Spin the Skill Wheel

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xerobull
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Skill Wheel

Unread postby xerobull » 10 May 2006, 14:38

Wow, that's fantastic. I love all the little side-love that this game is getting.

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Angelspit
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Skill Wheel

Unread postby Angelspit » 10 May 2006, 15:23

A downloadable version of the Wheel will be available soon. Stay tuned.
I'm on Steam and Xbox Live.

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ThunderTitan
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Unread postby ThunderTitan » 10 May 2006, 16:16

That's funny. I already have it on my PC... now if you would first fix the error tLD mentioned...
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sicsmoo
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Skill Wheel

Unread postby sicsmoo » 10 May 2006, 23:39

It looks like I'm in the minority here, but I'm completely lost on how this thing works.

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Grumpy Old Wizard
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Skill Wheel

Unread postby Grumpy Old Wizard » 11 May 2006, 00:17

Wow! What a wonderful too! Thanks you!
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Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Ethric
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Re: Skill Wheel

Unread postby Ethric » 11 May 2006, 04:06

sicsmoo wrote:It looks like I'm in the minority here, but I'm completely lost on how this thing works.
Choose herotype, and the available skills show up. The lines\arrows show what's needed for what, and hovering your cursor over each skill displays it's description.
Who the hell locks these things?
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Aurelain
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Skill Wheel

Unread postby Aurelain » 11 May 2006, 04:59

Pitsu wrote: "To get two abilities for the same skill, at least advanced skill is needed"

I just checked, and, it is correct. This complicates matters a bit, but I will implement it.

magritte2
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Skill Wheel

Unread postby magritte2 » 11 May 2006, 13:19

Nival really ought to incorporate this as a screen in the game in the first patch. I've been feeling like I was flying totally blind on skills through the demo. Very nice.

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Qurqirish Dragon
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Re: Skill Wheel

Unread postby Qurqirish Dragon » 11 May 2006, 13:29

Ethric wrote:
sicsmoo wrote:It looks like I'm in the minority here, but I'm completely lost on how this thing works.
Choose herotype, and the available skills show up. The lines\arrows show what's needed for what, and hovering your cursor over each skill displays it's description.
Also, click on a skill and everything you don't need to get that skill gets dimmed out.

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FantoMaxJM
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Skill Wheel

Unread postby FantoMaxJM » 11 May 2006, 16:20

I think there should be something else in Knight´s "Weakening Strike"-ability (Dark Magic) since "Mark of the Damned"-ability which textbar mentiones belongs to demon lord´s cathegory...

Edit: After 2nd thinking: The ability itself is correct, but in the text instead of "Mark of the Damned" should be "Retaliation Strike" perhaps..?? I guess the game itself will give an answer.. :)
Edited on Thu, May 11 2006, 10:37 by JoniJM
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willy134
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Skill Wheel

Unread postby willy134 » 11 May 2006, 18:16

The exe works on linux under wine. Very nice.

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RommeL_666
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Skill Wheel

Unread postby RommeL_666 » 11 May 2006, 23:17

hmm very nice,but it is more interesting to dicover this things in the game:x)



we already know to much about this game,that when it is goes relesed we won t enjoy in anything new:x)



the enjoy in every new game is to explore it by yourself:x)
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HodgePodge
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Unread postby HodgePodge » 12 May 2006, 01:46

WoW! This is awesome! :oex: Thanks, Aurelain.
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Bandobras Took
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Unread postby Bandobras Took » 15 May 2006, 01:21

I had no idea some of these skills even existed!

Remote Control sounds particularly hilarious. :)
Far too many people speak their minds without first verifying the quality of their source material.

Mongo51
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Skill Wheel

Unread postby Mongo51 » 18 May 2006, 05:43

Very nice! But I found one mistake. Mark of the Damned don't contributes to Excruciating Strike.

Crosis
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Skill Wheel

Unread postby Crosis » 22 May 2006, 02:28

I don't have the game yet, so correct me if I'm wrong about this. But it appears that the Knight and Necromancer have to have Ultimate Counterstrike/Necromancy to get their super-ability. And that, if I'm not mistaken, can only be done by getting the Pendant of Mastery. That's a rather serious balance issue. I like that you have to have as many levels in the skill as related abilities, but I hope they had enough sense to allow you to get all four abilities for your main skill once you hit Expert.

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Skullmane
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Skill Wheel

Unread postby Skullmane » 22 May 2006, 12:04

Maybe yes or maybe it's a mistake, i don't know, didn't achieve those skills in the game yet

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theGryphon
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Skill Wheel

Unread postby theGryphon » 22 May 2006, 14:49

Can someone tell me what would a Knight do with a "Weakening Strike" skill? It enhances the "Mark of the Damned", which is a Demon ability.
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...

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theGryphon
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Skill Wheel

Unread postby theGryphon » 22 May 2006, 14:50

By the way Aurelain, this is just wonderful, the best fan created HV feature up to now! Congrats!
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...

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ThunderTitan
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Unread postby ThunderTitan » 22 May 2006, 14:58

@Crosis
I doubt that they would need an extra skill. Especialy as those Ultmates aren't the most usefull ones.

And maybe the Weakening Strike applies to Retal. Strike. The ingame description might not be good. The game does have alot of spelling errors and stuff.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

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