shooter
5.Necromancy ressurects too many skeletons (ex: from 120 demons with advanced necromancy + necromancy building = 114 skeletons)
6.Wraith's harm touch doesn't deal damage it just kills one creature with no enemy retaliation.
1.Vampires drain life from undead and mechanical and elemental
2.Cold Bones always deals 3 damage
3.If you take raise archers after a battle you don't raise any creatures from that battle.
4.Units belong to one and ONLY one category : flying, walker, melee or shooter
5.Necromancy ressurects too many skeletons (ex: from 120 demons with advanced necromancy + necromancy building = 114 skeletons)
6.Wraith's harm touch doesn't deal damage it just kills one creature with no enemy retaliation.
Last edited by Lord Zeus on 24 May 2006, 18:52, edited 1 time in total.
I don't think this is a bug, rather I think it is the developer's way to prevent ressurecting a creature while another is on a shared square.Gaidal Cain wrote:Combat:
Confirmed:
When a stack walks over a corpse, it disappears from the tactical map, to reappear when the stack moves away.
This makes ressurecting 2x2 creatures very annoying.
I know this have mentioned before, maybe not a bug but irritating. Some artifacts miss info, yes and I have noticed that the blue "windfarer boots" are one of them. No idea what they do, its like gambling to use artifacts without description except you can check the stats after adding the boots but that should be unneseccary.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Well a vampire is a flyer and a melee it should receive bonus to initiative from artifacts that give to flyers and melee but it doesn't it only gets from flyers.DaemianLucifer wrote:I dont understand,whats a bug here?Lord Zeus wrote: 4.Units belong to one and ONLY one category : flying, melee or shooter
- Gaidal Cain
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- Location: Solna
I think you replaced "caster" with either "melee" or "walker"...Lord Zeus wrote: 4.Units belong to one and ONLY one category : flying, walker, melee or shooter
Does the description suggest otherwise? For all I know, that's how it's intended to be...6.Wraith's harm touch doesn't deal damage it just kills one creature with no enemy retaliation.
And traditionally, units have been grouped by flyer, melee, or shooter. The lines can get a little fuzzy, as it's sometimes more about their role in battles than their actual abilities.
As for the disappearing corpses: It worked just fine in H3 with corpses staying where they were. It's more about graphical niceties than gameplay.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Im not sure if this is a bug,but you can use raise dead to heal your units.If used in this manner they dont disappear after the battle.
EDIT:Actually,this spell needs a lot of redoing.I just won a battle with heavy usage of raise dead,yet it stated that I lost since I did raise more creatures than I lost(even though I didnt let a whole stack die at any time).Again,raise dead and phantom forces es in HIV were designed in the best way.
EDIT:Actually,this spell needs a lot of redoing.I just won a battle with heavy usage of raise dead,yet it stated that I lost since I did raise more creatures than I lost(even though I didnt let a whole stack die at any time).Again,raise dead and phantom forces es in HIV were designed in the best way.
Disappearing creatures between turns
I experience disappearing creatures between turns in the second campain.
For example:
I end my turn with 8 emerald dragons,56 hunters and 80 pixies,I hit end turn and I start next turn with 7 dragons,55 hunters and 72 pixies.
I'm not sure if this has been mentioned yet but I didn't see it listed in the sumup
For example:
I end my turn with 8 emerald dragons,56 hunters and 80 pixies,I hit end turn and I start next turn with 7 dragons,55 hunters and 72 pixies.
I'm not sure if this has been mentioned yet but I didn't see it listed in the sumup
- DaemianLucifer
- Round Table Hero
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- Joined: 06 Jan 2006
- Location: City 17
- Continuity
- Scout
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- Joined: 06 Jan 2006
I haven't read through all these posts but here's some that I couldn't find in Gaidal Cains list but which I have experienced.
The building on the adventure map from which you recruit peasents, have a special animation (chickens fighting each other). This animation only works properly from the time you stand next to the buildning (or enter it, not quite sure). Before this it's freezed (and it looks really buggy when you look at it start).
Second, sometime when I walk with my hero, it was either with Godric or Isabel in the campaign mode, his/her movement was increased while you move. Which means where you see the end of your dot trail, the orange ones (which shows you where you will have to stop for the day) are increased while you walk. Though the hero doesn't countinue on these additional dots, instead he/she will stop where the dots ended before you started travelling. After that you'll have to click again and move the additional ones, usually around 3 dots.
Other than this I'd just want to complain on the tree-shagging map (2:3). Utterly impossible. Even when I get my hands on Frenzy... it's just impossible
The building on the adventure map from which you recruit peasents, have a special animation (chickens fighting each other). This animation only works properly from the time you stand next to the buildning (or enter it, not quite sure). Before this it's freezed (and it looks really buggy when you look at it start).
Second, sometime when I walk with my hero, it was either with Godric or Isabel in the campaign mode, his/her movement was increased while you move. Which means where you see the end of your dot trail, the orange ones (which shows you where you will have to stop for the day) are increased while you walk. Though the hero doesn't countinue on these additional dots, instead he/she will stop where the dots ended before you started travelling. After that you'll have to click again and move the additional ones, usually around 3 dots.
Other than this I'd just want to complain on the tree-shagging map (2:3). Utterly impossible. Even when I get my hands on Frenzy... it's just impossible
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