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The State of CRPGs
Good article. One thing I wish that he'd covered was the evolution of game series like M&M, Ultima, and Wizardry. Once very similar, the choices made by the designers took these series in different directions. Improvements to the base technology played a role, but we also saw the rules change.
I'd have also liked to see comments on franchise-based gaming. Does it create an expectation that ultimately leads to disappointment? And is there something to be learned from the failure of movies based on games?
I'd have also liked to see comments on franchise-based gaming. Does it create an expectation that ultimately leads to disappointment? And is there something to be learned from the failure of movies based on games?
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.
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