Antosius wrote:The best heroes game was a second part. Although heroes 1 and 3 were good too. But i just created acc here to say that heroes 4 were a total crap... Maybe most of the ppl checking these forums started playing heroes only few years ago or smth like that... i dont know, but heroes 4 were worst because of the "new" battle system, mixed factions and the "technology tree", and im very happy to see none of these bugs in heroes 5.
The real heroes were I and II because they simply had a style and only the old players will understand what im talking about i guess...
Heroes IV> Heroes 3> Heroes 2. And while we are at it Warlords 2: Deluxe > Heroes 2 and Fantasy General > Heroes 2. Heroes 2 is like Disciples, it's only fun for a while until you realize that there's little to no strategy (although Heroes 2 had much better AI than Disciples, and better style than Disciples). Oh yeah, and I played the games in the proper order as you said except H1 which I've never played. I've yet to play Heroes V though, but I prolly won't get it before I heard of Map Editor (and if it's crap, I won't prolly get it at all).
And none of the "bugs" you listed are actually bugs but improvements or features. Even dead monkey should realize that H4 skill system was a huge improvement to earlier one not to mention spell system. What comes to combat, well, it's generally better than in earlier versions but it has its shortcomings. But I agree little on mixed factions especially on Death town, inferno creatures should have just left out of the game.
Reasons why I like Heroes 4 better than 3 or 2:
+ MAP EDITOR!
+ Scripts.
+ Spell system
+ Skill system
+ Heroes in combat
+ Multiple heroes in army
+ Can travel creatureless or heroless.
+ Caravans.
+ Buy all button.
+ No more chaining.
+ Chosing which creatures to recruit.
+ Better taverns.
+ Better morale & luck system.
+ Factions were more different than before.
+ Stealth.
+ Graphics (especially adventure map).
+ Music.
+ Potions.
+ Storytelling in campaigns were pretty good compared to earlier incarnations (exluding WoW and GS campaigns).
But then the minuses:
- Adventure map AI (especially in initial release)
- Initial release (memory leak and no multiplayer back then)
- Some flaws in balance (Equiblris has done good work in this aspect)
- Still has few minor bugs in scripting
- 3DO
- Official maps. (They were mostly terrible with some exceptions: Beebee(?) and three pigs)
- Some poor info or no documentation considering hotseat (it was there in initial release)
- Siege combat (kind of)
And Sim Retal destroyed the "kill them in one blow without losing anything" and "kill the weakest but numerous stack with ur strongest one for min dmg " tactics. No tactics I missed. But i still say the attacker should get some sort of bonus.
Why? Common sense dictates that defender should get the bonus, especially when attacking uphill. Consider these: Defender knows the terrain, has had chance to make some defensive arrangements, and hasn't had to tax their energy by charging to attack.[/i]