Annoying thing I noticed
Annoying thing I noticed
Well, I've been rocking away for a 2nd day now and one thing that's starting to get me worked up is during combat you can see on the "order of battle" bar how much damage you inflict on an enemy stack before it shows on the battle field.
For instance if the enemy stack has 50 Cerberus and you attack them with your, I don't know, Paladins and kill 27 of them then before the actual hit is made and -27 shows up, the order bar already shows 23 Cerberus left. If you happen to kill the entire stack then there will be no number on the stack icon on the bar.
I try to ignore it but it's too hard. I think it would be more fun/interesting if the stack count changed after and not before the attack.
Maybe something for the patch to fix?
For instance if the enemy stack has 50 Cerberus and you attack them with your, I don't know, Paladins and kill 27 of them then before the actual hit is made and -27 shows up, the order bar already shows 23 Cerberus left. If you happen to kill the entire stack then there will be no number on the stack icon on the bar.
I try to ignore it but it's too hard. I think it would be more fun/interesting if the stack count changed after and not before the attack.
Maybe something for the patch to fix?
- Continuity
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Yeah, that little thing bugged me too. Dumb thing is that in this case the initiative bar is too fast, but when choosing wait or defend, you can input commands for later units before the earlier unit's portrait has disappeared. So there it's too slow.
Other small things that bug me are the spelling and grammar errors. You can tell it's been written by people who can't speak English at a native language-level.
Oh, and the missing artifact description. But I found a mod for that.
The game kicks ass, but these small things bug me.
Other small things that bug me are the spelling and grammar errors. You can tell it's been written by people who can't speak English at a native language-level.
Oh, and the missing artifact description. But I found a mod for that.
The game kicks ass, but these small things bug me.
- Continuity
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I found a link on the heroescommunity forums. http://www.dagobah.sitefr.info/heroes5/ ... esc_en.pak
Unpack it with WinZip or WinRAR into the data folder. I'm actually not sure if it works, because I haven't run into the previously descriptionless artifacts yet.
Unpack it with WinZip or WinRAR into the data folder. I'm actually not sure if it works, because I haven't run into the previously descriptionless artifacts yet.
- Metathron
- Round Table Hero
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Yeah. It doesn't interfere with the game per se, but it gives off a rather unprofessional feel. To Ubi/Nival: I'd be willing to remedy that for a modest price.Continuity wrote: Other small things that bug me are the spelling and grammar errors. You can tell it's been written by people who can't speak English at a native language-level.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
- theGryphon
- Spectre
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- theGryphon
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- ThunderTitan
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Typos, errors, old/wrong names in descriptions/dialogues. Haven't these people heard of a spell checker.
And the bloody initiative bar seem to get out of whack if you fight too long.
And the bloody initiative bar seem to get out of whack if you fight too long.
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- Continuity
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- Metathron
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It's beyond me as well. You don't even need a native speaker of English, just a (relatively) competent translator or something to that effect.theGryphon wrote:I just don't understand, how come they cannot find a native English speaker to make the translations? It's totally incomprehensible!
It's not just the spelling mistakes, what is more annoying are the awkward turns of phrase.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
- DaemianLucifer
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Save before a battle. Fight the battle and remember all your moves. Reload the save, fight the battle again using the exact same moves as you did the last time and you'll get the exact same results. Seriously, everything will be the same, luck, morale, damage, everything. I've tested it at least a dozen times.
- ThunderTitan
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- DaemianLucifer
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So?We know that the heroes before preserved random seed.vicheron wrote:Save before a battle. Fight the battle and remember all your moves. Reload the save, fight the battle again using the exact same moves as you did the last time and you'll get the exact same results. Seriously, everything will be the same, luck, morale, damage, everything. I've tested it at least a dozen times.
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- Galactic Gargle Blaster
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Well hey, about the terrible English throughout the campaigns and custom scenarios.. why don't a few english CH'ers divide up all the campaign maps and scenarios among themselves, and fix all the spelling and grammar. Then have Angelspit or somebody send all the corrections in a nice, tidy, little word file. Really, it wouldn't be all that hard.. and I bet if we put the corrections right in their lap, there's a good chance they'd implement it in a future patch. We'd be giving them an easy opportunity to continue to say "hey.. we listen to the fans, and their contributions really do have an effect."
I'd be glad to help with such a project. I won't have the game until the 25th, though.
I'd be glad to help with such a project. I won't have the game until the 25th, though.
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- Galactic Gargle Blaster
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