I did initially find the 5:th installment of HoMM fairly hard. I started on the Falcons Reach scenario and played around with it a bit. When I had conquered the underworld and gathered enough oomph to venture topside I intially did fairly well. My army was holding up pretty good... and then I ran into the AI player. WTF? It was roughly three times the size of mine, with high level units all over the place. I was hammered into the ground in 0.1 seconds. No contest there.
I had a few more of these experiences and was getting tired of it. I wanted to fool around with the skills a bit and see how the skill tree played out in practice, so I went for WinRAR and started to poke about in SS2.xdb in the data.pak. I patched up the starting army to consist of 800 Succubi and some 200 imps instead of the default units. That should do the trick, right? I started a new game, quickly went topside, locked down all the resources, got my Succubi upgraded to Succubi Misstresses and started to box the AI in. My initial battle with the Blue AI hero near the Blue base was successful. She went down. A mighty blue army was obliterated and I gained a sackfull of experience points. Ahh... ok, now to just pin the AI down with masses of Succubi Mistresses in the two garrisons closest to Blue. Then I have lots and lots of time to develop my hero and play around with the skill tree. Nice! Fun!
Out of NOWHERE, I was attacked by the Blue AI wielding an army of MASSIVE proportions, including a metric f*ckton of archangels. Me and my roughly 300 Succubi Mistresses + assorted other units were hammered into oblivion in about 0.1 seconds again. Game Over!
WHAT... THE... F*CK???
To say that the AI is "cheating a bit" is roughly saying that "Dresden, 1945 was a little bonfire". This is absurd!
