no patch yet?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 28 May 2006, 17:46

Me too. At least not any fans. They probably use the internal group though.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

akrav
Leprechaun
Leprechaun
Posts: 5
Joined: 28 May 2006

Unread postby akrav » 28 May 2006, 21:44

Paradox wrote:someone on the official forum (akrav) said hes a tester of 1.1 patch
no I didnt, I said I spoke to a tester on ubi.com, many romanians play 1.1 on ubi.com for testing purposes and I spoke to them(they created 1.1 games proving they have that version).

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 29 May 2006, 02:02

i hope this patch fixes some of the bigger issues, but suspect that this patch will only scratch the surface ... too soon for a full blown patch im thinking

pasto-sor
Leprechaun
Leprechaun
Posts: 9
Joined: 06 Jan 2006
Location: Santiago, Chile

Unread postby pasto-sor » 29 May 2006, 03:13

Paradox wrote:I check the HommV site about 20 times a day hoping for the patch.

I also promised my little brother by the time he got back from holiday it will be patched and the bugs fixed, so don't dissapoint a 10 year old kid, Ubi/Nival! arr.
you should not be making those promises ;|

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 29 May 2006, 03:39

yep, that is very dangerous territory!! especially the bit about the bugs being fixed ... the patch may make it, but expect bugs to still be there for a while yet!!!
Last edited by asandir on 29 May 2006, 06:40, edited 1 time in total.

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Unread postby Orfinn » 29 May 2006, 06:30

But happy to know that the patch will be about balancing. Yeah its important that too along with those pesky campaign and mp bugs. The luck skill feels overpowered, Sylvan is in fact king of the hill along with prince Necropolis. It shouldnt be like that, ALL towns should be usefull in any situation or there will only be necropolis vs sylvan and thats just boring. And THAT is darn hard to balance, since the skill/ability system is so complicated and those racial skills dont forget them, I understand it takes a while to create good patches so I will be patient and wait.

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 29 May 2006, 06:42

yeah, it would be nice if it could all be done and hosed by now, a map ed and all the goodies, but as long as they get it done right, and it doesn't take too long to fix, then i will be happy

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23271
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 29 May 2006, 13:40

pasto-sor wrote:
Paradox wrote: I also promised my little brother by the time he got back from holiday it will be patched and the bugs fixed, so don't dissapoint a 10 year old kid, Ubi/Nival! arr.
you should not be making those promises ;|
Kid's gotta learn about elders and dissapointment eventualy.


And the first patch better contain description fixes. And get rid of Sev.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
PhoenixReborn
Round Table Hero
Round Table Hero
Posts: 2014
Joined: 24 May 2006
Location: US

My patch priority

Unread postby PhoenixReborn » 30 May 2006, 01:38

My patch priority list is as follows:

1. Bugs, glitches where the game messes up...see Gaidal Cain's sticky...this includes missing text and inaccessible warlock skills.

2. Optimization...my computer can run oblivion fine but has lag like hell no matter what graphics setting. This is probably my own user error but I'm not the only one complaining about this.

3. Balance? I'm not sure how you would figure this out...whose feedback are they using to "balance" the game...I think vamp lords are unbalanced, as usual.

What do you think?

Blue_Camel
Galactic Gargle Blaster
Galactic Gargle Blaster
Posts: 42
Joined: 06 Jan 2006

Unread postby Blue_Camel » 30 May 2006, 01:55

vamp lords dont seem overpowered to me at all

- $0.02

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 30 May 2006, 03:13

me neither ....

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23271
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 30 May 2006, 07:03

Vampires are at here weakest ever in a HoMM. They seem to weak to me. But that might just be 'cause they were overpowered in the rest.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 30 May 2006, 08:08

i agree TT, they do seem relatively weak, in HIII i would always be very wary of taking on neutral stacks of vampires/vampire lords, but in HV, no sweat

but i reckon that's as it should be, cause they were always too powerful

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Unread postby Orfinn » 30 May 2006, 08:40

The vamps weak? Nah they arent weak IMO. They are one of the strongest creatures in the necro town but above average when comparing them to other lvl 4. And for me they are the best looking vamps so far, finally they got an almost 100% gothic look (more black would do maybe to get full score) and they are much better now than the beta versions which was ugly as hell, the vampire lords was oozing red, didnt fit, too much color almost no contrasts, except some purple.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23271
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 30 May 2006, 10:57

@Orfinn
Gimme a Nosferatu over the H5/H4/H2 ones anytime.

And I meant weak compared to the previous ones.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Unread postby Orfinn » 30 May 2006, 12:10

Oh my fault. Well I dont have played H2 much so I dont know exactly how much weaker the H5 one are compared to it. For me the vampires in H5 is a tiny bit weaker than in H3. The one in H4 was overpowered IMO (havent played Eq).

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 30 May 2006, 15:16

The vaps from HIII are the best.True monsters.And HV vamps are the weakest mostly because they are so slow,and regular ones are walkers.

User avatar
Wolfshanze
Marksman
Marksman
Posts: 407
Joined: 06 Jan 2006
Location: Florida, USA

Unread postby Wolfshanze » 30 May 2006, 15:20

What's wit the walking and teleporting thing?

Shouldn't they turn into bats to move? Now that would be cool.

Do French and Russians not watch any vampire movies or what? There's more movies about Vampires then "Jerry Lewis vs Dracula" you know.

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 30 May 2006, 15:49

Wolfshanze wrote:Shouldn't they turn into bats to move? Now that would be cool.
What a stupid feature,I hate it.I like to view vampires as powerfull casters that can polymorf int o whatever they want,and not just silly werebats.

User avatar
Dublex
Pixie
Pixie
Posts: 137
Joined: 20 May 2006
Location: Hertfordshire, United Kingdom

Unread postby Dublex » 30 May 2006, 15:58

Well, at least the vampires don't go "Bleeeh!" when hit like the Heroes IV ones.

It always made me do my "I vant to bite vour neck" accent.


Return to “Heroes V-VI”

Who is online

Users browsing this forum: No registered users and 3 guests