Terrain types

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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DaemianLucifer
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Terrain types

Unread postby DaemianLucifer » 24 May 2006, 15:23

In previus sequels you were able to right click on an empty tile and learn how costly moving over that terran is.This is not the case now.So,can someone tell me what the native terrains are to whom,and how much they penalise others that try to cross them?

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Wolfshanze
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Unread postby Wolfshanze » 24 May 2006, 15:55

Yeah, it really sucks you can't do that anymore. I can't even tell the differance between some differant types of terraign... even just saying the NAME would be nice (desert, wasteland, grass, etc).

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Gaidal Cain
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Unread postby Gaidal Cain » 24 May 2006, 20:42

Don't know the penalties, but which toiwn belongs where is easy:
Haven, Sylvan: Grass
Dungeon: Underground
Inferno: Lava
Necropolis: Swamp
Academy: Desert

I belive these are also the only ones we currently have.

(Daemian: I think this is another example of "the rule" in effect, as I don't recall being able to do that in H3?)
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Continuity
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Unread postby Continuity » 24 May 2006, 20:47

Indeed, you couldn't.

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DaemianLucifer
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Unread postby DaemianLucifer » 24 May 2006, 20:47

Gaidal Cain wrote:(Daemian: I think this is another example of "the rule" in effect, as I don't recall being able to do that in H3?)
Not quite.Right click did displaye the name of the terrain,even though it didnt display the penalty.

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Jimmpi
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Unread postby Jimmpi » 24 May 2006, 21:09

I hope they will add this in the future so you can see what terrain your on

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Qurqirish Dragon
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Unread postby Qurqirish Dragon » 25 May 2006, 14:41

DaemianLucifer wrote:
Gaidal Cain wrote:(Daemian: I think this is another example of "the rule" in effect, as I don't recall being able to do that in H3?)
Not quite.Right click did displaye the name of the terrain,even though it didnt display the penalty.
And the H3 manual had a table of the movement penalties, as well as the effect of all levels of pathfinding on the penalty. The H3 manual was very nicely done.

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dragonn
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Unread postby dragonn » 25 May 2006, 15:06

Once again we see that in comparison to H4, H5 is not very imformative...

But with such a scarce number of terrains, those informations are not needed...
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Ethric
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Unread postby Ethric » 25 May 2006, 15:25

Qurqirish Dragon wrote:
And the H3 manual had a table of the movement penalties, as well as the effect of all levels of pathfinding on the penalty. The H3 manual was very nicely done.
Yeah that is a nice manual :)

*reminisces back to the days of proper manuals*
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DaemianLucifer
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Unread postby DaemianLucifer » 25 May 2006, 16:59

dragonn wrote:Once again we see that in comparison to H4, H5 is not very imformative...

But with such a scarce number of terrains, those informations are not needed...
The problem is that even compared to HIII HV isnt very informative.Besides,how many terrains did HIII and HIV have?Yet they all were properly documented.

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Gaidal Cain
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Unread postby Gaidal Cain » 25 May 2006, 17:11

H3 had eight land types, and I don't think H4 had many more. I'd say the lack of documents are worse in other areas (hero and creature skills), but this isn't very good either.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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dragonn
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Unread postby dragonn » 25 May 2006, 19:16

Gaidal Cain wrote:H3 had eight land types, and I don't think H4 had many more.
Yeah HIII had eight terrain types................. + nine magic special terrains (like Lucid Pools or Cursed Ground)...

H5 has only 5. Hope the expansion will introduce some more...
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
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DaemianLucifer
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Unread postby DaemianLucifer » 25 May 2006, 19:18

dragonn wrote:Yeah HIII had eight terrain types................. + nine magic special terrains (like Lucid Pools or Cursed Ground)...
I think those came with expansions.

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Ethric
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Unread postby Ethric » 25 May 2006, 19:32

In the H5 demo folder (Heroes of Might and magic 5-> Demo-> music-> AdvMap-Terrain) there are music for 8 terrains:

Dirt
Grass
Lava
Rought (yes there's a t there...)
Sand
Swamp
Underground
Water

So in theory that sounds good, except for the lack of snow (both H3 and H4 have the same 8 terrains +snow having a music of their own + a number of special terrains), but if people say there aren't that many terrains ingame that either means some aren't used or that some are so similar it doesn't matter.

And did I mention there should be a snow terrain?
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